Modifié par hhh89, 11 juin 2011 - 11:25 .
Will sniper rifles not be pointless in ME3??
#26
Posté 11 juin 2011 - 11:25
#27
Posté 11 juin 2011 - 11:28
#28
Posté 11 juin 2011 - 11:33
Someone With Mass wrote...
I found sniping in ME1 to be very annoying, since Shepard had the stability of a drunken hillbilly.
You're right. I don't remember how much points I had to put on SR training before I can use it. Though in my NG+ playthough I had already put 12 points on it, and with the Spectre SR X I was fine.
Modifié par hhh89, 11 juin 2011 - 11:34 .
#29
Posté 11 juin 2011 - 11:33
Someone With Mass wrote...
I found sniping in ME1 to be very annoying, since Shepard had the stability of a drunken hillbilly.
To be fair, Shepard was walking and running around with it. Not like he/she set up a tripod and sniped from a rock.
#30
Posté 11 juin 2011 - 11:34
#31
Posté 11 juin 2011 - 11:38
Not really Virmire and a number of other missions still outdistanced the longest ranged mission in ME2. My unscientific guesstimate would put maximum ME2 engagement ranges at the upper limit of a standard rifle and the max in ME1 mission I would guess at standard DMR ranges.SNascimento wrote...
Well, in missions the sniping chances in both ME1 and ME2 are pretty much equal. What can give ME1 this long range shots that ME2 don't have is uncharted worlds, where if you want you can just stop very far from the enemy base and scope your enemys...
#32
Posté 12 juin 2011 - 12:01
I use the Sniper Rifle quite a bit on my Vanguard, but I've never felt like there was a situation that called for a Sniper Rifle any more than an Assault Rifle or SMG in either game. To me, the main advantage of the Sniper Rifle is more accurately placed shots and Headshot damage. The superior range is just a nice bonus, but hardly something that often gives me any sort of distinct advantage.
#33
Posté 12 juin 2011 - 12:41
Off-topic but I highly recommend it. I've so far played both Sniper Inf and Shotgun Inf and the latter really does make for fun times.Someone With Mass wrote...
Just for the hell of it, I'm going to use shotguns instead of sniper rifles when I'm playing Infiltrator in ME3.
*Tactical Cloak up* leg behind enemy at point blank range... *BOOM! - Headshot with Shotty*
On-Topic. I never had an issue with range with Sniper Rifle in ME2, as others have pointed out there were plenty of areas where could make long range use of it.
One obvious cheesy area is on Horizon when you can use it to Snipe the 2 Scions waiting in the final area just after you open the door to it. Sure you can use your powers and other guns to do it, but Sniper makes it easier.
Garrus recruitment is another obvious one, as well as Korlus, Haestrom, Collector Ship/Base, Jack recruitment and not to mention spotting Legion before he is properly introduced on the Derelict Reaper
#34
Posté 12 juin 2011 - 12:45
You could shoot enemy bases from a mountain very easily that was actually using a sniper rifle.
#35
Posté 12 juin 2011 - 12:50
#36
Posté 12 juin 2011 - 12:51
#37
Posté 12 juin 2011 - 12:59
When did the mako have missiles? It always had a Mass effect artillery cannon. Thankfully so since I hated the missiles on the hammerhead.Warkupo wrote...
The Sniper Rifle seemed redundant in ME1 since the areas where it would benefit from the most were also the areas I had a giant precision-missile launching tank to ride around in. It felt silly to get out of my tank just so I could play with my Sniper Rifle. That and the thing is a wobbly mess until you get a Spectre Sniper Rifle with a bunch of Frictionless Ammo mods and a near full bar of Sniper Skill.
I use the Sniper Rifle quite a bit on my Vanguard, but I've never felt like there was a situation that called for a Sniper Rifle any more than an Assault Rifle or SMG in either game. To me, the main advantage of the Sniper Rifle is more accurately placed shots and Headshot damage. The superior range is just a nice bonus, but hardly something that often gives me any sort of distinct advantage.
Anyway, you do have a point to a degree, however, the same thing could be said about all combat when it comes to the mako.
#38
Posté 12 juin 2011 - 01:00
Who's asking for all that? Not me.Someone With Mass wrote...
Asking all missions to be very sniper friendly is a little too much in my opinion. A few memorable missions here and there works just fine with me.
#39
Posté 12 juin 2011 - 01:00
I don't see how just scoring head shots with a high caliber rifle isn't fun enough for you.
#40
Posté 12 juin 2011 - 01:02
#41
Guest_Legion of Grunt_*
Posté 12 juin 2011 - 01:07
Guest_Legion of Grunt_*
hhh89 wrote...
Someone With Mass wrote...
I found sniping in ME1 to be very annoying, since Shepard had the stability of a drunken hillbilly.
You're right. I don't remember how much points I had to put on SR training before I can use it. Though in my NG+ playthough I had already put 12 points on it, and with the Spectre SR X I was fine.
yeah sniping wasn't the best in ME1 but once you figure out you gotta slightly move the thumbstick a bit so it doesn't go all crazy and you put an upgrade part for stability in it can be accurate in the right hands.I figured out how to use it good pretty much, right at the end of Eden Prime.
Modifié par Legion of Grunt, 12 juin 2011 - 01:08 .
#42
Posté 12 juin 2011 - 01:13
Who said anything about throwing in realism. Granted, I would prefer a more realistic depiction of sniping, it's hardly a deal breaker. The fun is not killing your enemies with stealth, It's the advantage of killing your enemies at a distance where their weapons aren't as accurate at range. (unless there is a sniper) Thus your risk of getting hit is far lower than the enemy. GTA 4 nailed that aspect of sniping just fine.Sparda Stonerule wrote...
I swear some snipers are not satisfied unless they can snipe an enemy from over 300 meters. Honestly a Sniper can be used in almost any situation in that game, except for swarms of husks. It's a game, it doesn't need to stick to realism. Also it has been stated the best places to snipe in ME 1 also handed you the Mako which is basically sniping with a tank. I mean all the enemies know where you are as soon as you shoot one of them so the stealth part of sniping is lost.
I don't see how just scoring head shots with a high caliber rifle isn't fun enough for you.
#43
Posté 12 juin 2011 - 01:14
Same here.Legion of Grunt wrote...
hhh89 wrote...
Someone With Mass wrote...
I found sniping in ME1 to be very annoying, since Shepard had the stability of a drunken hillbilly.
You're right. I don't remember how much points I had to put on SR training before I can use it. Though in my NG+ playthough I had already put 12 points on it, and with the Spectre SR X I was fine.
yeah sniping wasn't the best in ME1 but once you figure out you gotta slightly move the thumbstick a bit so it doesn't go all crazy and you put an upgrade part for stability in it can be accurate in the right hands.I figured out how to use it good pretty much, right at the end of Eden Prime.
#44
Posté 12 juin 2011 - 01:17
Infiltrator was my first class and will always be my favorite.
#45
Posté 12 juin 2011 - 01:25
Modifié par neubourn, 12 juin 2011 - 01:26 .
#46
Posté 12 juin 2011 - 01:33
#47
Posté 12 juin 2011 - 01:33
neubourn wrote...
Yeah, i miss the planetary super-long Sniping capabilities. Sure, you could snipe in in ME2, but they were usually less then 100m from you, much like any other shooting game. It felt great positioning the Mako on a mountain crest and crouching to get the enemies 100s of yards away in sight then BAM...snipe them all while they ran around trying to pick me off with their measly assault rifles. Good times, good times.
It wasn't always ezmode riskless kills either. I don't know what the Geth were using, but on many side missions where you had the opportunity to snipe from a ridge, the return fire was fairly accurate and instant death in one hit. I to, kinda miss added variety of how to approach bad guys, unload and snipe, blast them with the Mako weapons, or ride on close and engage from typical infantry range. Sure it was no Crysis level of various ways to approach objectives but it was much better than enter a one way tunnel and fight whatever spawned.
Speaking of spawns, I hope bad guys exist on the map at all times. The other anti sniper mechanism is everything in many areas is empty until you pass a trigger point, which is usually well within SMG range of whatever spawns.
#48
Posté 12 juin 2011 - 01:38
Kileyan wrote...
neubourn wrote...
Yeah, i miss the planetary super-long Sniping capabilities. Sure, you could snipe in in ME2, but they were usually less then 100m from you, much like any other shooting game. It felt great positioning the Mako on a mountain crest and crouching to get the enemies 100s of yards away in sight then BAM...snipe them all while they ran around trying to pick me off with their measly assault rifles. Good times, good times.
It wasn't always ezmode riskless kills either. I don't know what the Geth were using, but on many side missions where you had the opportunity to snipe from a ridge, the return fire was fairly accurate and instant death in one hit. I to, kinda miss added variety of how to approach bad guys, unload and snipe, blast them with the Mako weapons, or ride on close and engage from typical infantry range. Sure it was no Crysis level of various ways to approach objectives but it was much better than enter a one way tunnel and fight whatever spawned.
Speaking of spawns, I hope bad guys exist on the map at all times. The other anti sniper mechanism is everything in many areas is empty until you pass a trigger point, which is usually well within SMG range of whatever spawns.
Hmm...i dont really recall much trouble in ME1 when i engaged in long-range Sniping. They usually missed most of their shots at distance. The Armatures and what not were different, one hit from those were devastating, but was easy to avoid since their ball of pain was slow moving.
#49
Posté 12 juin 2011 - 01:44
I didn't take any chances facing Armatures on foot when didn't have to. It was Mako all the way.neubourn wrote...
Kileyan wrote...
neubourn wrote...
Yeah, i miss the planetary super-long Sniping capabilities. Sure, you could snipe in in ME2, but they were usually less then 100m from you, much like any other shooting game. It felt great positioning the Mako on a mountain crest and crouching to get the enemies 100s of yards away in sight then BAM...snipe them all while they ran around trying to pick me off with their measly assault rifles. Good times, good times.
It wasn't always ezmode riskless kills either. I don't know what the Geth were using, but on many side missions where you had the opportunity to snipe from a ridge, the return fire was fairly accurate and instant death in one hit. I to, kinda miss added variety of how to approach bad guys, unload and snipe, blast them with the Mako weapons, or ride on close and engage from typical infantry range. Sure it was no Crysis level of various ways to approach objectives but it was much better than enter a one way tunnel and fight whatever spawned.
Speaking of spawns, I hope bad guys exist on the map at all times. The other anti sniper mechanism is everything in many areas is empty until you pass a trigger point, which is usually well within SMG range of whatever spawns.
Hmm...i dont really recall much trouble in ME1 when i engaged in long-range Sniping. They usually missed most of their shots at distance. The Armatures and what not were different, one hit from those were devastating, but was easy to avoid since their ball of pain was slow moving.
#50
Guest_Legion of Grunt_*
Posté 12 juin 2011 - 01:48
Guest_Legion of Grunt_*
Although a lot of people would probably call me crazy for engaging and (killing) a Thresher maw on foot while playing on Insanity...but the prize!!!





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