Will sniper rifles not be pointless in ME3??
#76
Posté 12 juin 2011 - 07:56
#77
Posté 12 juin 2011 - 08:23
He must be on the run, constantly moving towards the new objective. That means there SHOULDN'T be any big number of chances for you to stay in one spot and snipe in the true meaning of sniping ( cause that's what you rant about).
A sniper spends hours in the same place, picking off enemies who try to advance, snipers are a big factor of demoralization.
And snipers never work alone ( unless they're special ops and they won't resume only to sniping), they work with assault teams that advance, and they are meant to make the assault teams' job easier.
Solo snipers only sniping from a long range are rendered useless unless the area on which they snipe is very very open, because the foes can just take cover or use a smoke screen to evacuate the area.
In other words, it's quite normal that you don't really get the chance to play "the real sniper deal" in ME2...
#78
Posté 12 juin 2011 - 08:26
Just did another ME1 playthrough after a long time and remembered how fun and diverse the combat is in terms of ranges, especially the instances in which you could snipe enemies beyond their effective range (unless they were also snipers).
#79
Posté 12 juin 2011 - 08:27
it was more about the style of gameplay a long range weapon in a vast
environment evokes.
Seems many are responding directly to the thread title rather than the
original post, in ME1 we could snipe the enemy 5000+ metres away,
in ME2 that wasn't the case and quite often the environment didn't really
call for it, it was more about a style of gameplay oposed to the effectness
of the weapon.
I think that's right anyway.
#80
Posté 12 juin 2011 - 08:32
Dexi wrote...
... Shepard, regardless of the class, is not a passive soldier, his tasks are not passive nor defensive...
He must be on the run, constantly moving towards the new objective. That means there SHOULDN'T be any big number of chances for you to stay in one spot and snipe in the true meaning of sniping ( cause that's what you rant about).
A sniper spends hours in the same place, picking off enemies who try to advance, snipers are a big factor of demoralization.
And snipers never work alone ( unless they're special ops and they won't resume only to sniping), they work with assault teams that advance, and they are meant to make the assault teams' job easier.
Solo snipers only sniping from a long range are rendered useless unless the area on which they snipe is very very open, because the foes can just take cover or use a smoke screen to evacuate the area.
In other words, it's quite normal that you don't really get the chance to play "the real sniper deal" in ME2...
True, but I think that's just semantics; the real point is that ME2 had very few instances in which fighting took place at further than close range. It is rather jarring, especially when you consider the lore (look at every assault rifle. Notice how they ALL have a variable zoom scope built in).
Call it a Marksman fighting style if you wish; the point is that mixing things up with fights occuring at further than spitting distance sometimes would be nice.
#81
Posté 12 juin 2011 - 08:37
Dexi wrote...
He must be on the run, constantly moving towards the new objective.
Why?
In most cases there's no deadline to work to, you start at A and your objective
is at B, if there are obsticles between A and B you take them out using whatever
method works you, as long as you get there.
I love having a good ole sniping session, seems others do too,
were we playing ME1 all wrong?
#82
Posté 12 juin 2011 - 08:46
#83
Posté 12 juin 2011 - 08:50
Yeah, I have to disagree.Paula Deen wrote...
Yeah, ME2 has less than three occasions in which a fight took place at beyond close range.
Just did another ME1 playthrough after a long time and remembered how fun and diverse the combat is in terms of ranges, especially the instances in which you could snipe enemies beyond their effective range (unless they were also snipers).
ME2 has plenty of places for snipers to stick themselves in a fight. The only exceptions are when you face:
- Husks (sometimes)
- Collectors at their base (sometimes)
- Those damn flying things whose name escapes me.
Nearly every mission in the game has long, sniper-friendly sequences. More often than not one simply runs out of ammo as a sniper--this is the only impediment to just sniping away.
Even then, the Infiltrator is well equipped to take on any of these enemies. Husks+cryo ammo=dead. Collectors are more of a hassle admittedly--but basically the game is a cakewalk and much easier when compared to playing as, say, a vanguard, adept, engineer or sentinel.
I play on Insanity.
But of course, your mileage may differ.
#84
Posté 12 juin 2011 - 08:52
Pedestrial wrote...
I don't think anyone was disputing the stopping power of the SR in ME2,
it was more about the style of gameplay a long range weapon in a vast
environment evokes.
Seems many are responding directly to the thread title rather than the
original post, in ME1 we could snipe the enemy 5000+ metres away,
in ME2 that wasn't the case and quite often the environment didn't really
call for it, it was more about a style of gameplay oposed to the effectness
of the weapon.
I think that's right anyway.
True--this is no longer present in ME2. At first I tended to agree--but now I think this is good change. In ME2 you snipe, yes, but you're always under pressure. In ME1 you can blow entire bases away at your leisure and without difficulty. Is that really interesting? ME2 forces you to get (more) into the thick of things. You'll be in cover and under fire--more fun, in my view, than ME1's sniper play.
#85
Posté 12 juin 2011 - 08:54
#86
Posté 12 juin 2011 - 10:33
Zeevico wrote...
In ME1 you can blow entire bases away at your leisure and without difficulty. Is that really interesting?
I enjoyed it.
It's not really exciting I'll admit but it was quite satisfying, I'm not really much of a grrrr sort of player
(whatever that is) I quite liked the shifts between a load of husks running at you in a confined space
and hecticly defending yourself, then casually sniping on a hilltop, if ME3 is going to go all FPS
run and gun or die I'm going to be disapointed.
I don't own any war based FPS type games it's not really my sort of thing,
I love Mass Effect primarily for the premise and story, good gameplay's a bonus.
I was worried that with almost all species being huskified in ME3 the bulk of the game
would be filled with zombie-esque groans throughout in the same vein as Dead Space 2,
I played DS2 for around 3/4s of the game, got bored of the one dimensional gameplay,
deleted my savegame and sold it.
Back on topic, I'm hoping that the type of combat within ME3 has become more varied
with a mix of both ME1 and 2, with the new omni-blade combat to boot, if it's narrowed
into CQC and nothing else then that's a shame.
Proper back on topic,,, sniper rifles,, they're good aren't they.
#87
Posté 12 juin 2011 - 10:42
I'm not sure what the hell your definition of ''close range'' is, but I can count a lot more than 3 instances. On Omega alone, there are more than 10. And what about Haestrom? Snipefest. Same with Purgatory. And Tuchanka... and...Paula Deen wrote...
Yeah, ME2 has less than three occasions in which a fight took place at beyond close range.
Just did another ME1 playthrough after a long time and remembered how fun and diverse the combat is in terms of ranges, especially the instances in which you could snipe enemies beyond their effective range (unless they were also snipers).
And sniping in ME1 was awfully executed.
Modifié par Spaghetti_Ninja, 12 juin 2011 - 10:43 .
#88
Posté 12 juin 2011 - 10:44
So did I. I miss those days where you're too far away for the AI to even notice you as you snipe them. But on balance I think the game is better without them.Pedestrial wrote...
Zeevico wrote...
In ME1 you can blow entire bases away at your leisure and without difficulty. Is that really interesting?
I enjoyed it.
#89
Posté 12 juin 2011 - 11:34
Otherwise they did awesome damage, but then again, the only one I ever used was the Widow.
#90
Posté 13 juin 2011 - 09:30
Dexi wrote...
... Shepard, regardless of the class, is not a passive soldier, his tasks are not passive nor defensive...
He must be on the run, constantly moving towards the new objective. That means there SHOULDN'T be any big number of chances for you to stay in one spot and snipe in the true meaning of sniping ( cause that's what you rant about).
A sniper spends hours in the same place, picking off enemies who try to advance, snipers are a big factor of demoralization.
And snipers never work alone ( unless they're special ops and they won't resume only to sniping), they work with assault teams that advance, and they are meant to make the assault teams' job easier.
Solo snipers only sniping from a long range are rendered useless unless the area on which they snipe is very very open, because the foes can just take cover or use a smoke screen to evacuate the area.
In other words, it's quite normal that you don't really get the chance to play "the real sniper deal" in ME2...
I really don't think that Shepard is limited to running and gunning to achieve his/her goals. I honestly don get where you come to the conclusion that that are his/her tactics.
As for sniping you are actually wrong on the tactics of a sniper (or designated marksman) they don't stay in one place for very long because they do run the risk of being killed by counter-snipers, mortar/artillery rounds, close air support or any other danger on the battlefield. They have to be on the move but the have to be stealthy about it
#91
Posté 13 juin 2011 - 09:33
#92
Posté 13 juin 2011 - 09:43
**Facepalm**Warkupo wrote...
Consider that I am predominately a *vanguard* and still find plenty of use for a Sniper Rifle.
Can people please read the OP. This is not about Sniper rifles being useless in ME2, it's about calling them sniper rifles being pointless/meaningless because of the lack of sniper friendly environments. They should be called scoped rifles.
#93
Posté 13 juin 2011 - 09:44
sp0ck 06 wrote...
On my current playthrough, a Widow Soldier, I would say sniper rifles are far and away the most powerful weapons in the game. I purposely save the Widow for tough fights only because of its ridiculous power.
Double **FACEPALM**
Read the OP before posting please.
#94
Posté 13 juin 2011 - 09:45
webkit-fake-url://FC442506-641A-4285-8A96-B2CE4B5861C3/facepalm.jpgGnusmasTHX wrote...
They were only useless in ME2 if you couldn't point and click.
Otherwise they did awesome damage, but then again, the only one I ever used was the Widow.
#95
Posté 13 juin 2011 - 09:48
TheShogunOfHarlem wrote...
sp0ck 06 wrote...
On my current playthrough, a Widow Soldier, I would say sniper rifles are far and away the most powerful weapons in the game. I purposely save the Widow for tough fights only because of its ridiculous power.
Double **FACEPALM**
Read the OP before posting please.
Sorry, make a better thread title next time
#96
Posté 13 juin 2011 - 09:55
There's nothing wrong with it. Calling a sniper rifle you can only at SMG/AR ranges is in fact pointless.sp0ck 06 wrote...
TheShogunOfHarlem wrote...
sp0ck 06 wrote...
On my current playthrough, a Widow Soldier, I would say sniper rifles are far and away the most powerful weapons in the game. I purposely save the Widow for tough fights only because of its ridiculous power.
Double **FACEPALM**
Read the OP before posting please.
Sorry, make a better thread title next time
#97
Posté 14 juin 2011 - 12:50
I don't think waiting for 48hrs without moving, peeing or eating or drinking would make for fun ME3 gameplay. That being said, lengthening combat fields would be a boon because ME2's combat was, as others have said, CQB-based.
#98
Posté 14 juin 2011 - 01:26
#99
Posté 14 juin 2011 - 02:03
There are some places in me2 where you can snipe not many though as it is a lot of cqb. Me1 actually probably did a greater disservice to snipers then me2. A 5 km shot on a planet with unknown wind patterns, no readily available information on rotation or gravity while in the field and no spotter is all but impossible, limit of sniping range not a mechanical limitation but a biological one.
#100
Posté 14 juin 2011 - 03:25
ezrafetch wrote...
95% of games don't get sniping right. Sniping is camping 1-2 miles from your target, and waiting for your target and pulling the trigger only once to get a kill. The only realistic sniping multiplayer is Battlefield 2: Bad Company 2, and the only realistic sniping mission I've seen is the Call of Duty 4 Zhakaev "assassination" mission.
I don't think waiting for 48hrs without moving, peeing or eating or drinking would make for fun ME3 gameplay. That being said, lengthening combat fields would be a boon because ME2's combat was, as others have said, CQB-based.
Totally wrong. Sniping and "camping" are mutually exclusive. A sniper that stays in one place is probably going to be a dead sniper. I'll say it again: Counter-snipers, mortars/artillery, close air support and a very perceptive soldier can bring doom to a sniper that stays in one place. Look at training videos of scout snipers. (History channel had a good documentary on snipers) I can only assume that video games such as Call of Duty perpetuated the notion of the camping sniper. The "One shot, one kill" mission was laughable unrealistic for one big reason. The range of the shot that was made should have virtually impossible for anybody to get a precise fix on so quickly. All AI in COD seem to supernatural senses to perform such a feat.
But no one is demading realism here.





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