Will sniper rifles not be pointless in ME3??
#1
Posté 11 juin 2011 - 09:25
I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best: At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.
Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?
#2
Posté 11 juin 2011 - 09:27
I play a Vanguard and didn't use them, but thinking about it, there were only a few places where SR's could take out guys at SUPER long distances.
At least, not like ME1.
#3
Guest_Aotearas_*
Posté 11 juin 2011 - 09:30
Guest_Aotearas_*
#4
Posté 11 juin 2011 - 09:31
#5
Posté 11 juin 2011 - 09:32
#6
Posté 11 juin 2011 - 09:32
And I can imagine having at least one mission / assignment that could have the feel of the movie "Enemy at the Gates" where you are fighting through a ruined city.
#7
Posté 11 juin 2011 - 09:33
Really it's about what you enjoy, not what's realistic. If you enjoy using it, why does it matter? Plus, the satisfying 'thunk' noise from the more powerful SRs was music to my ears.
#8
Posté 11 juin 2011 - 09:36
#9
Posté 11 juin 2011 - 09:43
TheShogunOfHarlem wrote...
Sniping is one of my personal favorite way to take out enemy AIs even though most games get it wrong. ME1 had plenty of occasions where I could use my sniper rifle and pick off AI from a distance. What was even more fun and challenging was that you had to watch out for enemy snipers from considerable distances. ME2 in this sense didn't measure up at all and much of it was too reliant on Close Quarters Combat.
I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best: At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.
Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?
The enviornments in mass effect 2 weren't suited for sniping, yes, but the sniper rifle in mass effect 1 was unbearable, as soon as you scoped in, you bobbed about like you'd just drank 2 litres of ryncol. I played infiltrator in both of my mass effect games and in mass effect 1, I often felt that the pistol was my weapon of choice, which is not the point of the class. Mass effect 2 fixed the wild bobbing but it got very close to what in team fortress 2 is referred to as "battle sniping" in which a player brings a sniper rifle into close quarters combat, just for the hell of it.
Gotta admit though, headshots in mass effect 2 were very satisfying.
#10
Posté 11 juin 2011 - 09:45
#11
Posté 11 juin 2011 - 09:46
Nivilant wrote...
Hey, I quite frequently switched to SR in ME2 when an enemy was hiding behind a crate and refused to come out and bite shotgun. It's for precision more than range. The slowdown gives a good time to line a shot, particularly for keeping back and taking out boss level enemies. During Jack's recruitment mission I was all the way across the big room with the mechs camped out on the upper level.
Really it's about what you enjoy, not what's realistic. If you enjoy using it, why does it matter? Plus, the satisfying 'thunk' noise from the more powerful SRs was music to my ears.
yea I would certainly have to agree with you !
#12
Posté 11 juin 2011 - 09:47
#13
Posté 11 juin 2011 - 09:48
Of course this was partially ruined by those targets instantly being aware of you the moment you poked head over a ridge, or came too near, or by the squad instantly opening fire on sight...
#14
Posté 11 juin 2011 - 09:49
#15
Posté 11 juin 2011 - 09:54
The sway only slightly bugged me until I used assassination or when you leveled up/got better weaponry. (Spectre gear worked the best) But there have been time when I got a few kills w/o assassination.BubbleSauce wrote...
TheShogunOfHarlem wrote...
Sniping is one of my personal favorite way to take out enemy AIs even though most games get it wrong. ME1 had plenty of occasions where I could use my sniper rifle and pick off AI from a distance. What was even more fun and challenging was that you had to watch out for enemy snipers from considerable distances. ME2 in this sense didn't measure up at all and much of it was too reliant on Close Quarters Combat.
I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best: At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.
Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?
The enviornments in mass effect 2 weren't suited for sniping, yes, but the sniper rifle in mass effect 1 was unbearable, as soon as you scoped in, you bobbed about like you'd just drank 2 litres of ryncol. I played infiltrator in both of my mass effect games and in mass effect 1, I often felt that the pistol was my weapon of choice, which is not the point of the class. Mass effect 2 fixed the wild bobbing but it got very close to what in team fortress 2 is referred to as "battle sniping" in which a player brings a sniper rifle into close quarters combat, just for the hell of it.
Gotta admit though, headshots in mass effect 2 were very satisfying.
#16
Posté 11 juin 2011 - 09:56
Did you read my OP?azerSheppard wrote...
I have a sniper vanguard, so no, they are not useless, and will never be so. Make sure you have ammo on you, and you are good to go.
#17
Posté 11 juin 2011 - 10:00
#18
Posté 11 juin 2011 - 10:12
Awesome how you also get the Viper there.
#19
Posté 11 juin 2011 - 11:01
#20
Posté 11 juin 2011 - 11:08
Modifié par SNascimento, 11 juin 2011 - 11:11 .
#21
Posté 11 juin 2011 - 11:09
I would practically snipe off every geth from the top of the hill on the mission to hunt down geth bases in the Traverse or somewhere else in ME1.
#22
Posté 11 juin 2011 - 11:16
Easily the most effective weapon in the game, depending on if you're willing to play like an infiltrator rather than say, a vanguard. I actually hope they're toned down...they made 90% of ME1 and ME2 stupidly easy.
#23
Posté 11 juin 2011 - 11:18
#24
Posté 11 juin 2011 - 11:18
#25
Posté 11 juin 2011 - 11:21





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