Bio-Age wrote...
IndigoWolfe wrote...
yaw wrote...
The point is it looked stupid. And there was no need for it.
Fixed.
Fixed![]()
Fixed
Oh all right...... I just wanted to be a part of the club. Is that so wrong?
Bio-Age wrote...
IndigoWolfe wrote...
yaw wrote...
The point is it looked stupid. And there was no need for it.
Fixed.
Fixed![]()
Guest_wastelander75_*
The Ethereal Writer Redux wrote...
Fixed
Oh all right...... I just wanted to be a part of the club. Is that so wrong?
Zanallen wrote...
The Ethereal Writer Redux wrote...
Fixed
Oh all right...... I just wanted to be a part of the club. Is that so wrong?
But you didn't fix anything. You should have been like "The point is that Zanallen looks stupid. Fixed." or something.
mrcrusty wrote...
Zanallen wrote...
The Ethereal Writer Redux wrote...
Fixed
Oh all right...... I just wanted to be a part of the club. Is that so wrong?
But you didn't fix anything. You should have been like "The point is that mrcrusty is a poopyface. Fixed." or something.
Fixed.
*runs away*
Modifié par Zanallen, 13 juin 2011 - 04:22 .
Zanallen wrote...
mrcrusty wrote...
Zanallen wrote...
The Ethereal Writer Redux wrote...
Fixed
Oh all right...... I just wanted to be a part of the club. Is that so wrong?
But you didn't fix anything. You should have been like "The point is that you two are confusing me now. Fixed." or something.
Fixed.
*runs away*
Fixed.
Guest_Puddi III_*
Zanallen wrote...
mrcrusty wrote...
Zanallen wrote...
The Ethereal Writer Redux wrote...
I stand atop the quote pyramid! Bring me my ritual sacrifice!
All hail TEWR!
All hail the God-emperor!
Bask in His magnificence!
Naruto combat is more or less just magic at this point that makes no sense like Dragon Age.Guns wrote...
Agreed. Keep the Naruto combat in Naruto. Dragon Age is suppose to be a realistic dark fantasy.
Guns wrote...
Agreed. Keep the Naruto combat in Naruto. Dragon Age is suppose to be a realistic dark fantasy.
Zanallen wrote...
Lol, you realise that those cliches fit
the vast majority of RPGs, a good number of Bioware RPGs included? Who
is the first female character you get in Origins? Oh yeah, the love
interest Morrigan. What's the goal? Preventing the cliche uber-evil
entity known as the Archdemon (Lol, Archdemon) from destroying Ferelden.
Oh, and technically, Morrigan can be considered as a type of princess
considering Flemeth's history.
Ryzaki wrote...
Screw princess you're running around with a prince. [smilie]../../../images/forum/emoticons/lol.png[/smilie] Oh wow! Genderbender! That's never been done before! -Oh wait...didn't that happen in DQ8? You had a prince and a princess! [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Yes
all JRPGs are the same and WRPGs are all the pinncles of ingenuity.
Riiight. (towardsJean-Funk not the poster I'm quoting).
The Baconer wrote...
Really. People still think DAO was dark.
Anathemic wrote...
That's the characteristics of a dark
fantasy, which the Dragon Age franchsie was advertised as, if you didn't
like it, then the dark fantasy is not for you. Sorry.
Some Geth wrote...
Also Dragon Age is nothing like a "realistic dark fantasy".
Modifié par Jean-Funk Van Damme, 13 juin 2011 - 10:21 .
csfteeeer wrote...
Jean-Funk Van Damme wrote...
DA3 needs the look it had in DAO. Dark and mature.
i agree, i DESPISE the stupid and colorful art style of DA2....
well there are many things i despise about that game, but that's not the point.
even if you think the art style in DAO was a bit generic, at least it wasn't so colorful that i wanted to kill myself, it looked like it was drawn by a kid.
DA3 needs to look realistic, grittier and Darker, like DAO.(although obviously it needs to look better than DAO, that's a no brainer(my heart wants them to use the RED Engine, i'll cross my fingers in blind hope:crying:))
yaw wrote...
Nepenthe87 wrote...
Jumping really high is easier explained then being comepletely intact after being eaten. Meredith was magially enhanced by the idol. People completely ignore the fact that magic exists in this world when arguing this jumping point. Maybe the idol gives her a perma haste buff and a bull's strength buff. Put them both together vetically and you have a big jump.
You can tip-toe around the issue and try to defend the physics for it all you like, but that's not the point.
The point is it looked stupid. And there was no need for it.
It would have been more impressive and better suited to the atmosphere of the game if she used the idol to cast her magic, which exerted much of her strength, and then she dragged the thing sweating and bleeding and panting up to the platform.
JoHnDoE14 wrote...
DA2 isn't so heavy in JRPG elements as some people think. It is true that some things (like the backflipps and all) are OVER exaggerated, which is really stupid and immersion breaking but its not that tragic.
Modifié par Jean-Funk Van Damme, 13 juin 2011 - 01:08 .
Monica83 wrote...
the difference is.. DAO had is own identity.. DA2 try to look like something different in a very desperate manner but the result is a lower dumbed down hybrid and a mediocre game... I don't want see the future DA sequel turn in this way.. DA2 was a fail.. As a Rpg and also AS action game.. The new design is too much cartoonish look what they did to elves.. The default hawke seems more a stylized cartoon than a real character...
Then i play TW2 and i say: wow... this is a strong identity
Modifié par T764, 13 juin 2011 - 03:13 .
T764 wrote...
1)And to Jean-Funk Van Damme, the jrpg stories maintain the same core because they are a story with a game tacked on, they are not about choice. Comparing a story intensive and linear jrpg to Origins is akin to comparing Origins to Oblivion. Jrpg's are closer to books or films than games.
2)Also many of the story cliches you complain about are at the core of the world of fantasy storytelling, without them you have GTA, a collection of people being muppets.
JoHnDoE14 wrote...
DA2 isn't so heavy in JRPG elements as some people think. It is true that some things (like the backflipps and all) are OVER exaggerated, which is really stupid and immersion breaking but its not that tragic.
Modifié par Bejos_, 13 juin 2011 - 04:19 .
Zanallen wrote...
I fail to see how WRPGs are any more varied in environments than JRPGs. Yes, you do have games like Azure Dreams and the Persona series that mainly take place in a single town with a single dungeon (The Persona series is actually a great example of story evolution from the typical JRPG, by the way). But then you also have games with a wealth of varied environments and locations, much more than you have in the "perfect" DA:O.
Modifié par Bejos_, 13 juin 2011 - 03:51 .
Jean-Funk Van Damme wrote...
1) Even if DAO was totally linear, it'd still be far better than any JRPG. Just compare the hairstyles!
JRPGs are nowhere closer to books or games than DAO. The last one I'd watch for sure; the first one - not with me!
2)Because I ask myself again and again: why not kill the evil idiot introduced in the first five minutes right away instead of dealing with his/her evilness for the next 90 minutes?
3) Yes, but the execution of the storylines, characters etc evolved in WRPGs, while they are still in the same stage in JRPGs as they were 15 years ago. Back to my previous posts. Excluding some exceptions.