Do you want vehicle exploration back? mining too?(With Poll!)
#26
Posté 12 juin 2011 - 03:25
I didn't mind the mining elements - in fact, I rather enjoyed them as a diversion. Swing by a planet in between missions, launch a few probes at high concentration zones, off you go. Spend no more than about 1 or 2 minutes per world.
*takes a deeper breath*
I also played ME1 on PC and had no issue with the Mako. Beyond a once in a blue moon almost getting trapped because I was overly ambitious - thats my fault though, not the games.
*takes an even deeper breath*
I think the problem with both the Mako and the mining was it allowed you to play it in a painstaking way. Because you could go off of a set path and travel ANYWHERE - and because you COULD stripmine every single planet in the galaxy - people felt the need to do it. But - if you actually choose to play the game that way - don't hate the mechanics for allowing you to do it.
#27
Posté 12 juin 2011 - 03:35
#28
Posté 12 juin 2011 - 03:43
#29
Posté 12 juin 2011 - 03:44
When the Mako is used in an actual MISSION, such as Noveria or Virmire I have fun with it. If they gave me the Mako again, that's the sort of thing I'd rather be doing with it. Exploring barren and irritating terrain is not.
That being said, I vastly prefer the Hammerhead which had better missions and was just far more enjoyable to drive. I think I spent an extra 15 minutes just driving it around in the first mission you encounter it in. My only complaint is that the thing DIES really easily, even when you're trying to dodge bullets. Still, if given the choice between the Hammerhead and the Mako, I'd choose the Hammerhead every time.
#30
Posté 12 juin 2011 - 03:51
#31
Guest_Puddi III_*
Posté 12 juin 2011 - 03:58
Guest_Puddi III_*
#32
Posté 12 juin 2011 - 04:10
Commander Shep4rd wrote...
Woah people can´t read,already said that they should keep the HH features such as boosting, hovering and high jumping not the Mako, the controls were crappy but the exploration made up for it.
To put it more clearly; I hated the exploration portion of ME1 and would not play ME3 if they are planning on having 50% of the content of their game revolve around such a tedious process. I would rather have planet scanning. At least that was quick, painless, and not 30 minutes of me trying to wander around a hill to find a ****ing mineral deposite.
If they wanted to make planet exploration interesting, by having diverse terrain and things to actually SEE and DO, I'd consider it. But I am not driving over miles of empty terrain to go into one of three bases and kill everything inside, then spend half an hour looking for rocks. Not even in the Hammerhead.
#33
Posté 12 juin 2011 - 04:17
Which is why i always looked into websites to see all mineral spotsWarkupo wrote...
Commander Shep4rd wrote...
Woah people can´t read,already said that they should keep the HH features such as boosting, hovering and high jumping not the Mako, the controls were crappy but the exploration made up for it.
To put it more clearly; I hated the exploration portion of ME1 and would not play ME3 if they are planning on having 50% of the content of their game revolve around such a tedious process. I would rather have planet scanning. At least that was quick, painless, and not 30 minutes of me trying to wander around a hill to find a ****ing mineral deposite.
If they wanted to make planet exploration interesting, by having diverse terrain and things to actually SEE and DO, I'd consider it. But I am not driving over miles of empty terrain to go into one of three bases and kill everything inside, then spend half an hour looking for rocks. Not even in the Hammerhead.
#34
Posté 12 juin 2011 - 04:34
#35
Guest_Calinstel_*
Posté 12 juin 2011 - 05:01
Guest_Calinstel_*
God I miss that game!AtreiyaN7 wrote...
Exploration with a Hammerhead-like vehicle would be fine, but I am SO over those idiotic steep wall climbs. As for mining, unless they manage to make it fun like M.U.L.E., I'll stick to planet scanning.
Oh, and I rather enjoyed planetary exploration. Beat the hell outta hearing "Probe launched" over and over again.
#36
Guest_Puddi III_*
Posté 12 juin 2011 - 05:12
Guest_Puddi III_*
Commander Shep4rd wrote...
Which is why i always looked into websites to see all mineral spotsWarkupo wrote...
Commander Shep4rd wrote...
Woah people can´t read,already said that they should keep the HH features such as boosting, hovering and high jumping not the Mako, the controls were crappy but the exploration made up for it.
To put it more clearly; I hated the exploration portion of ME1 and would not play ME3 if they are planning on having 50% of the content of their game revolve around such a tedious process. I would rather have planet scanning. At least that was quick, painless, and not 30 minutes of me trying to wander around a hill to find a ****ing mineral deposite.
If they wanted to make planet exploration interesting, by having diverse terrain and things to actually SEE and DO, I'd consider it. But I am not driving over miles of empty terrain to go into one of three bases and kill everything inside, then spend half an hour looking for rocks. Not even in the Hammerhead.
Yeah, I played in windowed mode and used the wiki maps for reference. Doing it that way I enjoyed exploring planets and the scenery of them. If I had to comb every inch it would have been a nightmare though.
#37
Posté 12 juin 2011 - 05:13
Modifié par Shotokanguy, 12 juin 2011 - 05:14 .
#38
Posté 12 juin 2011 - 05:37
As for the topic, no to both. Shepard's got better things to do with his time.
#39
Posté 12 juin 2011 - 05:54
ME2 handled missions/assignments quite badly in my opinion. It was too committing in the sense that if you landed on a planet (didn't even feel like I was even landing on a planet - felt more like I was just playing levels they were so linear) you couldn't get off it until the mission/assignment was completed. ME1 had a great feeling of being able to land on a planet, drive around looking for things, and having the option to leave anytime. And even after completing the mission/assignment, you could still look around. The abrupt starting and finishing (mission end screen) in ME2 completely killed the feel and immersion of the game.
I personally think including a tweaked hammerhead would be a good idea. It would obviously need to be more robust and not feel so arcade-ish and fragile. I also think the combat elements could be improved. I hated the shaking screen every time I fired a rocket. I also didn't like the sound. I'd say a machine gun and cannon (something more powerful than the rockets) combination like in ME1 would be much better.
However, for planet exploration to work, the maps (not the terrain) need to be like ME1. Overlord didn't convince me at all. It was still just linear confined paths.
Having said all that, I still don't think any planet exploration will return. If anything were to return, it would be in the style of overlord/firewalker, unfortunately. And to me, including that would be a waste of time.
#40
Posté 12 juin 2011 - 07:43
Commander Shep4rd wrote...
Which is why i always looked into websites to see all mineral spots
Oh, so did I. The entire time I played ME1 I had my laptop open pointing me EXACTLY where to go to get all the mcguffins. I shudder to think about how much MORE mind-numbing the process would have been without it.
Edit: About Overlord; I found the lava rocking jumping segment a bit too... I don't know, cartoonish. The pressurized steam jumps weren't any better. I half expected to be assaulted by Goombas and the only way to defeat them was to land on their heads and then I could collect the coins they drop to replenish my health.
Modifié par Warkupo, 12 juin 2011 - 07:47 .
#41
Posté 12 juin 2011 - 07:45
#42
Posté 12 juin 2011 - 07:49
#43
Posté 12 juin 2011 - 02:01
#44
Posté 12 juin 2011 - 02:04
Yeah they should use planet exploration for assignments/missions and make planets open world and not corridorsSKiLLYWiLLY2 wrote...
I think scanning for minerals was a better alternative, although, that could be improved too. I still think planet exploration for missions and assignments is a good idea.
ME2 handled missions/assignments quite badly in my opinion. It was too committing in the sense that if you landed on a planet (didn't even feel like I was even landing on a planet - felt more like I was just playing levels they were so linear) you couldn't get off it until the mission/assignment was completed. ME1 had a great feeling of being able to land on a planet, drive around looking for things, and having the option to leave anytime. And even after completing the mission/assignment, you could still look around. The abrupt starting and finishing (mission end screen) in ME2 completely killed the feel and immersion of the game.
I personally think including a tweaked hammerhead would be a good idea. It would obviously need to be more robust and not feel so arcade-ish and fragile. I also think the combat elements could be improved. I hated the shaking screen every time I fired a rocket. I also didn't like the sound. I'd say a machine gun and cannon (something more powerful than the rockets) combination like in ME1 would be much better.
However, for planet exploration to work, the maps (not the terrain) need to be like ME1. Overlord didn't convince me at all. It was still just linear confined paths.
Having said all that, I still don't think any planet exploration will return. If anything were to return, it would be in the style of overlord/firewalker, unfortunately. And to me, including that would be a waste of time.
They should keep mining...and add Kinect support to it.
Modifié par Commander Shep4rd, 12 juin 2011 - 02:05 .
#45
Posté 12 juin 2011 - 02:14
#46
Posté 12 juin 2011 - 02:15
EsterCloat wrote...
I loved the Mako. I found nothing wrong with it.
Same. There was only 1 planet which was difficult to explore, and that was Eletania. The rest of them had some form of path you could follow to get to your destination, if you took the 5 seconds to look at the map.
But no, people demanded you be able to go in a straight line, tried to climb verticle cliffs, and then whinged loudly when they couldnt.
#47
Posté 12 juin 2011 - 02:19
as for mining it can stay or go. I didn't hate it ,but I also didn't love it. I only really used it when I needed those last minute elements for upgrades.
#48
Posté 12 juin 2011 - 02:34
Commander Shep4rd wrote...
in my opinion Vehicle exploration was much more fun than spinning a planet around launching sticks at it Mako levels were HUGE with lots things tgo do before leaving it ome of the planets had beautiful horizons too.
I´m not saying that they should bring the flawed Mako but an improved especially with added boost and higher jumping,would make exploration much more interesting and fun. Your thoughts?
Going to add a poll soon
They both sucked. God I'm replaying ME1 right now, to get my paragon and renegade 'cannon' playthroughs ready for ME3, and the Mako is just so boring. The game takes what? 30 hours to complete on Insanity? And I swear 10 of those are trundling along <Insert Annoyingly-Bumpy Landscape Here> waiting to get to the next bit of actually playing the game.
And other than probing Uranus ('really, Commander?') the mining minigame was just a more tedious version of the planet scanning in ME1.
If they absolutely must bring these things back, they should be for a few specific missions only
Modifié par TheTouch, 12 juin 2011 - 02:49 .
#49
Posté 12 juin 2011 - 03:13
#50
Posté 12 juin 2011 - 03:16





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