Do you want vehicle exploration back? mining too?(With Poll!)
#51
Posté 12 juin 2011 - 03:34
#52
Posté 12 juin 2011 - 03:36
#53
Posté 12 juin 2011 - 03:48
#54
Posté 12 juin 2011 - 03:50
#55
Posté 12 juin 2011 - 04:07
I think the mako was great in ME1, because part of that game was broadening the horizon - you as a player stepping out into the unknown galaxy. As such, a "planetary rover" type vehicle suited that exploration aspect very well.
As much as I like all that, I'm not sure whether it would fit with ME3, where things will be drawn to a close. Yes I know the irony of the ME1 main assignement being called "The race against time", but this might actually have some significance in ME3.
Of course I could be wrong, and if you look at ME3 as a standalone game: starting on Earth, and venturing forth into the unknown - maybe there will be the opportunity for a similar vehicle such as the mako if this is the style it will be in.
#56
Posté 12 juin 2011 - 04:20
#57
Posté 20 juin 2011 - 06:05
The other problem was not being able to journey across a foreign plain, stand on a plateau, and stare at the lens flare of a sun behind a large planet looming overhead. It was beautiful and ME3 won't hit the first game's highs if it doesn't have some of the pristine beauty of the original back.
#58
Guest_Legion of Grunt_*
Posté 20 juin 2011 - 06:16
Guest_Legion of Grunt_*
(not to mention how I somehow always manage to flip the Mako atleast once during a playthrough)
#59
Posté 20 juin 2011 - 06:23
#60
Posté 20 juin 2011 - 07:23
Now, if they want to include more custom missions like that which feature a vehicle on an open map? Fine by me. Just don't bring back the ME1 random generic planet generator.
#61
Posté 20 juin 2011 - 07:24
Driving a bounce-y bounce-mobile that bounces and flips like it's in 0.2g (whilst in 1g) = pretty damn silly.
Driving a floaty piece of paper that fires guided rockets from three miles away then blows up if a Geth gives it an angry look = pretty damn silly.
Basically, I'd love vehicle exploration back, but with a real vehicle, like, y'know, a solid little tank, not the Mako or the Hammerhead.
Mining can BURN IN HELL ETERNAL. That was not a game. I mean, say you dropped a pack of cards in an empty bath, and turned out the light, then had to pick them up by touch. And you had to do this like twenty times. Would you consider that a game? I would consider it a very annoying chore. And that's basically what mining was.
I mean guys, metal-dectoring or pin-the-tail-on-the-donkey might be fun when you do it once.It's not fun when you do it LITERALLY HUNDREDS of times.
#62
Posté 20 juin 2011 - 07:46
Same here. OTOH, I think it might be kind of fun to use a mechanic somewhat like the chase in LotSB, just take off the rails and replace the fare meter with shields and cannons.scyphozoa wrote...
I want the Mako and planet exploration back.
#63
Posté 20 juin 2011 - 07:47
So needless to say I'm all for the return of the Mako or some sort of quasi Mako. The only issue is that the levels are not like HH levels in any way shape or form a they were all absolutely terrible. The only exception being the Overlord one which was good, really good with the exception of the lava platforming *shudder. So all for the return of a Mako like vehicle, for decent sized focused maps to use it on.
As for mining no absolutely not; it wasn't good in ME1 and was hurl myself out of a skyscraper bad in ME2. I have no interest in seeing BWs third iteration of it because if it follows the pattern so far it will be even worse.
#64
Posté 20 juin 2011 - 08:11
- In the context of ME3 with a raging war against the Reapers it doesn't make sense playing boy scoutts
- Vehicle exploration from ME1 needs a lot, a lot, a lot, A LOT (¿did I say a lot?) of improvement.
#65
Posté 20 juin 2011 - 08:25
It would be borderline gamebreaking bad for me.
Modifié par In Exile, 20 juin 2011 - 08:26 .
#66
Posté 20 juin 2011 - 08:41
For the mining, I actually liked it. I may be the only one but I felt it added a lot to the game. The mining, hacking, and bypassing really made it feel more real, like you were actually doing something.
#67
Posté 28 juin 2011 - 11:10
You do know that in both games you had Galaxy to save butyou were too busy mining and doing assignments so why not in 3? it´s a DAMN GAME sense doesn´t matter here if i wanted a real life sim i´ll go play the Sims.Feanor_II wrote...
I like vehicle exploration BUT:
- In the context of ME3 with a raging war against the Reapers it doesn't make sense playing boy scoutts
- Vehicle exploration from ME1 needs a lot, a lot, a lot, A LOT (¿did I say a lot?) of improvement.
#68
Posté 28 juin 2011 - 11:11
This.Eurhetemec wrote...
Driving a tank = win.
Driving a bounce-y bounce-mobile that bounces and flips like it's in 0.2g (whilst in 1g) = pretty damn silly.
Driving a floaty piece of paper that fires guided rockets from three miles away then blows up if a Geth gives it an angry look = pretty damn silly.
Basically, I'd love vehicle exploration back, but with a real vehicle, like, y'know, a solid little tank, not the Mako or the Hammerhead.
Mining can BURN IN HELL ETERNAL. That was not a game. I mean, say you dropped a pack of cards in an empty bath, and turned out the light, then had to pick them up by touch. And you had to do this like twenty times. Would you consider that a game? I would consider it a very annoying chore. And that's basically what mining was.
I mean guys, metal-dectoring or pin-the-tail-on-the-donkey might be fun when you do it once.It's not fun when you do it LITERALLY HUNDREDS of times.
#69
Posté 28 juin 2011 - 11:12
#70
Posté 28 juin 2011 - 11:15
#71
Posté 28 juin 2011 - 11:19
#72
Posté 28 juin 2011 - 11:20
But we definitely need new vehicle.
#73
Posté 28 juin 2011 - 11:23
As for exploration, it should only be part of ME3 if it is relevant to the plot. Random exploration makes absolutely no sense and IMO would rob the game of the immersive sense of realism. Same with mining.
#74
Posté 28 juin 2011 - 11:27
#75
Posté 28 juin 2011 - 11:28
whatever people may have said the Mako it was much more fun to play around with than the hammerhead, and more than 1000 times more fun that planet scanning (one of the most tedious game devices I've ever seen- and that's not even an exagerration).
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).
But if they can fix these I'd love to have something similar implemented in ME3.
Modifié par EJ107, 28 juin 2011 - 11:28 .





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