Do you want vehicle exploration back? mining too?(With Poll!)
#76
Posté 28 juin 2011 - 11:32
#77
Posté 28 juin 2011 - 11:34
Commander Shep4rd wrote...
Hammerhead itself is as good as it is just replace its tissue paper skin with actual armor and give it shields keep the boosting as it will make planet exploration faster and fun and keep it as a hover vehicle i couldn´t believe we still used wheels in the 22nd century.
Modifié par Commander Shep4rd, 28 juin 2011 - 11:38 .
#78
Posté 28 juin 2011 - 11:36
EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).
And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.
#79
Posté 29 juin 2011 - 12:07
just becuase you scuked at the Mako doesn´t mean it sucked.Malanek999 wrote...
EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).
And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.
Oh and if you didn´t know if you saved and reloaded tnhe same file your damaged Mako would be at 100% health
#80
Posté 29 juin 2011 - 12:12
And you're saying this is good design? It is clearly an exploit. I don't think I sucked at the Mako, after the first couple of thresher maw kills I probably didn't die in it a single time. It's just that the tactics used were completely slow and tedious.Commander Shep4rd wrote...
just becuase you scuked at the Mako doesn´t mean it sucked.Malanek999 wrote...
EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).
And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.
Oh and if you didn´t know if you saved and reloaded tnhe same file your damaged Mako would be at 100% health
Edit: And another issue with the Mako is you could run over an infantry unit, repeatedly, and it wouldn't even take any damage.
Modifié par Malanek999, 29 juin 2011 - 12:15 .
#81
Posté 29 juin 2011 - 07:45
so no not really that "exciting" imo (didn't play overload so)
About the only excitement I got was when I decided to run over geth instead of shooting them.
Also IMO Hammerhead = scout vehicular Make = Combat vehicular. the Mako imo is a future Stryker vehicle Almost looks like one
#82
Posté 29 juin 2011 - 07:49
#83
Posté 29 juin 2011 - 08:38
When did I ever claim the hammerhead was good? If you read back through the thread you will pretty negative comments about that as well and saying they should look at half life for pointers on how to do vehicle gameplay.Nightdragon8 wrote...
the tatics of the mako was slow and tedious?? right and the hammerhead was full of exictment... 99% of the time the tatics I used in the mako worked just as well in the hammer head, "oh no rocket firing at me, boost up" in the mako i was getting to the point where I was able to do that while zoomed in. The hammer head you have a huge shooting distance. most of the time with the geth just aim it near where they are and the missle tracks to them.
so no not really that "exciting" imo (didn't play overload so)
About the only excitement I got was when I decided to run over geth instead of shooting them.
Also IMO Hammerhead = scout vehicular Make = Combat vehicular. the Mako imo is a future Stryker vehicle Almost looks like one
#84
Posté 29 juin 2011 - 09:11
Modifié par Lumikki, 29 juin 2011 - 09:12 .
#85
Posté 29 juin 2011 - 09:25
Ahem. I actually didn't have that much of a problem with the mako itself. Yes, it had some wonky physics. But it didn't handle that badly. Nah, it's worst problem was the level design in which you were supposed to use it.
All of ME1's side mission suffered from this, but the planet surfaces were the worst with their unappealing "an intern churned out all of these with a fractal land generaor in one morning"-look (though I will say some of the skies looked neat). That and the terrain just wasn't much fun to drive around in. You'd either have boring, flat terrain, or frustrating, rocky mountains.
If they put some better level designers to work on those planet surfaces and made them interesting to look at and fun to play around in then I'm willing to bet the Mako would have been remembered as an okay'ish vehicle that didn't handle all that good, not as the worst-thing-evar!.
Personally I wouldn't mind some decent vehicle go-from-point-A-to-point-B sections in ME3. That would fit the need to occasionally let the player do something else then what he or she has been doing for the last 4 hours after all.
As for planet scanning mining (which was a resource gathering minigame, not planet exploration which simply wasn't present in ME2). No. No And again: no. If I want such riveting excitement again I'll go paint my wall and go watch it dry.
Modifié par Raygereio, 29 juin 2011 - 09:26 .
#86
Posté 29 juin 2011 - 09:36
My 2¢
#87
Posté 30 juin 2011 - 01:15
#88
Posté 30 juin 2011 - 04:04
each would have different mechanics and weapons with the shuttle having no weapons but would be the fastest mode of transportation.
#89
Posté 30 juin 2011 - 04:10
No to boring, nonsensical planet scanning mini games. Yes to GOOD vehicle use on planets. Notice I said good instead of Mako.
#90
Posté 30 juin 2011 - 06:07
#91
Posté 30 juin 2011 - 06:41
I didn't care for the Mako that much, but I chalk that up to poor level design (curse you Nodacrux!)
more than the Mako being a bad vehicle.
The Hammerhead was a bad vehicle however. No shields, poor armor, weak weapon, no visible shield/armor HUD, and linear level design really killed it for me.
What I would like though, would be an Alliance version of the A-61 Mantis Gunship. It has machine guns, missiles, heavy shields and armor, troop transport capability, and can apparently fly in space (but doesn't have FTL). That would be awesome to pilot imo.
#92
Posté 30 juin 2011 - 06:45
Mako looks cool. Weapon has punch. But the worlds around it were terrible - low polygon count, looked all the same, distances too long.
The Hammerhead is more fun to drive, but it looks like they merged two totally different designs into one weird vehicle and the weapon is just stupid - cool animation, but close to no damage, and not having to aim is pretty counterproductive, too. No challenge at all.
So, back to the original question: Do I want exploration in a vehicle? Yes. But only if it's implemented well.
#93
Posté 30 juin 2011 - 07:35
As for scanning keep it for finding missions that was a nice touch
#94
Posté 30 juin 2011 - 07:43
They really should balance everything out with the vehicles...
As for the scanning, mhm. No I think I can live without it.
#95
Posté 30 juin 2011 - 08:17
Having a Hammerhead instead of a Mako will only make that experience slighly more bearable, while making vehicle combat 100 times worse with its paper armor and punchless rocket launcher.
#96
Posté 30 juin 2011 - 03:41
#97
Posté 30 juin 2011 - 07:53
#98
Posté 30 juin 2011 - 08:08
#99
Posté 30 juin 2011 - 08:11
If they want to make custom worlds with beautiful vistas with a good vehicle and a real purpose to exploration then I would be for it. It wouldn't be on the top of my wishlist but it could be fun.
#100
Posté 30 juin 2011 - 10:22
1. Lose the impossible terrain and replace with roadways, structures, vegetation etc. Too many planets in ME1 were ridiculous to get around it felt like I was in a 4WD rock crawling competition
2. Can get from objective to objective in vehicle or explore and find new side quest etc. That would be cool. People need to be rewarded for exploring, not with useless repetitive items or raw materials.
3. Don't make half the game driving around aimlessly trying to get to that next dot on the map - keep it brief but enjoyable
4. Fast n' Furious spoof in Citadel advertising (like the luxury car ad) show the mako crushing a bunch of those flying taxis!
Modifié par ctoddp78, 30 juin 2011 - 10:23 .





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