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Please no more JRPG?


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#26
Theagg

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The Ethereal Writer Redux wrote...

As for the backflips, the fact that a certain person could do that wearing full plate armor really made me stare at my screen. From a JRPG I'd be going "awesome". From Dragon Age, I facepalmed.


I like this one, its not a backflip but for full plate armour, its quite nifty. And demonstrates just how nimble a person can be in the equipment.



#27
T764

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As an anime fan and a player of jrpg's i fail to see the comparisons.
Western fantasy is replete with all of the things you claim are jrpg influences.

Just stop and look at some of the Origins outfits, plunging necklines, tight robes and those bowls on some of the female armours.
The weapons in origins are oversized.
You climb onto a dragon or launch yourself at an ogre to kill them in slow motion.

It was all there, some people just failed to see it.

#28
Marionetten

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T764 wrote...

It was all there, some people just failed to see it.

It wasn't that people failed to see it. In fact, the previous forums were filled with complaints regarding the oversized weaponry. It's just that Dragon Age II took it to a whole new level.

#29
Zanallen

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What? Origins had all of those things. I recall a number of large glowing swords in Origins and I distinctly remember leaping onto an ogre, stabbing it to death and riding it to the ground several times through the course of the game. Same with dragons, but even more extreme. And there were a number of crazy looking armor designs in Origins as well.

#30
TEWR

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ah they used the parkour roll.


Hmmm... I guess without knowing the actual weight of the armor she's wearing and whether it has any enchantments that allow her to move faster (the momentum rune from Awakening), I shouldn't draw issue with it as much. And considering the idol was magic, that may have altered things too.

still, 70 feet is just ludicrous. 30 I could handle.


as for weaponry, the greatswords are only oversized in width. Lengthwise they are fine. Our history has had greatswords that were just as long and weighed between 5-8 lbs (is that right?). I'm talking about the practical ones, not the ones made for show. So it is understandable to swing a greatsword as fast as DA2 does, were they all not so wide.





Just look at that right there for swinging a greatsword.

#31
Satyricon331

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I thought DAO was pushing the boundaries of cartoonishness at some points. It took me a long time to get used to the finishing animations. One of the things I really didn't appreciate about DAA was that it brought the cartoonishness to an entirely new level, but at least I could understand it since it was only high-level combat and DAO didn't leave much room to go up and remain grounded.

DA2 was just so painful in this regard. The outlandish cartoonishness wasn't the result of having high-level characters (even though that would be bad enough), it was there from the beginning. It just makes it hard to take the setting and the moral dilemmas seriously when so much stuff in the game is silly cartoons. If Bioware wants to write cartoons, well, I might even be able to enjoy it if the setting isn't pretentious by feigning weightiness, moral or otherwise.

#32
Guest_wastelander75_*

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I think it all boils down to the implementation of the representation. Making it more of a believable, if highly impractical, move as opposed to simply having it look outlandish is at the core of the argument. Having Hawke lunge forward a foot or two during combat is fine, as opposed to leaping forward like an acrobat unhindered by even gravity.  That doesn't make it look fantastical in a fantastical setting.

It just makes it look ridiculous.

Modifié par wastelander75, 11 juin 2011 - 08:32 .


#33
Bio-Age

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Mr.House wrote...

DAO was not perfect.


DA:O was
critically acclaimed and game of the year - DA2 won’t be neither.

#34
TEWR

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Satyricon331 wrote...

I thought DAO was pushing the boundaries of cartoonishness at some points. It took me a long time to get used to the finishing animations. One of the things I really didn't appreciate about DAA was that it brought the cartoonishness to an entirely new level, but at least I could understand it since it was only high-level combat and DAO didn't leave much room to go up and remain grounded.

DA2 was just so painful in this regard. The outlandish cartoonishness wasn't the result of having high-level characters (even though that would be bad enough), it was there from the beginning. It just makes it hard to take the setting and the moral dilemmas seriously when so much stuff in the game is silly cartoons. If Bioware wants to write cartoons, well, I might even be able to enjoy it if the setting isn't pretentious by feigning weightiness, moral or otherwise.


What parts of Origins and Awakening did you find to be cartoonish? Aside from finishing animations.

#35
TEWR

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Bio-Age wrote...

Mr.House wrote...

DAO was not perfect.


DA:O was critically acclaimed and game of the year - DA2 won’t be neither.


I could be a dick and correct your grammar, but I won't.Image IPBImage IPB



I know DA2 won't be game of the year as well. It's sad really, it could've been too.

#36
Iosev

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In my experience, I think Bioware likes to add a little over-the-top flair onto their games, and in no way was Dragon Age 2 the first. Leliana did an acrobatic, superhuman jump in the trailer for DA:O, and you could magically enchant swords to give them different types of glows. I personally think the blood-spattered characters is over-the-top, and that was in DA:O as well. When I first saw the obese, multi-breasted broodmother in DA:O, it immediately reminded me of over-the-top, B-rate horror films.

Bodies exploded in Bioware's older games, and in Mass Effect games you also see acrobatic air movement (e.g., Kasumi), as well as a boss that hops around like a spider, and so on.

And that's fine. Sometimes you just have to step back and realize that it's just a video game, and have fun with it.

In addition, the term JRPG is a terribly used misnomer, often by people who seem to know very little of Japanese-developed role-playing games. Glowing swords and superhuman, acrobatic jumps are hardly specific to one culture.

Modifié par arcelonious, 11 juin 2011 - 08:44 .


#37
Bio-Age

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The Ethereal Writer Redux wrote...

Bio-Age wrote...

Mr.House wrote...

DAO was not perfect.


DA:O was critically acclaimed and game of the year - DA2 won’t be neither.


I could be a dick and correct your grammar, but I won't.Image IPBImage IPB



I know DA2 won't be game of the year as well. It's sad really, it could've been too.


Good thing, cause thats one way to pick out the trolls.

#38
Satyricon331

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The Ethereal Writer Redux wrote...
What parts of Origins and Awakening did you find to be cartoonish? Aside from finishing animations.


In Origins, there were some small things, like some of the rogue talents that seemed too implausible for someone who lacked magic, and how in Soldier's Peak there just happened to be all these spirits reenacting exactly the scenes from the past that you needed to see in order to understand the history.  Nothing enough for me to complain about, at least until the later DLC.

In DAA, it was all over the place.  Warriors and rogues were just different types of mages.  The Mother was your typical cartoon villain, a crazywoman with no depth and that cackle.  That electric dragon and several of the other encounters.  Those darkspawn crawling things whose names I'm forgetting but had no obvious connection to the humanoid elvenoid people the darkspawn use to reproduce.  The Architect's ability to float in the air despite the lore.  Just lots of stuff.  I realize lots of people enjoyed it, but it wasn't for me.

#39
Theagg

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The Ethereal Writer Redux wrote...

ah they used the parkour roll.


Hmmm... I guess without knowing the actual weight of the armor she's wearing and whether it has any enchantments that allow her to move faster (the momentum rune from Awakening), I shouldn't draw issue with it as much. And considering the idol was magic, that may have altered things too.

still, 70 feet is just ludicrous. 30 I could handle.


as for weaponry, the greatswords are only oversized in width. Lengthwise they are fine. Our history has had greatswords that were just as long and weighed between 5-8 lbs (is that right?). I'm talking about the practical ones, not the ones made for show. So it is understandable to swing a greatsword as fast as DA2 does, were they all not so wide.





Just look at that right there for swinging a greatsword.


But it was 30ft ! Thedas is on a planet where everything is to half the scale it is here. Were Hawke and co to arrive here on Earth they woud only be about 3ft high. (maybe they are even smaller)

So the scaling factor alone means people on Thedas can do more outlandish things when it comes to gravity.

That's one solutionB)

And that Greatsword commercial was a good find...!

Modifié par Theagg, 11 juin 2011 - 08:58 .


#40
Cutlasskiwi

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I thought the weapons were about the same size in both games. Except for maybe Hayder's Razor, which is ridiculously big.

#41
Zanallen

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Satyricon331 wrote...

In DAA, it was all over the place.  Warriors and rogues were just different types of mages.  The Mother was your typical cartoon villain, a crazywoman with no depth and that cackle.  That electric dragon and several of the other encounters.  Those darkspawn crawling things whose names I'm forgetting but had no obvious connection to the humanoid elvenoid people the darkspawn use to reproduce.  The Architect's ability to float in the air despite the lore.  Just lots of stuff.  I realize lots of people enjoyed it, but it wasn't for me.


Yeah, some of the Awakening skills were ridiculous. Warriors were shooting out energy waves from their swords and causing enemies to die just from roaring.

#42
Feanor_II

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yaw wrote...

I don't know if I'm alone in thinking this, but Dragon Age would be better off keeping away from the anime-style Final Fantasy-esque elements. Leave them to the anime-style Final Fantasy-esque games?

I'm talking about huge glowing swords, huge sky-high back-flips for no reason, crazy armour that seems to be made more for edgy-looks than actual practicality etc...

Origins had none of this, and it was fine without it.

I don't know if it's an attempt to cash in on on the kewlness, or get some more 12-year old boys on side, but it's just horrible. There's no need to mix genres like that, is there? Things just seem out of place and stupid.

The last battle for example. When that jump happened (if you played it, you'll know what I'm talking about) I didn't think "OH WOW KEWL!!!", I thought.... "Uhh... wtf?" :blink:
Just me?

I just don't see the need for it.

100 % agree! In the constructive criticism threadI also remarked this animesque influence

#43
AtreiyaN7

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Having actually played JRPGs in the past, it didn't strike me as being very JRPG-like at all in terms of how combat played out or visually either - unless you're particularly fixated on sword sizes and consider large, unrealistic swords to be the one defining characteristic of JRPGs. As far as I could tell, DA:O swords were about the same size as these, At least one thing present in JRPGs that wasn't in DA2: random enemies that spawn every couple of steps you take (thank God). Sure, there are a number of tedious encounters, but once you kill your enemies you don't have to deal with them again once you pass through an area.

#44
Leonia

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It sounds like some people are having a hard time dealing with Varric's exaggerations, I didn't notice any JRPG elements myself and have played way, way too many of them in the past to know what to look out for. If this had been a JRPG, I would have stopped playing within five minutes.. definitely outgrew that genre recently.

We believe what we want to believe, it's all we ever do. We see what we want to see, eh?

#45
ipgd

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Didn't you know? JRPG is one of those new words people use to mean "anything I don't like".

#46
Zanallen

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True. DA 2 plays nothing like any JRPG I have ever played. Nor does it really look like one.

#47
hexaligned

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I don't even really care if they want to make more JRPG flavored games, as long as they are GOOD JRPG flavored games, not the ridiculous cheesy mess DA2 was.  Granted the last pure JRPG I think I actually played was Phantasy Star 4, back when I was like, 6, it seems like EA would be aspiring to make better games than 20 year old console games though.

#48
Zanallen

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relhart wrote...

I don't even really care if they want to make more JRPG flavored games, as long as they are GOOD JRPG flavored games, not the ridiculous cheesy mess DA2 was.  Granted the last pure JRPG I think I actually played was Phantasy Star 4, back when I was like, 6, it seems like EA would be aspiring to make better games than 20 year old console games though.


You didn't like FF4 or 6? Chrono Trigger? Secret of Mana? Suikoden 2?

#49
Leonia

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ipgd wrote...

Didn't you know? JRPG is one of those new words people use to mean "anything I don't like".


Oooh like "retcon" and "plothole". Got it!

#50
Salaya

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I find difficult to deny the jrpg  influence on DA2. Its ironic, looking at the stale state of the genre. 

I dont like this new art style, and all those exaggerations. I like the jrpg, but I always disliked all the impossible outfits, ridiculous movements and all those out-of-the-line things. Including haircuts :P

One of the most what-the moments when I first played DA2 was to see my mage swinging the staff like some kind of hiper-ninja shotgun. I wish they had kept the normal animations from origins and merged with the fast-paced combat idea :(

I hope they go back to the western style on DA3 :)

Modifié par Salaya, 11 juin 2011 - 09:22 .