Zanallen wrote...
Bejos_ wrote...
You're confusing content and style, again. I give up.
Look, Matrix 1 is basically presented as a normal world with stylized combat with very little sci-fi. Matrix 2 ramps up the stylized combat to a new level while adding less realistic enemies (Albino twins who can turn to smoke?) and increasing the instances of sci-fi content. The virtual version of our world becomes more and more surreal. The third movie goes all out and changes the visual style into a dark, gritty scifi film. You have very little normal world content that you had in the first movie and instead it is all giant mechs and massive combat encounters. Both the style and the content change dramatically during the course of the three movies.
Matrix 1 has very little sci-fi? The cookies, the navel bugs, the pills, the liquid mirrors, the fantastic combat, the telephones-as-modes-of-transportation, the artificial environment ... That's "very little sci-fi"?
Let's look at the Matrices, content aside.
The combat is pretty much the same throughout the trilogy. Sure, 3 is pretty much a live-action DBZ, but apart from that the fighting style and the way in which the fighting is filmed, remains essentially the same.
The colour scheme is essentially the same throughout the trilogy. There are greens, blues, reds, yellows and metals, all against stark blacks and whites. That's pretty much it. Despite this limited palette, the trilogy never feels bland.
There are persistent references to Alice in Wonderland, Greek mythology and philosophy, the Christian mythos, etc.
The wardrobe is pretty consistent throughout.
The world is internally consistent. This or that faction always has a problem with this or that person, or this or that group, or whatever. The rules that are set up in the first aren't destroyed in the second and third.
The octopodal or whatever robots (which can be likened to darkspawn ...) don't change their appearance. The look of the enemies doesn't change much between the movies.
Et cetera. Et cetera.
And this is from a trilogy that is considered by many to be a failure, specifically because 2 and 3 moved away from the core of what 1 was.
And DA2 is nowhere near as consistent in its style as The Matrix trilogy is.
This is what a consistent art style is about. It has very little to do with the content of the movies-- i.e. whether the characters are in the matrix or not, what kinds of robots there are, or the fact that the characters end up in the real world. The point is that it's shot in a very specific way, with specific lenses and specific pans and zooms, with specific special effects, with specific graphics, and that the world stays largely consistent, even though the story veers off and ends up disappointing.
Again,
I'm talking about style, not content. (<--- I have no idea why this is bolded. I can't change it. I suppose it makes for good emphasis, though.)