Stealth/Cover System and YOU
#1
Posté 11 juin 2011 - 08:47
Maybe now the infiltrator class will feel a little bit more like an infiltrator, and the soldier class will feel like a soldier, doing combat rolls and swat turns and such.
#2
Posté 11 juin 2011 - 08:55
#3
Posté 11 juin 2011 - 09:02
Gonna love going stealth using the heavy melee on the bad guys.
KASUMI STYLE
#4
Posté 11 juin 2011 - 09:07
#5
Posté 11 juin 2011 - 09:08
#6
Posté 11 juin 2011 - 09:13
#7
Posté 11 juin 2011 - 09:33
As long as I can handle it, I'm sure I'll love it but we'll have to see
I'm not sure my Dad is going to like it, though. He had to turn ME2 down to the easiest level and he still finds the fights hard!
#8
Posté 11 juin 2011 - 09:39
#9
Posté 11 juin 2011 - 10:10
#10
Posté 11 juin 2011 - 10:20
#11
Posté 11 juin 2011 - 10:23
#12
Posté 11 juin 2011 - 10:37
bigSarg wrote...
It's nice, but I think I would be happier if they upgraded the squadmate AI, so that when they are getting hit by gunfire they would actually take cover instead of standing right out in the open (yes I'm talking to you Miranda!), that was my biggest gripe with ME2, stupid AI for the squadmates, these people were suppose to be the best and they couldn't even think enough to take cover. All the combat rolls and manuvering is great but a better squadmate AI is more needed IMHO.
Fortunatley, they have improved the Squad AI.
I think BioWare said that Liara's AI in LotSB helped a lot.
#13
Posté 11 juin 2011 - 11:00
JadeEffect wrote...
Anyone excited or happy that BioWare improved on the cover system? Adding in combat rolls and such, and allowing us to be stealthier?
Maybe now the infiltrator class will feel a little bit more like an infiltrator, and the soldier class will feel like a soldier, doing combat rolls and swat turns and such.
Yes, I really like what I've seen. I think it's a step... actually several steps in the right direction.
My only concer is this: I'm a PC player and I have minor worries that the new controls might not work so well on a mouse+keyboard. But I'm hopeful that it'll work out fine.
#14
Posté 11 juin 2011 - 11:12
#15
Posté 11 juin 2011 - 11:17
#16
Posté 11 juin 2011 - 11:18
Dannyboy9876 wrote...
bigSarg wrote...
It's nice, but I think I would be happier if they upgraded the squadmate AI, so that when they are getting hit by gunfire they would actually take cover instead of standing right out in the open (yes I'm talking to you Miranda!), that was my biggest gripe with ME2, stupid AI for the squadmates, these people were suppose to be the best and they couldn't even think enough to take cover. All the combat rolls and manuvering is great but a better squadmate AI is more needed IMHO.
Fortunatley, they have improved the Squad AI.
I think BioWare said that Liara's AI in LotSB helped a lot.
Thats good news thanks for the reply
#17
Posté 11 juin 2011 - 11:19
Undertone wrote...
Definitely happy. Hopefully the infiltrator will actually be an infiltrator now. I always thought that Spectres are supposed to be some sort of black ops. There's practically no stealth in ME2, at least in ME1 you could snipe from distance (although enemies were immediately sure where you are even though the shot came from kilometers away).
I agree completely
#18
Posté 11 juin 2011 - 11:31
The combat rolls may actually provide the evasive move I missed in ME2 when moving in the open and seeing a shockwave or a missile coming towards me.
#19
Posté 11 juin 2011 - 11:35
As long as it feels responsive and fluid (aka not clunky) I'll be happy.
#20
Posté 11 juin 2011 - 11:36





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