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Is the Sentinel a good class?


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13 réponses à ce sujet

#1
VinWizzy

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 I've seen videos and read guides to using a Sentinel and I want to know from either your personal experience, logic or both. I'm thinking about trying it after my current playthrough. As far as I've seen it looks cool and I also heardits very good for insanity.

#2
Bozorgmehr

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The ME1 or 2 Sentinel?

#3
turian councilor Knockout

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ME 2: I think Sentinels is a great and fun class to play if you're into caster style gameplay since sentinels let's you use wide arrays of different powers not just spam warp bombs like adepts so there are many ways to play them and they are good vs any defense, sentinels also have the highest survivabilty out of all classes but go for assault armor when you fully upgrade tech armor ( you will notice the difference if you test both).
The only downside is that they are restricted to pistols and smg's until you get weapon training on the collector cruiser but i think you will have a fun time playing them.

Modifié par turian councilor Knockout, 11 juin 2011 - 07:29 .


#4
Robhuzz

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I'm planning to do a sentinel run sometime, probably in a month or so, need to take some time off from mass effect now. Planning on putting points into throw, lift, barrier, decryption and electronics and using sniper rifles as a bonus skill for long range (in my opinion both tech and biotic skills don't work well at long range).
In ME2 I've often heard about the incredibly tech armor skill that makes the game easy. Check the mass effect wikia sentinel page for more info about the class. That's what I usually do when making new characters.

#5
Jonathan Shepard

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This is all an opinionated opinion from playing on insanity:
After the fail of the ME2 vanguard compared to ME1's tank, I decided to switch to a sentinel on my second playthrough. Oh, boy, was I impressed! Seriously. If you're coming in with a level 60 ME1 Shep with all the bonuses that and being a 2nd or more play-through, then you're getting a LOT of extra help already. The sentinel ends up with near-god levels of survivability. Tech shield's cooldown is regularly 12 seconds. I had it down to about 4 by level 18. Not to mention using the "assault" variant of it at it's evolution. My shields were never down for long. Even against YMIRs I felt very, very comfortable. The swarming of geth on the Overlord dish? Psshhh! The wimps of vanguards can't even take down half of a geth prime's shield without losing their own shielding. Trust me- Sentinels are the hardest class to kill. If you can use your team's powers effectively, ammo shouldn't be a problem either.
My personal favorite build:
Heavy Warp
Assault Armor
Guardian
Heavy Stasis
Heavy throw (or leave throw alone after unlocking warp and invest in Overload)

It's a near-indestructible Shepard~!

#6
SpockLives

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Jonathan Shepard wrote...

This is all an opinionated opinion from playing on insanity:
After the fail of the ME2 vanguard compared to ME1's tank, I decided to switch to a sentinel on my second playthrough. Oh, boy, was I impressed! Seriously. If you're coming in with a level 60 ME1 Shep with all the bonuses that and being a 2nd or more play-through, then you're getting a LOT of extra help already. The sentinel ends up with near-god levels of survivability. Tech shield's cooldown is regularly 12 seconds. I had it down to about 4 by level 18. Not to mention using the "assault" variant of it at it's evolution. My shields were never down for long. Even against YMIRs I felt very, very comfortable. The swarming of geth on the Overlord dish? Psshhh! The wimps of vanguards can't even take down half of a geth prime's shield without losing their own shielding. Trust me- Sentinels are the hardest class to kill. If you can use your team's powers effectively, ammo shouldn't be a problem either.
My personal favorite build:
Heavy Warp
Assault Armor
Guardian
Heavy Stasis
Heavy throw (or leave throw alone after unlocking warp and invest in Overload)

It's a near-indestructible Shepard~!

ME2 Vanguard was never meant to be a tank.  It is awesome at killing things quickly, though.  Even the ME1 Vanguard wasn't half the tank the Soldier and Infiltrator were.  Immunity was far better than Barrier (many attacks bypass shields, and therefore Barrier as well).

However, Sentinels are definitely great in ME2.  Hard to kill and have a variety of powers.  Also, in regards to some posters complaining that "caster class Fill-in-the-Blank is good, but lacks enough guns," that isn't the point.  Gun classes (Soldier, Vanguard, and Infiltrator) rely more heavily on guns and have more guns as a result.  Caster classes (Adept, Engineer, and Sentinel) rely more heavily on powers; powers the gun classes don't have.  They don't need as many guns.

Finally, Sentinel was my very first class in ME2, and even though I didn't have a clue how to play the game at that point, I loved it.

#7
Tony Gunslinger

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In comparison with the other classes, I think Sentinels is like a prototype class in that its powers don't synergize well with each other and it's a bit rough around the edges. But because of that, Sentinels are very good at giving you an introductory into how to use teamwork. Sentinels can strip any defenses, but to use those powers, you give up on crowd control, which is when squadmates becomes relevant. You can also build Sentinels completely the opposite way; have no defense stripping powers and use Throw and Cryo Blast, and rely on squadmates to handle defense. Tech Armor can be used either as training wheels to let you get away with mistakes, or be optimized as a poor man's Charge.

You can do everything, just not well in any specific area, and if you don't have a specific idea of how you want to play, it may seem boring and directionless. However, if you choose to play in a specific way (CQC vs. midrange, defense stripper vs. crowd controller) then it can be fun. And yeah, they're pretty overpowered as well.

#8
mcsupersport

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Personally I find them boring, it is the only class I have yet to finish a game with. I have started at least two, and just can't seem to be able to finish with them.

#9
Guest_iOnlySignIn_*

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The problem with Sentinel is that Tech Armor is so OP that people tend to spam it, just like Charge spam or Adrenaline Rush spam. They tend to forget that unlike Vanguard or Soldier, the Sentinel has Warp, Overload, and Throw, great powers in their own right.

In fact, if you want to get the most out of Tech Armor and Sentinel, you should:

(1) NOT have it active at the beginning of a fight;

(2) Activate it when your squad powers are in COOLDOWN, and/or when you're down to HEALTH.

This is because:

(A) Your shield is most powerful when it breaks. Immediately after it breaks (as you hear a splash sound) you have a moment of invincibility (the length of which depends on the difficulty). This is why you should NEVER activate Tech Armor when you still have shields left- it is a waste of cooldown.

(B) Tech Armor activation resets the cooldown of all your squad powers. This is not a bug- it is an intended feature and only works with level 3 or above Tech Armor. At the beginning of a fight you should blitzkrieg with your squad powers (ideally CC powers like Concussive Shot, Grenades, Incinerate, Warp, Shockwave, Biotic combos, etc) and then activate your Tech Armor. BOOM. Instant cooldown reset.

If you keep these two in mind, ME2 Sentinel can be the invincible run-and-gunning, all-powerful legend it was in ME1. Otherwise, you'd either be a noob spamming Tech Armor since you won't have cooldown for anything else, or a different noob spamming Warp/Overload from behind cover and not making any use out of Tech Armor.

IMO this is the easiest class to play sub-optimally, because even when played sub-optimally it still dominates Insanity- albeit in a boring fashion.

Modifié par iOnlySignIn, 12 juin 2011 - 12:08 .


#10
Locutus_of_BORG

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Sentinel is the only class that can dominate ME2 Insanity w/o firing a single shot or throwing a single projectile. Just pull out your ultimate emo-reject-nobodylovesme act, and watch yourself wimp your way to victory. Literally.

Modifié par Locutus_of_BORG, 12 juin 2011 - 04:07 .


#11
lastpatriot

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If you like to play close-quarters-combat, then the Sentinel is probably one of the best options out there other than the Vanguard. With the "explosive" shielding, warp ability, and the simple usage of the SMG, the Sentinel provides a fast-paced style of attack that quite often you will feel almost immortal. I just finished my first insanity run and played as a Sentinel - is was a blast. This will definitely be the class I play ME:3 when it comes out.

#12
goofyomnivore

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The Sentinel can do anything. Just not a well as the other classes. That is it's only weakness. Considering it is maybe 25% less effective at certain aspects compared to other classes who speacilize in that aspect. While being 75% more effective at everything else compared to that class.

So yes it is an awesome class, and probably the best overall class. However a Mattock Soldier or well played Vanguard can rival it's efficiency/power.

#13
thetruefreemo

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Yeah they're great. Sometimes I think that all the powers I need are warp, overload, and tech armor.

#14
VinWizzy

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Thank for the answers! Will be looking foward to using a Sentinel soon after my Vanguard and Infiltrator playthrough!