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Solo Shadow DW Build (Nightmare) (Updated)


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#76
mr_afk

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Thanks! :)

Well i'll have to do more testing before I can safely give any 'ideal' builds but the general concept I was using for this fight was that with Aveline tanking my glass cannon dps mages and hawke could do their thing in relative safety.

Here's hawke's abilities at level 22: hawke

Min-maxing for critical damage gave 96 Dex and 40 Cun (so 104 base damage x 257% critical damage, adding in disorientating criticals). As critical chance was 100% (quite a bit over actually) this meant every attack was a critical. Interestingly, I had 100/100/95 attack though defence was less impressive 80/60/40.


In terms of Aveline I had her friendship bonus (10% dmg transfer from hawke), elite body guard (50% dmg transfer from hawke) and hero's synergy (+25% dmg transfer from companions but only when she is nearby). This meant that hawke could take a lot more damage (which is useful when having only 145 hp).

Aveline was also supposed to be my Stagger-er but that wasn't very evident besides that one vendetta I pulled off. Staggers are an important part to the setup as the Vendetta CCC + Lacerate is probably the highest damage ability in the game (besides that rare Assassinate CCC + Lacerate). Staggers also setup explosive strike CCCs which pack a massive punch - though anything with lacerate should be pretty deadly.

The two mages were mainly for dual haste, dps and minor healing. Brittles are useful (gives +50% critical damage) but not as useful without anyone to hit a CCC off it.


I just realised that my mages were completely unequipped (no accessories) when I did that fight. That sorta sucks. (so far it seems to have made ~20sec difference) haha well anyway, i'll experiment a bit more and will update this if I come across any wondrous setups. Girls night out does sound pretty fun though- though it would be better if bethany could hang around for longer.. heroic aura and haste makes such a difference. :/


Torchlight was pretty fun. But I think my problem was that I went to it after playing DA2 in search for games with a similar level of depth in combat- but wasn't really that used to pc rpgs (too much clicking) and sorta got bored without a strong storyline/too much xp grinding. Maybe it might be better on console- but then you wouldn't be able to mod it!

Modifié par mr_afk, 03 août 2011 - 02:26 .


#77
Rynas

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Are you still updating these builds? Any updates on the rogue solo guides? I just got the game and I'd like to try some things out :)

#78
mr_afk

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uhh which builds were you interested in? just the solo DW rogue?

I haven't been playing DA2 for quite some time but I can bring the late-game solo DW builds up to date if you like. The addition of the item pack 2 dlc favours the spirit/nature swapping route (i.e. not using cross-class mage attire) although everything is still viable.

haha i just realised that my all three of my builds (mage, full-melee party, solo DW) are 'in progress'. I'll finish them up over the next few days (because my need for procrastination increases proportionally to the amount i can't afford to do)

#79
AreleX

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i am dropping in to remind everyone that mr afk is, was, and always will be the worst player

this thread is shameful

#80
Rynas

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Thanks for the info, AreleX!

Yes, definitely talking about the solo DW Rogue builds. Rogues have STYLE, dammit.

By "elemental," you meant using elemental weapons? There's no way for rogues per se to convert all damage into elemental via talents, right? I'm new to the game...

#81
mr_afk

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@Arelex - hahaha haven't heard that in a while. :lol:


@Rynas - yep, referring to the weapons which have an elemental 'base damage'; This causes all your damage (from autoattacks and abilities) to be of that element. there's not many of them.

Here's the complete list of them (not including that new dlc which may or may not have any)

Vanilla
- Shadow's Claw (spirit) (act 3)

Black Emporium
- Maker's Kiss (spirit) (act 3)

The Exiled Prince
- The Low Blade (nature) (act 3)

Item Pack 1
- Beraht's Revenge (nature)

Item Pack 2
- Bard's Honour (spirit)


As you can see, there only are two 'sets' of elements you have access to, and mostly late-game if you don't have the item pack dlc. (Well, there are also fire bows if you want to switch around).

However, spirit and nature is all you need as they are probably the two most versatile elements- Things which are immune to one, are weak to the other meaning you can almost always take advantage of elemental weaknesses. As elemental weaknesses double your damage you can see how this can be useful.

Additionally, elemental weapons ignore armour (and potentially can be buffed more than physical).

#82
Rynas

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I do have the item packs, so I'm experimenting with them now. Feels a bit overpowered, but it's nice to not have to continually look out for upgrades.

Right now I'm experimenting with high-defense builds. I realize they don't protect against spells (or archers?), but my dog seems to die too fast. In DA:O I spent a lot of time on a high-def rogue who could solo a lot of stuff, but the build was very low damage - it seems like it's similar here, but the damage may not be quite that bad.

#83
mr_afk

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Yeah, the item dlc is a huge step up from the vanilla gear. All the various add-on's can also help, but probably more for mages/party setups.

Anyway, defence is nice but not quite as useful as in Origins. This is because you can simply dodge most enemy attacks by manually moving away (unlike the attacks in Origin) and how it doesn't stop talents or archers.

Also, your defence rating drops against higher ranked enemies - and critters aren't the ones with attacks that cause problems.
But a high defence (e.g. late game via min-maxed amounts of cunning, passives, sustains) will mean that most lower ranked enemies will glance lots of the time, reducing the need to manually avoid attacks.


The best method in DA2 is to focus on offence rather than defence; And in the case of a solo rogue to redirect threat away from yourself and kill things faster.
So for your early game, pumping dexterity (base damage + critical chance) should help you to finish fights faster and to stop your dog from dying while pumping cunning (defence + critical damage) will only be useful later on when you have a higher crit chance.


If this is the first time you've played DA2 it might be better to try a party setup. Party setups are good fun (until they become too easy) and also lead to interesting banter/cutscenes etc.

#84
Jack-Nader

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AreleX wrote...

i am dropping in to remind everyone that mr afk is, was, and always will be the worst player

this thread is shameful



HAHAH!

#85
Rynas

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Hmm, so I'm mostly console-testing level 20 builds right now. But it seems like it's easy to be in situations where your dog is down, as is Decoy and Stealth. Then the "trash" mobs kill me. Do you usually use stealth as an opportunity to go away and then try to take on a few at a time?

#86
mr_afk

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no.. pulling isn't necessary if you do it right..
then again, my dog never dies.

what stat distribution are you using?

#87
frustratemyself

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mr_afk wrote...

no.. pulling isn't necessary if you do it right..


*giggles*

#88
Rynas

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I've tried a number of different distributions, ranging from all-dex to an even split between dex and cunning or dex and willpower. I think the last one I used was 2:1 dex:cunning, which seemed ok. I've been "testing" using the Danzig fight and the final fight from Wayward Son, plus the non-plot encounters leading up to them - lots and lots of normal mobs. The lieutenant-types (I think that's what they are) go down fast, but the trash often gets overwhelming if I don't stealth and hide until things recharge.

#89
andraip

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@Rynas

If you where console testing without gearing up your armour you will get pwned by enemy archers, just saying...

Anyway, the trick is not to get hit. Kill all Assassins, Archers, Rage Demons, Bloodmages, Sarebaas and Revenants while your Dog or Decoy is still kicking. You can solo against melee opponents simply by evading their attacks.

As for attribute allocation, you should go the max damage route. You can use my excel table if you want, It says how you should spent your attribute points to achieve max damage http://social.biowar...5/index/7539782

Modifié par andraip, 21 octobre 2011 - 04:35 .


#90
Rynas

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Thanks for the table - it's just what I need, being somewhat ignorant of game mechanics right now. I made some educated guesses on how Dex adds to DPS and crit %, plus how Cun adds to crit damage, based on messing around with the level-up screen, then used a Lagrangian to determine a max damage subject to attribute constraints, but I'm sure some of my assumptions were wrong.

Actually, now that I look at it, if your sheet is correct, then my calculations weren't far off. I was using a linear approximation for the relationship between Dex/Cun and total attribute points, while yours seems to suggest an affine relationship.

So the "trick" is to not be lazy and actually move around a lot?

#91
andraip

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Your welcome, and the sheet is correct, my word on it.

You have to take into account that each point into DEX makes CUN better, and each point into CUN makes DEX better. There is a relationship between base damage, critical chance and critical damage, an increase of one of them will increase the effectiveness of the other two while decreasing the effectiveness of itself (sort of, if you get +1 base damage while having 10 base damage it's an 10% increase, if you get while having 100 base damage it's only a 1% increase)

To clarify the "trick" is to avoid getting hurt by melees while waiting for cooldows (dog, decoy), since archers (and the other enemies I listed) can hurt you while you are running it is recommended that you kill them first (besides there are the most dangerous and your top priority anyways). You can also create space between you and melee enemies by jumping (closing attack) between them, you could also spend some time in stealth if you find yourself alone without your mabari and decoy.
Also it's important to get elemental resistance runes against some fights, it will help a lot.

The key point is to avoid any damage that is avoidable, and all melee damage is avoidable (and if you are high level with ****** poor armor level an normal archer will deal about 30(?) damage, and normals Shades can inflict upon 80 damage (if they crit), that's a lot. If you are skilled enough you can walk through the battlefield damaging your foes right and left while manually avoiding all melee damage. It's not about moving about a lot, it's about standing in the right place in the right time.

#92
dracopyer

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Eh loved the spec.. However... i tweeked it a lilbit.. used best parts of both yours and my spec and got a spec to where i crit 90k on nightmare <3