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Please no more JRPG?


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#1
yaw

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I don't know if I'm alone in thinking this, but Dragon Age would be better off keeping away from the anime-style Final Fantasy-esque elements. Leave them to the anime-style Final Fantasy-esque games?

I'm talking about huge glowing swords, huge sky-high back-flips for no reason, crazy armour that seems to be made more for edgy-looks than actual practicality etc...

Origins had none of this, and it was fine without it.

I don't know if it's an attempt to cash in on on the kewlness, or get some more 12-year old boys on side, but it's just horrible. There's no need to mix genres like that, is there? Things just seem out of place and stupid.

The last battle for example. When that jump happened (if you played it, you'll know what I'm talking about) I didn't think "OH WOW KEWL!!!", I thought.... "Uhh... wtf?" :blink:
Just me?

I just don't see the need for it.

Modifié par yaw, 11 juin 2011 - 05:01 .


#2
Mr.House

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DAO was not perfect.

#3
yaw

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Mr.House wrote...

DAO was not perfect.


*fine
*not-lacking
*fitting
*whatever

All I meant was at no point playing Origins did I think, "Gee, this game would really benefit if there was less realistic sword fighting and more crazy 10 foot jumps and swords 3 times as big as the character"

Just seeing Alistair swing around a sensible sized and sensible styled sword around and push enemies back by thrusting his weight into his sheild is MORE impressive than seeing Isabella leap onto someone's shoulders in a flash and then jump to another guy who is standing all the way over on the otherside of a courtyard in the space of 3 seconds.

That sort of stuff should be in other games. Like JRPGs.

Modifié par yaw, 11 juin 2011 - 04:30 .


#4
Guest_Puddi III_*

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I know, right? Torment sucked for the same reason.

#5
Bhaal

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What, Ps: Torment?

Spell animations were kinda lame i know but; Ps: Torment sucked?

Modifié par Adakutay, 11 juin 2011 - 04:31 .


#6
Guest_Puddi III_*

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Planescape: Torment.

#7
Bhaal

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I still hope you're "only" talking about  spell animations and not the whole game...

Modifié par Adakutay, 11 juin 2011 - 04:32 .


#8
Tirfan

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Yeah, if I wanted to play JRPG:s I would pick FFVI up again.

#9
Guest_Puddi III_*

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*sigh* yes I am talking about spell animations, and no I'm not actually saying it sucked (or even the animations themselves sucked). It was satire.

Modifié par Filament, 11 juin 2011 - 04:36 .


#10
LeBurns

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No you are not alone in thinking this. They whole time I was playing the demo I was thinking JRPG and how much I hate JRPG's. I want my Western RPG back.

And making a change like this in mid series is just stupid ... but I think (unless they are really totally braindead) BioWare realises that now.

#11
Huntress

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DAO perfect?
Combat animation for mages improved alot in DA2, hell with that! Mages improved by 100%!, not only the staff waving thing, thats what everyone also focus, the ability for them to MOVE away from a mele attack is 100% better, thats what I miss when I play DAO.
When I play DA2 I miss finishing move from Dw warriors and rogues, I miss DW warrior all together but, yes finishing moves are so cool in DAO.
Crafting system in DAO and Awakening are just.. bad, DA2 improved that on my eyes, not need to make 1 alch/poison and wait for it to gain X level for me to learn and for me to be able use it if am able all together .. I rather find the materials and use it when I want and even if I get to use them at level 5, thats my choice. I use poison on my mages staff and when they get mele attack they slow the enemies, how cool is that??? lol

Dao wasn't perfect, DA2 is not perfect but yes, I like things from both games, thats what makes me going back and playing them.

#12
yaw

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Huntress wrote...

DAO perfect?
Combat animation for mages improved alot in DA2, hell with that! Mages improved by 100%!, not only the staff waving thing, thats what everyone also focus, the ability for them to MOVE away from a mele attack is 100% better, thats what I miss when I play DAO.
When I play DA2 I miss finishing move from Dw warriors and rogues, I miss DW warrior all together but, yes finishing moves are so cool in DAO.
Crafting system in DAO and Awakening are just.. bad, DA2 improved that on my eyes, not need to make 1 alch/poison and wait for it to gain X level for me to learn and for me to be able use it if am able all together .. I rather find the materials and use it when I want and even if I get to use them at level 5, thats my choice. I use poison on my mages staff and when they get mele attack they slow the enemies, how cool is that??? lol

Dao wasn't perfect, DA2 is not perfect but yes, I like things from both games, thats what makes me going back and playing them.


Okay I've changed the word 'perfect' before more people become confused.

And I have no idea why you're going on about crafting systems or even mage abilities... 

Modifié par yaw, 11 juin 2011 - 05:02 .


#13
Sannom

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Adakutay wrote...

Spell animations were kinda lame i know but; Ps: Torment sucked?


That was ironic, I think. Torment borrowed a lot from JRPGs in its presentation, and you don't see anyone fuming about it. Spell animations are just the tip of the iceberg, there are also the huge hammers and axes, the characters' look which is fixed and unmodifiable, etc.

yaw wrote...

crazy armour that seems to be made more for edgy-looks than actual practicality etc...

I'm no specialist, but isn't that more of a Western thing anyways? Japanese developers are more like 'screw realism' and just put their character in 'regular' clothes, as it's easier to get varied looks like that.

Modifié par Sannom, 11 juin 2011 - 05:13 .


#14
Sannom

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Sorry.

Modifié par Sannom, 11 juin 2011 - 05:12 .


#15
oldmansavage

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yaw wrote...

Huntress wrote...

DAO perfect?
Combat animation for mages improved alot in DA2, hell with that! Mages improved by 100%!, not only the staff waving thing, thats what everyone also focus, the ability for them to MOVE away from a mele attack is 100% better, thats what I miss when I play DAO.
When I play DA2 I miss finishing move from Dw warriors and rogues, I miss DW warrior all together but, yes finishing moves are so cool in DAO.
Crafting system in DAO and Awakening are just.. bad, DA2 improved that on my eyes, not need to make 1 alch/poison and wait for it to gain X level for me to learn and for me to be able use it if am able all together .. I rather find the materials and use it when I want and even if I get to use them at level 5, thats my choice. I use poison on my mages staff and when they get mele attack they slow the enemies, how cool is that??? lol

Dao wasn't perfect, DA2 is not perfect but yes, I like things from both games, thats what makes me going back and playing them.


Okay I've changed the word 'perfect' before more people become confused.

And I have no idea why you're going on about crafting systems or even mage abilities... 


Your wording isn't that big of deal its just a straw man for folks to use.  You are correct in saying DA2 went anime compared to DA:O no doubt about it.

#16
WilliamShatner

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Huntress wrote...

DAO perfect?
Combat animation for mages improved alot in DA2, hell with that! Mages improved by 100%!, not only the staff waving thing, thats what everyone also focus, the ability for them to MOVE away from a mele attack is 100% better, thats what I miss when I play DAO.
When I play DA2 I miss finishing move from Dw warriors and rogues, I miss DW warrior all together but, yes finishing moves are so cool in DAO.
Crafting system in DAO and Awakening are just.. bad, DA2 improved that on my eyes, not need to make 1 alch/poison and wait for it to gain X level for me to learn and for me to be able use it if am able all together .. I rather find the materials and use it when I want and even if I get to use them at level 5, thats my choice. I use poison on my mages staff and when they get mele attack they slow the enemies, how cool is that??? lol

Dao wasn't perfect, DA2 is not perfect but yes, I like things from both games, thats what makes me going back and playing them.


Combat animations are way down on the importance totem pole.

#17
Huntress

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yaw wrote...

Huntress wrote...

DAO perfect?
Combat animation for mages improved alot in DA2, hell with that! Mages improved by 100%!, not only the staff waving thing, thats what everyone also focus, the ability for them to MOVE away from a mele attack is 100% better, thats what I miss when I play DAO.
When I play DA2 I miss finishing move from Dw warriors and rogues, I miss DW warrior all together but, yes finishing moves are so cool in DAO.
Crafting system in DAO and Awakening are just.. bad, DA2 improved that on my eyes, not need to make 1 alch/poison and wait for it to gain X level for me to learn and for me to be able use it if am able all together .. I rather find the materials and use it when I want and even if I get to use them at level 5, thats my choice. I use poison on my mages staff and when they get mele attack they slow the enemies, how cool is that??? lol

Dao wasn't perfect, DA2 is not perfect but yes, I like things from both games, thats what makes me going back and playing them.


Okay I've changed the word 'perfect' before more people become confused.

And I have no idea why you're going on about crafting systems or even mage abilities... 


Sorry, I didn't realize you haven't played DA2, I thought you did when you compared the end of DA2 to whatever other game.. sorry! My bad. And yea the act3 is compleatly.. wrong. There better?;)

#18
yaw

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Huntress wrote...

Sorry, I didn't realize you haven't played DA2, I thought you did when you compared the end of DA2 to whatever other game.. sorry! My bad. And yea the act3 is compleatly.. wrong. There better?;)


I have no idea what you're saying. I don't think you understand this thread.

I have played DA2, but the crafting systems and mage abilities are nothing to do with this topic subject.

Modifié par yaw, 11 juin 2011 - 05:20 .


#19
AngryFrozenWater

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yaw wrote...

I don't know if I'm alone in thinking this, but Dragon Age would be better off keeping away from the anime-style Final Fantasy-esque elements. Leave them to the anime-style Final Fantasy-esque games?

I'm talking about huge glowing swords, huge sky-high back-flips for no reason, crazy armour that seems to be made more for edgy-looks than actual practicality etc...

Origins had none of this, and it was fine without it.

I don't know if it's an attempt to cash in on on the kewlness, or get some more 12-year old boys on side, but it's just horrible. There's no need to mix genres like that, is there? Things just seem out of place and stupid.

The last battle for example. When that jump happened (if you played it, you'll know what I'm talking about) I didn't think "OH WOW KEWL!!!", I thought.... "Uhh... wtf?" :blink:
Just me?

I just don't see the need for it.

I agree with you and I don't see the need either. I have the impression that BW feels differently, though. They wanted to attract a larger audience and cut down the development time and cost. So, they simplified the RPG mechanics and added the stuff you describe. The problem with that is that there are already established sub-genres. If you add more flashy combat then you'll end up somewhere near the JRPGs. If you simplify the game mechanics and focus on combat then you come close to hack & slash. If you use a railroaded story then you'll be near adventure territory. In the end it's hard to figure out what type of game it is. It isn't great in any of these genres, so it is losing its identity. Instead of attracting more gamers it looks like this approach is driving them away.

I don't dislike the game, though. I think DA2 has still some good stuff left and it allowed me to replay the game 4.9 times, but unfortunately I cannot deny the above issues.

Modifié par AngryFrozenWater, 11 juin 2011 - 05:30 .


#20
Marionetten

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Sannom wrote...

That was ironic, I think. Torment borrowed a lot from JRPGs in its presentation, and you don't see anyone fuming about it. Spell animations are just the tip of the iceberg, there are also the huge hammers and axes, the characters' look which is fixed and unmodifiable, etc.

TNO doesn't leap five feet in the air to deliver blows with ridicilously overdimensioned swords. TNO doesn't flash across the battlefield making people evaporate. No, not even his superior mage incarnation capable of summoning a celestial host for giggles.

Hawke is supposed to be a peasant on the run. TNO is supposed to be an immortal chosen one with some of the greatest powers in the Planescape setting. Yet TNO comes across as the far more grounded character. Do you truly see no issue in this? 

#21
TEWR

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yaw wrote...

I don't know if I'm alone in thinking this, but Dragon Age would be better off keeping away from the anime-style Final Fantasy-esque elements. Leave them to the anime-style Final Fantasy-esque games?

I'm talking about huge glowing swords, huge sky-high back-flips for no reason, crazy armour that seems to be made more for edgy-looks than actual practicality etc...

Origins had none of this, and it was fine without it.

I don't know if it's an attempt to cash in on on the kewlness, or get some more 12-year old boys on side, but it's just horrible. There's no need to mix genres like that, is there? Things just seem out of place and stupid.

The last battle for example. When that jump happened (if you played it, you'll know what I'm talking about) I didn't think "OH WOW KEWL!!!", I thought.... "Uhh... wtf?" :blink:
Just me?

I just don't see the need for it.


To be fair, Origins did have one sword that glowed.
Image IPB


and considering lyrium glows (as Javaris says), I have no problem with weapons made from it glowing.


As for the backflips, the fact that a certain person could do that wearing full plate armor really made me stare at my screen. From a JRPG I'd be going "awesome". From Dragon Age, I facepalmed.

Modifié par The Ethereal Writer Redux, 11 juin 2011 - 05:44 .


#22
Theagg

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WilliamShatner wrote...

Combat animations are way down on the importance totem pole.


Absolutely. More important are plot discrepencies for example. Like how is it that you can side with the Templars and still have Anders in your party ?

Why is he hanging round with the, as he would see it, oppressor ?

Perhaps people could quote me some real world examples of  where a member of the oppressed willingly hangs out with a group of people actively involved in oppressing and slaughtering them.

#23
Marionetten

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I don't really mind if BioWare takes cues from Japan as long as they take them from the right developers. From Software, anyone?

#24
Theagg

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The Ethereal Writer Redux wrote...


To be fair, Origins did have one sword that glowed.
Image IPB


and considering lyrium glows (as Javaris says), I have no problem with weapons made from it glowing.


As for the backflips, the fact that a certain person could do that wearing full plate armor really made me stare at my screen. From a JRPG I'd be going "awesome". From Dragon Age, I facepalmed.


True, swords glowing. No problem. Since almost all weapons in Dragon Age are magic to some degree either by design, or by addition, then the fact many of them might glow is no problem. Nor is the fact they can be weilded with such ease despite size or type.

After all, they are made of materials that don't exist in our world. How much exactly does Silverite weigh for example. What about Veridium ? And so on. Given the mystical and exotic nature of many of these materials that are used to make both weapons and armour, and their magical nature we can't really say they should behave like 'real life'.

And since people can do cartwheels in half plate armour in our real world, back flips in the Dragon Age universe might not be so fanciful after all.

#25
Nepenthe87

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I remember getting picked up in a dragon's mouth, getting chewed on and tossed around like a rag doll, and then spit back out only to get right back up and start fighting it again in DA:O.

that's not very realistic.

Jumping really high is easier explained then being comepletely intact after being eaten. Meredith was magially enhanced by the idol. People completely ignore the fact that magic exists in this world when arguing this jumping point. Maybe the idol gives her a perma haste buff and a bull's strength buff. Put them both together vetically and you have a big jump.

Modifié par Nepenthe87, 11 juin 2011 - 06:13 .