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I better not be seeing English text and human appliances on alien worlds


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#51
spacesurfer78

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Editing

Modifié par spacesurfer78, 11 juin 2011 - 10:25 .


#52
Sylvianus

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Rip504 wrote...

Why not.?.

Did you know in 1620 when the pilgrims landed,they were greeted by an Indian who spoke English...!!!

Lol, this is less fanciful in Mass Effect. ^ ^

Everyone in the galaxy, (something available to anyone) has a translator,  which is a microscopic chip infiltrated into the skin, either a bracelet or another. That's why the Turian can understand humans and humans can understand Asari, etc.. When they speak , their translator translate instantly.

The Batarians themselves who are isolated, regularly update their translator, to continue to make their propaganda in the galaxy.

Indeed that's why humans can understand each other, themselves diverse. x)

Source: mass effect revelation.

#53
Medhia Nox

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I'm not a fan of changing things simply to be alien - the fridge example I think isn't necessary. What do I really gain by seeing some item that looks like a pod with a few dials on it... it is unused and unreferenced so I have no reason to look at it, ponder it, or for it to even be there taking up space. It's not like she opens the pod and takes out a cold drink - that would at least give some frame of reference from the "pod-fridge"

If you want to get ridiculously nit-picky... just think about the bathrooms of any space station. There would need to be an entire "Bathroom Quarter" (or, more likely, entire quarters devoted to a single species: "Little-Terra" as the human quarter for example) just to cater to all the various ways species urinate, defecate, or otherwise excrete waste products. Yet - would exploring this actually add to the game?

That being said - yes, flavor is important. And when a species is being heavily singled out - devoting time to their unique qualities will definitely add to the experience - but something like walking down a salarian street and not being able to read any of the signs... would just be annoying. Cultures with extensive literacy would not have "pictures" indicating that "This is a gun store" (don't even get me started on the logic of a salarian being allowed to go anywhere near a gun store giving how fast they register their emotional responses. I imagine all salarians would require a waiting period of a few hours before they were allowed to purchase anything resembling a weapon - just to make sure they're not "reacting too swiftly")

So finding your way around would be tedious. There's a balance between game play and flavor.

#54
spacesurfer78

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Warlock Adam wrote...

You'd "better not?"

Or what, you'll b**** mightily to anyone who'll listen and then go buy the game?

Three-quarters of your posts here have contained personal attacks, which is unprecedented and unnecessary. Bioware is not obligated to do anything and everything that you ask, especially considering that they've already explained the language issue. Everyone has translators and on top of that, Shepard has visors/helmets/robot eyes. And they're already implementing alien text anyway, judging by Sur'Kesh.

Christ, and I thought I'd seen everything anyone could ever complain about...


Well, we could move away from the personal attacks if you didn't start your post with a personal attack against me. 

Anyway, the language issue has not been explained. No valid reason has been given for why practically every sign in ME2 is in English, even though a good portion of them are located on alien colony worlds (Illium) or in alien dominated areas (Omega). Also, I would like to see objects in alien areas look, well, alienish instead of being a traditional human watercooler or something.

Also I apologize for my behavior. I try to be civilized, but yeah.

Modifié par spacesurfer78, 11 juin 2011 - 10:29 .


#55
tonnactus

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Robhuzz wrote...


Play Kotor, even though it was very original I hated all the alien languages. Let's stick to the mass effect equivalent of galactic basic shall we?


I loved it.

#56
Sylvianus

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Dave666 wrote...

Sylvianus wrote...

Dave666 wrote...

Sylvianus wrote...

English = galactic language.


Erm...The Asari have been on the Citadel for over 2,500 years (they discovered it in 580BCE), the Salarians arrived a few decades later, the Volus were contacted in 200BCE and the Turians were made members of the Council in 900CE.

Humanity has been on the scene for 30 years and you think that the galaxy would adopt English as a galactic language?

No you misundestood. I mean english, not the " human language "  as well but english , the alien language that everybody speak and read in the galaxy.

All native language translators ( so also human languages ) must be translated into the Galactic language. That's why we can understand what' it's written.


Ah, got you now. :)

I'm sure you can see why I thought it a bit silly though. lol

What you mean is that what Shepard would actually see is a galactic standardized language which Shepard has learned.  That about right?


Don't worry, I understand. xD

but yes, it's right.

Of course, this galactic language is a huge galactic database actually, There are no every word in. It doesn't understand every word and every language, including former language. That's why there are sentences that can't be understood by the translator or the person if one isn't a native.

Modifié par Sylvianus, 11 juin 2011 - 10:46 .


#57
Warlock Adam

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I understand where you're coming from, but it's honestly not something to be worked up about. Bioware has enough on their plate right now trying to craft the best game they can while satisfying every single fan with a grievance. And this is a pretty trivial grievance. That being said, sorry for opening with an insult.

And in terms of the signs...there are several reasons this is possible. One: the translators are visual as well as audio, allowing Shepard to read and hear most things in his own language. The galaxy would be incredibly inefficient if no one could read the same thing. Two: because we're seeing things from Shepard's point of view, and he has robot eyes from the Lazarus project, Cerberus built in translators. He sees everything in english. Three: most of the worlds where we see this are hubs where many species could be located, like illium, omega, and the citadel. So some things are in English, some things are in asari, some salarian, etc. Four: bioware didn't think it would be a huge deal.

#58
Rip504

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Sylvianus wrote...

Rip504 wrote...

Why not.?.

Did you know in 1620 when the pilgrims landed,they were greeted by an Indian who spoke English...!!!

Lol, this is less fanciful in Mass Effect. ^ ^

Everyone in the galaxy, (something available to anyone) has a translator,  which is a microscopic chip infiltrated into the skin, either a bracelet or another. That's why the Turian can understand humans and humans can understand Asari, etc.. When they speak , their translator translate instantly.

The Batarians themselves who are isolated, regularly update their translator, to continue to make their propaganda in the galaxy.

Indeed that's why humans can understand each other, themselves diverse. x)

Source: mass effect revelation.


I agree with this. As I have also heard this. The codex/or Wiki also states that intergalatic trade would be impossible without a translator.
The 1620 statement  was me being stupid and dropping some random fact on yall.

teacher.scholastic.com/researchtools/researchstarters/plymouth/

Modifié par Rip504, 11 juin 2011 - 10:53 .


#59
Guest_AwesomeName_*

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I must agree that it seemed a bit ridiculous seeing Euro Numerals painted on the sides of buildings and what-not. Wasn't there a giant "2" or something painted on the side of the Citadel Tower (check in ME1)?

#60
mcsupersport

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1) Citadel signs--Keepers customize the Citadel to suit the race living there. Humans have an expanded role on the citadel so the keepers would make more signs "human language". Also remember the advertisement computer kiosks...they read the individual and tailor the message to the onlooker. So you are looking at a sign it reads you and posts in a format you can read...ME universe computers shouldn't have an issue with this.

2) Illium--Major trade hub, see last part of self-translating signs.

3) Omega--Major smuggling hub in terminus, see part about self-translating signs.

4) Most efficient area use is cubical, so if you want to hold the most food/cold stuff you will make a box and have it be cold inside and have some way to open it.......modern fridges haven't really changed in the years they have been out, doors modified, but the shape is the same.

5) Liara's kitchen may be because she has a thing for human tech after knowing Shepard.

6) I really don't have problem with human things in the game allowing me to identify a item/section rather than have to spend 10 minutes figuring it out to continue the game. The Kotor1 "mission" to understand the little girl stowaway cured me of wanting aliens speaking strange language without proper translation.

#61
Fates end

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Errr, I'm curious as to what you think an alien fridge would look like. Besides . . . well, a fridge.

I mean, I guess they could make it a circular fridge, but maybe they just didn't feel like it? Maybe the Asari saw human fridges and decided it was a brilliant design and copied it for mass-production across the universe?

The languages thing is a little iffy, but a combination of translator-chips and kiosks that read the lifesigns and tailor a message for the individual, I could believe that quite easily.

#62
Emperor Mars

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 There are instant translators if I recall...its why everyone seems to speak english, they are speaking in their language, but its just being translated.

There are some technologies which only humans have come up with...Aircraft carriers for example..apparently no other race thought to store smaller ships in larger ones (I forget where thats mentioned)...is it really so surprising they didnt think of a coffee maker?

Modifié par Emperor Mars, 12 juin 2011 - 02:06 .


#63
Guest_AwesomeName_*

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@McSuperSport:

Yeeeahhh... that really doesn't make sense of how euro numerals showed up on textures all over the place :P  E.g. a giant 09/60 is painted on the side of the citadel tower on the presidium level.

It's silly, but not at all a big deal; I've always just accepted it as a gaffe *shrugs*.

Modifié par AwesomeName, 12 juin 2011 - 02:08 .


#64
Sekhem

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AwesomeName wrote...

@McSuperSport:

Yeeeahhh... that really doesn't make sense of how euro numerals showed up on textures all over the place :P  E.g. a giant 09/60 is painted on the side of the citadel tower on the presidium level.

It's silly, but not at all a big deal; I've always just accepted it as a gaffe *shrugs*.


If the 'translator implant' everyone has is capable of allowing a person to hear their native language whenever someone speaks, why would it be such a stretch that this same implant allows a person to SEE their native language wherever another recognized language is written?  It's the same process, just a different sensory input.

#65
mcsupersport

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!!!!!MATHEMATICS AND NUMBERS WERE ACTUALLY CREATED BY THE PROTHEANS, AND IMPLANTED INTO HOMOSAPIENS AS SEEN IN THE TRINKET ARTIFACT VISION FROM THE CONSORT!!!!!!


Like I said, after dealing with mucha shaka from KOTR1, I lost all desire to have to try to figure out alien language and will handwave all such "gaffes".

#66
felipejiraya

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The time consumed by BioWare to create a dozen alien languages would be insane...better concentrate on the game itself and make everyone speak english with the implanted translator excuse.

#67
Hibernating

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Yeah, I like the argument for the ads on the citadel. If the ad/news pillars can tell not only what race you are but who you are aswell in addition to other information about you im guessing the language you speak is also stored. I have never seen a sign in english that was written or painted outside of a human world, so they probably just translate for whos looking at it.

#68
Chuvvy

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You do realize that the likelihood of another race coming up with the fridge or oven is, well it's pretty damn high.

#69
Bogsnot1

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Someone With Mass wrote...

Fredvdp wrote...
The Sur-Kesh demo shows salarian writing.


Actually, I think that language looks like some of the text found on the terminals on Haestrom. Might just be some standard font BioWare's using to make the text look alien.


Didnt you know the Salarian native language was WingDings?


I'll get my coat. :whistle:

#70
TexasToast712

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Does it really matter? Maybe the Aliens hadnt discovered the wonder that is toasted bread until Humans arrived and that is why you see toasters on an Asari world? Maybe the Council adopted English because of its simplicity to learn and translate?

#71
Warheadz

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TexasToast712 wrote...

Does it really matter? Maybe the Aliens hadnt discovered the wonder that is toasted bread until Humans arrived and that is why you see toasters on an Asari world? Maybe the Council adopted English because of its simplicity to learn and translate?


I sort of agree with this. At least in my eyes ME never was serious sci-fi enough to take such things into account aside from small alien scribblings.

I don't care.

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#72
Funkcase

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So you want Bioware to create new tech that doesn't exist, that has the same functions as tech that does?

#73
kyg_20X6

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Riddle me this:

If we have a universal translator, why do individual aliens (mostly) have distinct voices and not some default male/female Turian/Salarian/Asari voice, for example. Why does Garrus sound different to Saren, if it's just translated? On the other hand, why do nearly every Volus, Hanar and Elcor sound the same?

#74
Warkupo

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Sovereign mentioned something about creating technology for organic species to use to keep them on an intended path. Perhaps that includes kitchen appliances and language.

#75
Torhagen

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RAF1940 wrote...

Wasn't it stated (some point in Thane romance) that everyone has a translator implant?

Maybe they also have them to translate alien text (if you remember, in ME1 on Ilos only Shepard could understand the distress beacon, which played in English).


FYI Shepard was able to comprehend the Prothean message because he aquired the knowledge on feros from the freed asari commando after the fight with the Thorian

Modifié par Torhagen, 12 juin 2011 - 12:10 .