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Will sniper rifles not be pointless in ME3??


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103 réponses à ce sujet

#1
TheShogunOfHarlem

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Sniping is one of my personal favorite way to take out enemy AIs even though most games get it wrong. ME1 had plenty of occasions where I could use my sniper rifle and pick off AI from a distance. What was even more fun and challenging was that you had to watch out for enemy snipers from considerable distances. ME2 in this sense didn't measure up at all and much of it was too reliant on Close Quarters Combat.

I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best:  At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.

Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?

#2
LPPrince

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I will admit, in ME2 there weren't any real super long distance enemies to shoot with SR's.

I play a Vanguard and didn't use them, but thinking about it, there were only a few places where SR's could take out guys at SUPER long distances.

At least, not like ME1.

#3
Guest_Aotearas_*

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Yeah, Korlus was about the only level in ME2 that contained occasions in which a Sniper Rifle would have earned its name. Reason why this is one of my most favourite levels, even with that damn two-way Krogan spam place after a little while.

#4
Schneidend

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I'm hoping with the focus on sprawling mission vistas there'll be some room for long-rage pelting of enemies. I typically go for a more CQB/C-oriented approach, myself, but I enjoyed headshotting unaware foes before things got hectic occasionally.

#5
bigSarg

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I agree, I only had a few opportunities to really use my SR, most of the time it was more of a hindrance than a help and it left me to exposed to enemy gunfire while I tried to target something. I liked the Viper as well !

#6
Praetor Knight

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I hope that there will be level designs that have that in ME3.

And I can imagine having at least one mission / assignment that could have the feel of the movie "Enemy at the Gates" where you are fighting through a ruined city.

#7
Nivilant

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Hey, I quite frequently switched to SR in ME2 when an enemy was hiding behind a crate and refused to come out and bite shotgun. It's for precision more than range. The slowdown gives a good time to line a shot, particularly for keeping back and taking out boss level enemies. During Jack's recruitment mission I was all the way across the big room with the mechs camped out on the upper level.

Really it's about what you enjoy, not what's realistic. If you enjoy using it, why does it matter? Plus, the satisfying 'thunk' noise from the more powerful SRs was music to my ears.

#8
BinaryHelix101

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I used it in ME2 a lot because I like sniper, but you're right, most of the combat areas were not very sniper friendly. You could easily do a lot more damage with a AR or SMG in 90% of the combat areas.

#9
BubbleSauce

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TheShogunOfHarlem wrote...

Sniping is one of my personal favorite way to take out enemy AIs even though most games get it wrong. ME1 had plenty of occasions where I could use my sniper rifle and pick off AI from a distance. What was even more fun and challenging was that you had to watch out for enemy snipers from considerable distances. ME2 in this sense didn't measure up at all and much of it was too reliant on Close Quarters Combat.

I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best:  At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.

Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?


The enviornments in mass effect 2 weren't suited for sniping, yes, but the sniper rifle in mass effect 1 was unbearable, as soon as you scoped in, you bobbed about like you'd just drank 2 litres of ryncol. I played infiltrator in both of my mass effect games and in mass effect 1, I often felt that the pistol was my weapon of choice, which is not the point of the class. Mass effect 2 fixed the wild bobbing but it got very close to what in team fortress 2 is referred to as "battle sniping" in which a player brings a sniper rifle into close quarters combat, just for the hell of it.

Gotta admit though, headshots in mass effect 2 were very satisfying.  

#10
TheShogunOfHarlem

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I myself used SRs very frequently in ME2 for precision which was fine. It's not about realism it's more about using the battlefield to your advantage. You couldn't really do that in ME2.

#11
bigSarg

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Nivilant wrote...

Hey, I quite frequently switched to SR in ME2 when an enemy was hiding behind a crate and refused to come out and bite shotgun. It's for precision more than range. The slowdown gives a good time to line a shot, particularly for keeping back and taking out boss level enemies. During Jack's recruitment mission I was all the way across the big room with the mechs camped out on the upper level.

Really it's about what you enjoy, not what's realistic. If you enjoy using it, why does it matter? Plus, the satisfying 'thunk' noise from the more powerful SRs was music to my ears.



yea I would certainly have to agree with you !

#12
azerSheppard

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I have a sniper vanguard, so no, they are not useless, and will never be so. Make sure you have ammo on you, and you are good to go.

#13
Sailears

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That's one thing I like about ME1; you could scout around some outpost on an uncharted world and pick off targets from quite a long distance.
Of course this was partially ruined by those targets instantly being aware of you the moment you poked head over a ridge, or came too near, or by the squad instantly opening fire on sight...

#14
hexaligned

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ME2 was essentially, a series of shallow tubes and shooting ranges, which is pretty standard for most TPS's, They would have to bring back planet exploring, and open environments to really make the SR shine, which I'm fine with.

#15
TheShogunOfHarlem

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BubbleSauce wrote...

TheShogunOfHarlem wrote...

Sniping is one of my personal favorite way to take out enemy AIs even though most games get it wrong. ME1 had plenty of occasions where I could use my sniper rifle and pick off AI from a distance. What was even more fun and challenging was that you had to watch out for enemy snipers from considerable distances. ME2 in this sense didn't measure up at all and much of it was too reliant on Close Quarters Combat.

I felt that "sniping" in ME2 shouldn't even have been referred to as sniping since the engagement ranges were so close. (Designated marksmen engagements wouldn't even fit those ranges) Whenever I did take out my SR, (specifically the Viper) I felt I was using a scoped AR on Semi auto. I couldn't really use it to my advantage where a SR works best:  At long range. This change in combat mechanic unfortunately got rid of enemy snipers which I found to be fun to counter-snipe them.

Now I know that ME3 is a number of months away from release, but the combat footage wasn't incredibly encouraging on sniping. (and crouching for that matter) I don't want to be a Negative Nancy or a Debbie Downer because regardless of my personal worries I will buy ME3. (unless there is Multiplayer or the campaign is reduced to a linear, 5 hour format) My issue is: What is the point of having a Sniper rifle if the combat ranges are too short to effectively use a SR?


The enviornments in mass effect 2 weren't suited for sniping, yes, but the sniper rifle in mass effect 1 was unbearable, as soon as you scoped in, you bobbed about like you'd just drank 2 litres of ryncol. I played infiltrator in both of my mass effect games and in mass effect 1, I often felt that the pistol was my weapon of choice, which is not the point of the class. Mass effect 2 fixed the wild bobbing but it got very close to what in team fortress 2 is referred to as "battle sniping" in which a player brings a sniper rifle into close quarters combat, just for the hell of it.

Gotta admit though, headshots in mass effect 2 were very satisfying.  

The sway only slightly bugged me until I used assassination or when you leveled up/got better weaponry. (Spectre gear worked the best) But there have been time when I got a few kills w/o assassination.

#16
TheShogunOfHarlem

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azerSheppard wrote...

I have a sniper vanguard, so no, they are not useless, and will never be so. Make sure you have ammo on you, and you are good to go.

Did you read my OP? 

#17
nitrog100

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From what's been seen in gameplay, the battlefield might be a little less linear than in ME2. Hopefully it'll be more open like in ME1 and we'll be able to snipe more effectively.

#18
Dannyboy9876

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Gaise, Thane's recruitment is perfect for sniping.

Awesome how you also get the Viper there.

#19
The Interloper

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I snipe quite alot in both games. Not sure what you're talking about.

#20
SNascimento

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Sniper rifles are far from useless in ME2... actually, a infiltrator with enough sniper rifle damage can clear a area faster than any other class, just "scoping and droping' the enemys.

Modifié par SNascimento, 11 juin 2011 - 11:11 .


#21
Undertone

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Amen to OP, I agree with this 100%. I personally love sniping, infiltrator being my favorite class. While sniping is effective even in ME2, there's nothing like the open vistas of ME1 where you can snipe someone from a distance that will take you considerable time to get there.

I would practically snipe off every geth from the top of the hill on the mission to hunt down geth bases in the Traverse or somewhere else in ME1.

#22
Cosmar

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There were plenty of places in ME2 where you could snipe from far away. Pretty much every mission on Omega, and several places on Korlus and Tuchanka, and on Horizon and the Collector ship...damn near everywhere. M easiest playthrough was my infiltrator who sniped even the most powerful enemies to dust from far away, many times without them even realizing he's there.

Easily the most effective weapon in the game, depending on if you're willing to play like an infiltrator rather than say, a vanguard. I actually hope they're toned down...they made 90% of ME1 and ME2 stupidly easy.

#23
TheShogunOfHarlem

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You must have missed the point completely or haven't read my OP. It's not that they are useless. (and I didn't even say they were useless) I just found it odd and ultimately pointless to use a SR at close range and still call it a sniper rifle. It's not even at best a DMR.

#24
Someone With Mass

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Just for the hell of it, I'm going to use shotguns instead of sniper rifles when I'm playing Infiltrator in ME3.

#25
SNascimento

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Well, in missions the sniping chances in both ME1 and ME2 are pretty much equal. What can give ME1 this long range shots that ME2 don't have is uncharted worlds, where if you want you can just stop very far from the enemy base and scope your enemys...