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Do you want vehicle exploration back? mining too?(With Poll!)


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107 réponses à ce sujet

#51
chester013

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No thanks, Shep's a marine not a geologist. Time spent putting this in the game could be better spent on areas with combat. If you want to drive around buy a driving game.

#52
Someone With Mass

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I'm happy spending time in orbit around the planet, sending probes and people down to pick up the stuff for me.

#53
Les_Carver

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I'd certainly like to have some vehicle exploration, or a couple of missions like the mako on virmire or illos. That was alright IMO

#54
Potato Cat

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Please, please, please no.

#55
Sailears

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Depends whether it suits the style.

I think the mako was great in ME1, because part of that game was broadening the horizon - you as a player stepping out into the unknown galaxy. As such, a "planetary rover" type vehicle suited that exploration aspect very well.

As much as I like all that, I'm not sure whether it would fit with ME3, where things will be drawn to a close. Yes I know the irony of the ME1 main assignement being called "The race against time", but this might actually have some significance in ME3.

Of course I could be wrong, and if you look at ME3 as a standalone game: starting on Earth, and venturing forth into the unknown - maybe there will be the opportunity for a similar vehicle such as the mako if this is the style it will be in.

#56
Forsythia

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Vehicle exploration, yes! Mining, no! I'm here to save the entire galaxy, let some noobie crewmember scan for minerals.

#57
Vanderloo

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I loved Mass Effect 2, but it had far less effect on me compared to the original, and it was largely because the image went the complete opposite direction of pristine and showed practically all underbelly galaxy, which just didn't seem too Mass Effect.

The other problem was not being able to journey across a foreign plain, stand on a plateau, and stare at the lens flare of a sun behind a large planet looming overhead. It was beautiful and ME3 won't hit the first game's highs if it doesn't have some of the pristine beauty of the original back.

#58
Guest_Legion of Grunt_*

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I wasn't a fan of exploring with the Mako,especially since pretty much every map had a big annoying mountain you had to climb if you wanted to get the resource/collection item.Also you had to figure out the right spot to climb it or you'd just keep sliding.

(not to mention how I somehow always manage to flip the Mako atleast once during a playthrough)

#59
mulder1199

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set it up KOTOR style, new technology has various points you can instant transport you to....

#60
Zem_

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It's not really a question of Planet Exploration vs. Mineral Scanner.  The scanner in ME2 was ONLY for mining.  The exploration in ME1 was only partially about mining/collecting.  It was also the way you did all the side-quests.  Except for the main plot missions and the BDtS DLC mission, all others were generic side-quests fit into generic re-usable buildings that for some unknown reason Joker was never able to actually drop you anywhere NEAR in the Mako.  I do not want to go back to the random-planet side-quest that ME1 had.  It got old even before the first play-through was done.  ME2's scanner might be more boring but you do not spend anywhere near as much time with that thing as you did trundling over random planets in ME1 to get to "generic mercenary outpost" or "generic underground mine-shaft".  At least ME2 gave you something unique to look at on each side-mission.

Now, if they want to include more custom missions like that which feature a vehicle on an open map?  Fine by me.  Just don't bring back the ME1 random generic planet generator.

#61
Eurhetemec

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Driving a tank = win.

Driving a bounce-y bounce-mobile that bounces and flips like it's in 0.2g (whilst in 1g) = pretty damn silly.

Driving a floaty piece of paper that fires guided rockets from three miles away then blows up if a Geth gives it an angry look = pretty damn silly.

Basically, I'd love vehicle exploration back, but with a real vehicle, like, y'know, a solid little tank, not the Mako or the Hammerhead.

Mining can BURN IN HELL ETERNAL. That was not a game. I mean, say you dropped a pack of cards in an empty bath, and turned out the light, then had to pick them up by touch. And you had to do this like twenty times. Would you consider that a game? I would consider it a very annoying chore. And that's basically what mining was.

I mean guys, metal-dectoring or pin-the-tail-on-the-donkey might be fun when you do it once.It's not fun when you do it LITERALLY HUNDREDS of times.

#62
RolandX9

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scyphozoa wrote...

I want the Mako and planet exploration back.

Same here. OTOH, I think it might be kind of fun to use a mechanic somewhat like the chase in LotSB, just take off the rails and replace the fare meter with shields and cannons. Image IPB Theoretically, you could get the beautiful vistas of 1 and the global examination of 2 without the inclines of the former and the boredom of the latter (dogfights FTW).

#63
Admoniter

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Never had too much if a problem with the Mako, sure the controls needed refinement and it was a little touchy in regards to things like turning, but other than that it was a fine moon buggy. The levels where really the only problem and while they did capture the spaciness of space and the desolation of most planets I can understand why people didn't like them.

So needless to say I'm all for the return of the Mako or some sort of quasi Mako. The only issue is that the levels are not like HH levels in any way shape or form a they were all absolutely terrible. The only exception being the Overlord one which was good, really good with the exception of the lava platforming *shudder. So all for the return of a Mako like vehicle, for decent sized focused maps to use it on.

As for mining no absolutely not; it wasn't good in ME1 and was hurl myself out of a skyscraper bad in ME2. I have no interest in seeing BWs third iteration of it because if it follows the pattern so far it will be even worse.

#64
Feanor_II

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I like vehicle exploration BUT:
- In the context of ME3 with a raging war against the Reapers it doesn't make sense playing boy scoutts
- Vehicle exploration from ME1 needs a lot, a lot, a lot, A LOT (¿did I say a lot?) of improvement.

#65
In Exile

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No. 1000 times no. Probably way too late in development to add it in, though.

It would be borderline gamebreaking bad for me. 

Modifié par In Exile, 20 juin 2011 - 08:26 .


#66
DanteEnkoro

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As far as vehicle exploration goes, I'm for it. That is of course if they can get it to fit into the context of the game. I always felt those side quests were pretty silly when I did them before the final mission. In all honesty I can't see Shepard scanning for quests when he has relays to go through and Collector butt to kick. Also, it would definitely have to be more like the Hammerhead and less like the Mako but not exactly either, if you know what I mean.

For the mining, I actually liked it. I may be the only one but I felt it added a lot to the game. The mining, hacking, and bypassing really made it feel more real, like you were actually doing something.

#67
Commander Shep4rd

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Feanor_II wrote...

I like vehicle exploration BUT:
- In the context of ME3 with a raging war against the Reapers it doesn't make sense playing boy scoutts
- Vehicle exploration from ME1 needs a lot, a lot, a lot, A LOT (¿did I say a lot?) of improvement.

You do know that in both games you had Galaxy to save butyou were too busy mining and doing assignments so why not in 3? it´s a DAMN GAME sense doesn´t matter here if i wanted a real life sim i´ll go play the Sims.

#68
Commander Shep4rd

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Eurhetemec wrote...

Driving a tank = win.

Driving a bounce-y bounce-mobile that bounces and flips like it's in 0.2g (whilst in 1g) = pretty damn silly.

Driving a floaty piece of paper that fires guided rockets from three miles away then blows up if a Geth gives it an angry look = pretty damn silly.

Basically, I'd love vehicle exploration back, but with a real vehicle, like, y'know, a solid little tank, not the Mako or the Hammerhead.

Mining can BURN IN HELL ETERNAL. That was not a game. I mean, say you dropped a pack of cards in an empty bath, and turned out the light, then had to pick them up by touch. And you had to do this like twenty times. Would you consider that a game? I would consider it a very annoying chore. And that's basically what mining was.

I mean guys, metal-dectoring or pin-the-tail-on-the-donkey might be fun when you do it once.It's not fun when you do it LITERALLY HUNDREDS of times.

This.

#69
MysticMage44

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Yes. I definitely want more planet exploration back. Even the main story missions in ME had a huge scope and environments compared to the narrow ME2 levels. I wouldn't even mind an improved Mako or another vehicle to take its place.

#70
ApplesauceBandit

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If it's anything like the Firewalker pack, then No, i don't want it. But an improved Mako would be fun!

#71
Commander Shep4rd

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Hammerhead itself is as good as it is just replace its tissue paper skin with actual armor and Good shields keep the boosting as it will make planet exploration faster and fun and keep it as a hover blade i couldn´t believe we still used wheels in the 22nd century.

#72
PhantomSpectre

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I want some planet exploration. But not as it was in ME1. Mining is good too, if they radically change the system.

But we definitely need new vehicle.

#73
Malanek

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I like vehicle segments in other games. I hesitate because of the word "exploration" you attach to it. The best vehicle sequence in ME to date has been the flying car chase in LotSB. Was that exploration? There is little point in putting extensive vehicle gameplay into the game if it falls so far beneath the regular gameplay. Both the Mako and the Hammerhead were pretty disapointing with numerous design issues. They need to look at how vehicle gameplay works in other games like Halflife.

As for exploration, it should only be part of ME3 if it is relevant to the plot. Random exploration makes absolutely no sense and IMO would rob the game of the immersive sense of realism. Same with mining.

#74
Commander Shep4rd

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I want it because i want SOMETHING that sets it apart from GOW aside from the interactive story (Which very few chocies actually matter/are useful)

#75
Ianamus

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For Vehicle exploration: YES!

whatever people may have said the Mako it was much more fun to play around with than the hammerhead, and more than 1000 times more fun that planet scanning (one of the most tedious game devices I've ever seen- and that's not even an exagerration).

The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).

But if they can fix these I'd love to have something similar implemented in ME3.

Modifié par EJ107, 28 juin 2011 - 11:28 .