Solo Shadow DW Build (Nightmare) (Updated)
#26
Posté 14 juin 2011 - 10:50
#27
Posté 14 juin 2011 - 10:55
But yeah, it seems a little bit random.
Anyway, are there any other fights worth recording in act2 besides maybe Varnell and the Qunari Challenge? I've given up on Assassin's Creed 1. It's as terrible as I remember.
#28
Posté 14 juin 2011 - 11:19
However you could record the Xebenkeck fight, and of course staying in the room and no spirit warding.
Heck, what am I saying, just make a video that says "L3aRn 2 pLAy N00b!" should be enought for act 1, 2, 3 and all the future DLC's.
#29
Posté 14 juin 2011 - 11:51
andraip wrote...
However you could record the Xebenkeck fight, and of course staying in the room and no spirit warding.
i was gonna say xebenkeck, period. but, this should be interesting. so yeah, xebenkeck.
#30
Posté 14 juin 2011 - 04:58
http://www.youtube.c...h?v=28Okpgc9l4Q
And I'm not going to go without warding runes, that's just silly haha. I don't place such limitations on any of my builds so I don't see why I should start now.
Oh good, so I don't need to upload Varnell? That's probably the hardest fight I've encountered so far for a solo DW rogue and the only reliable method I figured out involves a degree of breaking line of sight and pulling one mob at a time. It's all well and good to rush in and kill Varnell, but trying to cope with a mob that size is next to impossible- the archers pick you off too fast.
I suppose if I really needed to I could probably figure out a way to complete it without resorting to pull tactics but it's too much of a pain for me to bother especially if nobody wants to see it.
Haha I don't think people would like a tutorial vid calling them a 'n00b' and I don't think I need to do a tutorial vid unless people start queuing up to do solo runs (and need some help getting started). As it is, I hope my demonstrations and my explanations etc should be enough.
I'll probably just speed through the rest of the act and do the qunari invasion challenge soon if there's no other fight requests?
Modifié par mr_afk, 14 juin 2011 - 05:00 .
#31
Posté 14 juin 2011 - 06:12
what warding runes did you have on? only spirit?
hmmm... solo DW varnell w/o pull tactics? bomb the mobs, kill varnell last?
#32
Posté 14 juin 2011 - 06:33
I must say that soloing it with a DW rogue was a lot harder than with a warrior though (http://www.youtube.c...h?v=hTfXhn0KzCg)...too bad warriors got nerfed apart
But yeah, I had spirit and fire warding runes. Fire is actually pretty important as those rage demons are pretty beastly. I wasn't at the 95% cap but any resistance helps a lot in that fight.
Hmm anyway, I did try that strategy and it doesn't really work (i'm assuming you mean combustion grenades?). It doesn't do enough damage firstly and has too long a cooldown. And the main problem is actually the archers (I can deal with hordes of melee enemies).
They are normal (or maybe elite) rank so have reasonable amounts of health, deal stackloads of damage (which never misses) and aren't always tricked by decoys.
Even that would be doable, but they spawn on either side of the map making it impossible to reach them and kill them fast enough.
So the only way I can see is to run back to the corridor (where you come in from), forcing the archers to all be clustered together at a closer range, leave either the dog or the decoy to keep the melee mob occupied while killing off the archers. After that it becomes a simple matter of cleaning up the melees, then pulling the other spawns down to where you are.
Not a very satisfying way to win, but I suppose it's better than nothing..
#33
Posté 14 juin 2011 - 07:16
quick question, is lacerate really worth it without the stagger ccc? or is it something to get when there aren't better options?
#34
Posté 14 juin 2011 - 08:52
And your right, the archers in Varnell really would be difficult with a DW rogue, my bad.
#35
Posté 15 juin 2011 - 04:41
@chiccorocks - I suppose lacerate is up to personal choice really. 10% chance is pretty horrible. But if you think about it, double damage for 10% of attacks = 10% increase in dps (which is actually the same as speed). Furthermore, (the main reason why I use it) if you're lucky and you trigger it on one of your three spike damage talents (vendetta, twin fangs, explosive strike) almost nothing will survive that or have the time to heal themselves.
I'm considering dropping some of the sustains I usually run with though. Stamina regen for non-assassins isn't fun.
And amusingly, decoy is probably a better 'aoe' talent than isabela's all hands on deck, because after the initial damage and stun isabela is left exposed to the angry mob. Using decoy followed by the dog+stealth I've handled massive crowds (e.g. those kirkwall at night encounters- invisible sister+denerim avengers).
@andraip - glad you liked it. I really need to find an easier way to kill revenants (hopefully two spirit daggers will help a lot in those regards) but other than that, rage demons are pretty easy to handle (if you just treat the dog as an invincible back-stab bait haha).
and yeah, it's annoying how arrows almost always hit. If I remember right, my warden in Origins could deflect arrows. I suppose hawke just isn't quite as pro :/
Modifié par mr_afk, 15 juin 2011 - 04:42 .
#36
Posté 15 juin 2011 - 07:14
i was thinking more like 'if hawke had the all hands on deck talent,' hehe.
#37
Posté 15 juin 2011 - 10:17
Is it not quite obvious that Hawke is not as pro as the Warden? If he was he wouldn't had fled Fereldan, instead he would had kicked some Darkspawn butt.
#38
Posté 15 juin 2011 - 01:25
http://www.youtube.c...h?v=AM09aWKJsZM
It's not very fast/good but I'm pretty busy and can't afford to waste too much time trying to speed run it. I'm thinking that if I do it again I'll use the initial confusion to spike damage Varnell to death (it's not that hard to do). That way he doesn't buff everyone/throw stuns/be a general nuisance.
edit: I've realised that my build attribute-wise is probably not optimised. Was too used to mages/warriors that I couldn't be bothered with the calcs and forgot how the high rogues base damage/crit damage changes things.
I should be free from this afternoon, so I'll figure something out on excel.
Modifié par mr_afk, 16 juin 2011 - 12:07 .
#39
Posté 16 juin 2011 - 12:24
#40
Posté 16 juin 2011 - 12:55
Besides the very initial levels (where their base damage is horrendous) the dlc daggers are quite nice in that they give a pretty solid base damage with some handy properties (e.g. +dex, +crit chance/damage). Beraht's revenge is also good in that it's the only elemental weapon available to rogues before act3 as well as increasing attack speed and giving a chance to heal.
imo, if I have enough coin (might not as I haven't been maximising coin drops) I would say that an elemental rogue alternating between shadow's claw+maker's kiss and the low blade+beraht's revenge might be good. Otherwise I suppose that you should be dealing so much damage that it shouldn't make much difference unless you're doing speed runs or trying to get really big numbers.
Elemental daggers have the huge advantage of ignoring armour and getting double damage against elemental weaknesses. With spirit and nature you should be able to avoid hitting any immunities and hit those weaknesses quite often. Only problem is that maker's kiss is ridiculously expensive...
#41
Posté 16 juin 2011 - 01:15
By the way I tried the build with the Assassin spec, and I actually think that Duelist might be better as far as a survival standpoint goes. Which kind of surprised me. Anyway.. keep up the videos yo :-)
#42
Posté 16 juin 2011 - 01:27
This means that firstly your damage will be increased by 10% (so if you're dealing thousands of damage it'll add up), and secondly it allows you to have the primeval lyrium rune as well as a rune of devastation.
I think the attack-speed and the +%damage properties (which will apply to both weapons) will make shadow's claw even better than it already is, thus making those two a pretty powerful combination. It would be nice if it had a higher base damage, but if you think about it- when you're dealing with templars/revenants etc you'll be dealing double damage which in effect means that you have a higher base damage anyway. The only problem besides the price is enemy immunities, which is why you need a secondary set (e.g. nature).
heh, and yeah I found a similar thing. Enemies seem to be drawn to assassins a lot more than to duelists. Anyway, unless you have any requests I think I'll probably only be recording the qunari invasion + duel as there aren't really that many other notable fights in act2.
#43
Posté 16 juin 2011 - 01:38
#44
Posté 16 juin 2011 - 01:42
as I said, I haven't actually played a dw properly before (besides mucking around with an archer) so this is all theory-crafting.
If it's only +10 damage then it does sort of suck.. not sure if the primeval rune would justify its price
Modifié par mr_afk, 16 juin 2011 - 01:43 .
#45
Posté 16 juin 2011 - 02:10
#46
Posté 17 juin 2011 - 04:31
It's odd that the wikia would have got it so wrong. Ah well, no matter.
Anyway, this is just a notice to say that I'm taking a break from DA2 (probably until the dlc comes out). I tried getting myself to play it more but it's just not working for me. Ever since the patch it just hasn't felt the same (or maybe it was the playing through it more than seven times...)
I'll probably stick around these forums and can give some pointers to anyone interested in a solo DW run/advice in general but you won't be seeing any updates anytime soon. I'm too busy playing torchlight
Modifié par mr_afk, 17 juin 2011 - 04:32 .
#47
Posté 17 juin 2011 - 04:52
mr_afk wrote...
Did you test it? Or just read the details?
It's odd that the wikia would have got it so wrong. Ah well, no matter.
Anyway, this is just a notice to say that I'm taking a break from DA2 (probably until the dlc comes out). I tried getting myself to play it more but it's just not working for me. Ever since the patch it just hasn't felt the same (or maybe it was the playing through it more than seven times...)
I'll probably stick around these forums and can give some pointers to anyone interested in a solo DW run/advice in general but you won't be seeing any updates anytime soon. I'm too busy playing torchlight
So, you took my advice, eh? Hehe. It's an awesome game, isn't it? Adictive as hell too. What class are you playing?
#48
Posté 17 juin 2011 - 05:01
I'm using a vanquisher atm.
Mostly because I'm somewhat vain and think that the destroyer looks really disproportioned and the alchemist is such a shorty (with huge gloves). I may see if there are any mods to fix that..
I also prefer using ranged weapons, especially since I'm not used to action-rpgs on computer. It's hard enough aiming ranged weapons let alone trying to micro a melee. I tried it first on normal before getting bored (way too easy) so started a new vanquisher on very hard. I probably shouldn't have put hardcore mode on, now I feel hell paranoid about dying hahaha
Well, that's embarassing. Barely got past the first few levels before a rock troll one-shotted me/Game Over.
Okay, note to self- never do hardcore mode again hahaha.
Anyway, what class do you play? Any tips for an aspiring n00b (at PC-games)
Modifié par mr_afk, 17 juin 2011 - 05:20 .
#49
Posté 17 juin 2011 - 08:53
#50
Posté 18 juin 2011 - 02:54
mr_afk wrote...
Haha yeah, was pleasantly surprised. I don't usually play these type of games.
I'm using a vanquisher atm.
Mostly because I'm somewhat vain and think that the destroyer looks really disproportioned and the alchemist is such a shorty (with huge gloves). I may see if there are any mods to fix that..
I also prefer using ranged weapons, especially since I'm not used to action-rpgs on computer. It's hard enough aiming ranged weapons let alone trying to micro a melee. I tried it first on normal before getting bored (way too easy) so started a new vanquisher on very hard. I probably shouldn't have put hardcore mode on, now I feel hell paranoid about dying hahaha
Well, that's embarassing. Barely got past the first few levels before a rock troll one-shotted me/Game Over.
Okay, note to self- never do hardcore mode again hahaha.
Anyway, what class do you play? Any tips for an aspiring n00b (at PC-games)?
I'm also playing a Vanquisher. Dual-wielding gunslinger to be exact.
I can give you a couple of quick tips to make your life easier and more fun. (Actually, I got some very helpfull tips from this video www.youtube.com/user/sinosleep007#p/u/6/QVAqnk5XZ7U, so thumbs up to Sinosleep)
- Go 3:2 DEX-DEFENSE with attribute points (every level)
- First, invest your skill points into Ranged Weapon Expertise, then go for Dual Wielding (Arbiter tree). These two passive abilities actually stack, when you are using dual pistols, so it's a very worthy investment, if you are going the dual gunslinger route.
- At lvl.15 start invseting into Explosive Shot and
leave Riccohet, Frost Plum and Seeking shot alone, because they are more or less inferior. In the meanwhile you can invest some points into Armor Expertise, if you are feeling to squishy (you can also leave this one for later levels) and Critical Strikes for some nasty critical damage.
- After that, you can invest into whatever you like. I opted for Treasure Hunter, because more gold and l00tz is always awsome. Arrow Hail is a nice AoE spell, but I find it mostly redundant because of Explosive Shot. Also, traps from the Arbiter tree are also great, and they work nicely with ranged weapons.
- Get some offensive spells like Summon Flaming Sword, and personally I like to run with two buff spells like Devirish (increased attack speed for a short time) and Elemental Overload (increased elemental damage for a short time).
- Get your pet a summon spell like Summon Skeletons/Skeleton Archers and a healing spell also helps, especially at lower levels. Also, feeding him fish to transorm helps a lot with his damage output, elemental damage, survivability, etc...
- I recommend playing on Hard (minus the Hardcore mode) for the first time, since the challenge is just about right imo. It's not a complete cakewalk, but also not frustratingly difficult. Well, you could say it's fun.
And that's about it, as far as the most notable ranged abilities and some of my personal preferences go. I hope it helps and I wish you luck on your dungeon raiding adventures.





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