
Ok so E3 has come to a close and we have had the first tasters of what is to come for biowares conclusion to the mass effect trilogy.
The purpose of this thread is to provide bioware with a collection of suggestions and thoughts from the community on the content that we have been shown. users can come and post their suggestions about anything that they have seen in the demos.
they can be on anything from weapon reload speeds to piloting the atlas mech.
I will be monitoring the thread daily and updating the first post with peoples suggestions. all suggestions will fall under the following categories
1. story (this will be on a separate blog to avoid spoilers)
2. gameplay (covering everything from well.. cover to the on rails section/s)
3. features (this section focuses on the RPG elements of the game)
4. exploration (includes vehicle exploration through to planet scanning)
There will be sub-catergories under each of these for ease of use by all such as; levelling up/xp system, weapon customisation and squadmate armors.
Tips for posting suggestions:
1. keep your suggestion short ideally 2-3 lines long to help with finding them. please no walls of text
2. if you have multiple suggestions seperate them again to help find them.
3. anything that is similar to things already posted will either be counted as another vote towards the popularity of a subject or be added as a subpoint/option
4. anything new will be put under an existing or new category (if ive missed anything)
ok lets get started. (ill add a few suggestions of my own to give people some ideas)
STORY: (http://social.biowar...914/blog/52581/)
(please post your storyline ideas/suggestions on the blog itself, it will be updated daily as well)
GAMEPLAY
1. Weapons:
- Although all classes are able to use any weapon type perhaps each of them could have bonuses to certain weapon types, i.e the infiltrator has time dilation when in sniper scope, and soilders suffer less from recoil (arbiter156).
2. Movement/cover
3. Environment:
- Bring back environmental hazards like those in ME1 and force players to avoid toxic containers or maybe use them or other hazards to their advantage in combat. (Arbiter156)
4. Squad commands:
-Perhaps there could be a third "tactics wheel" acessed by holding up on the D-pad which gives the player acess to more advanced commands such as telling squadmates to flank enemies to the left or the right and covering fire. (Arbiter156)
5. Melee attacks:
6. Other:
- Dialogues between characters on missions and on the Normandy. (Alesky Sapranov)
FEATURES
1. XP/levelling up system:
- Level up should be gained as and when enough XP is gained and not at the end of each mission, this would add a greater depth and emphasis on the RPG feature which ME2 lacked. (Arbiter156)
2. Squadmate talents/equipment:
- Squadmates could have 6 useable talents like shepard in order to make them more usefull in combat and add a greater tactical depth to squad combat as a whole. (Arbiter156)
-squadmates weapons and powers would become more usefull if they did the same damage as shepard instead of being weaker, this would make choices of squads more thoughtfull, instead of just using tough characters as distractions and bullet sponges (Arbiter156).
3. Weapon mods
4. Player armor customisation
5. Squadmate armor customisation
6. Inventory/economy/loot
EXPLORATION
1. Planet scanning:
2. Vehicle exploration/combat:
- a return to the more open, free spaces of ME1 would be great but keep the environments more diverse like they were in ME2. (Arbiter156)
3. Hub worlds
4. Landing on planets.
changelog:
special thanks/ acknowledgements:
1. Phaedon (thread banner, help with organisation)
Well then lets get started and help bioware make Mass effect 3 their best game yet!
yours sincerely
-Arbiter156-
Modifié par Arbiter156, 11 juin 2011 - 07:25 .





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