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Do you want vehicle exploration back? mining too?(With Poll!)


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107 réponses à ce sujet

#76
Nightdragon8

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here is the thing the hammer head really didn't require you to aim the gun, while with the mako you did. for PC mako was alot more fun, (tho I never had a problem with it when I played ME at my friends house with the controller) they where both fun to drive, granted some of the maps for the mako ad some quirks in it but meh

#77
Commander Shep4rd

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Commander Shep4rd wrote...

Hammerhead itself is as good as it is just replace its tissue paper skin with actual armor and give it shields keep the boosting as it will make planet exploration faster and fun and keep it as a hover vehicle i couldn´t believe we still used wheels in the 22nd century.


Modifié par Commander Shep4rd, 28 juin 2011 - 11:38 .


#78
Malanek

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EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).


And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.

#79
Commander Shep4rd

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Malanek999 wrote...

EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).


And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.

just becuase you scuked at the Mako doesn´t mean it sucked.
Oh and if you didn´t know if you saved and reloaded tnhe same file your damaged Mako would be at 100% health

#80
Malanek

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Commander Shep4rd wrote...

Malanek999 wrote...

EJ107 wrote...
The problems with the mako for me were the slightly off controls, driving up vertical slopes, and the general lack of trees/rocks/anything interesting in the areas (the buildings were recycled even more than the areas in DA2, and that's really saying something).


And the complete lack of speed, poor level design, shield recharge rate, thresher maw surprise kills and terribly simplistic tactics involed in combat. The Mako was a complete shocker IMO.

just becuase you scuked at the Mako doesn´t mean it sucked.
Oh and if you didn´t know if you saved and reloaded tnhe same file your damaged Mako would be at 100% health

And you're saying this is good design? It is clearly an exploit. I don't think I sucked at the Mako, after the first couple of thresher maw kills I probably didn't die in it a single time. It's just that the tactics used were completely slow and tedious.

Edit: And another issue with the Mako is you could run over an infantry unit, repeatedly, and it wouldn't even take any damage.

Modifié par Malanek999, 29 juin 2011 - 12:15 .


#81
Nightdragon8

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the tatics of the mako was slow and tedious?? right and the hammerhead was full of exictment... 99% of the time the tatics I used in the mako worked just as well in the hammer head, "oh no rocket firing at me, boost up" in the mako i was getting to the point where I was able to do that while zoomed in. The hammer head you have a huge shooting distance. most of the time with the geth just aim it near where they are and the missle tracks to them.

so no not really that "exciting" imo (didn't play overload so)

About the only excitement I got was when I decided to run over geth instead of shooting them.

Also IMO Hammerhead = scout vehicular Make = Combat vehicular. the Mako imo is a future Stryker vehicle Almost looks like one

#82
AlanC9

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Neither of them were particularly fun to play, true. The Hammerhead's clearly superior as a combat vehicle -- assuming you have a competent operator -- since you don't have to expose yourself to enemy fire in combat.

#83
Malanek

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Nightdragon8 wrote...

the tatics of the mako was slow and tedious?? right and the hammerhead was full of exictment... 99% of the time the tatics I used in the mako worked just as well in the hammer head, "oh no rocket firing at me, boost up" in the mako i was getting to the point where I was able to do that while zoomed in. The hammer head you have a huge shooting distance. most of the time with the geth just aim it near where they are and the missle tracks to them.

so no not really that "exciting" imo (didn't play overload so)

About the only excitement I got was when I decided to run over geth instead of shooting them.

Also IMO Hammerhead = scout vehicular Make = Combat vehicular. the Mako imo is a future Stryker vehicle Almost looks like one

When did I ever claim the hammerhead was good? If you read back through the thread you will pretty negative comments about that as well and saying they should look at half life for pointers on how to do vehicle gameplay.

#84
Lumikki

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I also would like drive mako in planets like in ME1 sometimes, but not so barren same kind empty places without much variety at all. If I go somewhere, i hope it's worth of doing, not just drive in 20 different color empty places, where only rare structures are just same what it was in all other planets.

Modifié par Lumikki, 29 juin 2011 - 09:12 .


#85
Raygereio

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Planet exploration? The reapers are busy gobbling up Earth, we don't have to time that!

Ahem. I actually didn't have that much of a problem with the mako itself. Yes, it had some wonky physics. But it didn't handle that badly. Nah, it's worst problem was the level design in which you were supposed to use it.
All of ME1's side mission suffered from this, but the planet surfaces were the worst with their unappealing "an intern churned out all of these with a fractal land generaor in one morning"-look (though I will say some of the skies looked neat). That and the terrain just wasn't much fun to drive around in. You'd either have boring, flat terrain, or frustrating, rocky mountains.
If they put some better level designers to work on those planet surfaces and made them interesting to look at and fun to play around in then I'm willing to bet the Mako would have been remembered as an okay'ish vehicle that didn't handle all that good, not as the worst-thing-evar!.

Personally I wouldn't mind some decent vehicle go-from-point-A-to-point-B sections in ME3. That would fit the need to occasionally let the player do something else then what he or she has been doing for the last 4 hours after all.
As for planet scanning mining (which was a resource gathering minigame, not planet exploration which simply wasn't present in ME2). No. No And again: no. If I want such riveting excitement again I'll go paint my wall and go watch it dry.

Modifié par Raygereio, 29 juin 2011 - 09:26 .


#86
Homey C-Dawg

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I'd like them to integrate mining, exploration, and vehicle in one. Sort of like in Star Control 2 where you'd scan the planet from orbit to identify where the mineral deposits are and launch the mako/hammerhead/whatever down to the surface to drive around and get them while having to deal with weather, tectonic, and/or enemies. You could pick up special items or side quests and stuff while your down there.

My 2¢

#87
TheMakoMaster

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 long live the Mako!  :P

#88
jasonsantanna

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There seems to be a lot of split decision on exploration why not just give the player the option to gather minerals thur ship computer or land and gather while exploring, as for the vehicles to use you would have 3 vehicles in ME3, let the player choose which one to use, the Mako , Hammerhead or shuttle
each would have different mechanics and weapons with the shuttle having no weapons but would be the fastest mode of transportation.

#89
Dangerfoot

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The mining didn't make any sense in ME2. If the Illusive Man can give you your life back and a ship and crew, he can pay for some resources.

No to boring, nonsensical planet scanning mini games. Yes to GOOD vehicle use on planets. Notice I said good instead of Mako.

#90
littlezack

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I honestly didn't mind the mining so much. I didn't have to do it that much, especially if I was using an imported save - which I always did, so. It felt like a waste of time, but the Mako felt like a BIGGER waste of time.

#91
Xerxes52

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I didn't like mining one bit. Although it was more manageable when I just went on a mining binge early on and got it out of the way.

I didn't care for the Mako that much, but I chalk that up to poor level design (curse you Nodacrux!)
more than the Mako being a bad vehicle.

The Hammerhead was a bad vehicle however. No shields, poor armor, weak weapon, no visible shield/armor HUD, and linear level design really killed it for me.

What I would like though, would be an Alliance version of the A-61 Mantis Gunship. It has machine guns, missiles, heavy shields and armor, troop transport capability, and can apparently fly in space (but doesn't have FTL). That would be awesome to pilot imo.

#92
ventrue3000

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I actually didn't have a problem with the Mako. It was definitely cooler than the Hammerhead, and at least as much (or as little, depending on how you see it) fun to use.

Mako looks cool. Weapon has punch. But the worlds around it were terrible - low polygon count, looked all the same, distances too long.

The Hammerhead is more fun to drive, but it looks like they merged two totally different designs into one weird vehicle and the weapon is just stupid - cool animation, but close to no damage, and not having to aim is pretty counterproductive, too. No challenge at all.

So, back to the original question: Do I want exploration in a vehicle? Yes. But only if it's implemented well.

#93
CROAT_56

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Planet exploration yes with a choice between the mako, hammerhead, and a new one thats like new technology but keeping with the shark theme names.

As for scanning keep it for finding missions that was a nice touch

#94
Spieluhr-13

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Yes planet exploration would be nice again, but not with the mako. What's the point of the vehicle if it can only drive on normal ground. We live in the future dammit.
They really should balance everything out with the vehicles...

As for the scanning, mhm. No I think I can live without it.

#95
KingNothing125

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The Mako was OK (with Demiurge's excellent PC controls at least). The ME1 planetside level "design" however, not so much. The Mako sections of Feros, Noveria, Therum, Virmire and Ilos were fine; the terrain was realistic and thought-out. The side mission planets were terrible though... seemingly randomly generated jagged planes with "ground" textures painted on and not a hint of foliage or wildlife in sight. Want to reach that turian insignia? Scale this sheer mountain face diagonally at 2 mph!

Having a Hammerhead instead of a Mako will only make that experience slighly more bearable, while making vehicle combat 100 times worse with its paper armor and punchless rocket launcher.

#96
jasonsantanna

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I miss the good old days of me1 where depending on who you brought with you on exploration added increased shields or repair mechanics to the mako and you could exit when every you wanted , but I still say give the player all 3 vehicles with the ability to buy and implement upgrades , better shielding generators , armor , missiles ,guns and so forth . . . It would be wicked

#97
whywhywhywhy

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I liked the mako I just felt it needed a bit of refinement

#98
Omega Torsk

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Not really. I like to get the most out of these games, but exploration in the MAKO wasted time in the long run. Climbing over seemingly impassable mountain ranges to get from point A to point B gets extremely old after the first time you do it. Keep the "set path" exploration from ME2 (expand it) and include the occasional mining node. Also, the planetary mining from ME2 needs to be improved, but not necessarily canned. As for which vehicle to use, why not a mixture of the two? The MAKO for high-risk areas (warzones, wide-open spaces, hazardous environments, etc) and the Hammerhead for exploration zones (also, the Hammerhead's weapons and armor need to be seriously improved on. Shooting a few missiles and then hiding behind a rock gets tedious very fast).

#99
Whatever42

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If they want to create giant empty maps and a toy car to drive around in and look at the sky, I wouldn't mind it. As long as I wasn't force to endure it.

If they want to make custom worlds with beautiful vistas with a good vehicle and a real purpose to exploration then I would be for it. It wouldn't be on the top of my wishlist but it could be fun.

#100
ctoddp78

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I wouldn't mind the return of planetary exploration with the MAKO but...

1. Lose the impossible terrain and replace with roadways, structures, vegetation etc. Too many planets in ME1 were ridiculous to get around it felt like I was in a 4WD rock crawling competition
2. Can get from objective to objective in vehicle or explore and find new side quest etc. That would be cool. People need to be rewarded for exploring, not with useless repetitive items or raw materials.
3. Don't make half the game driving around aimlessly trying to get to that next dot on the map - keep it brief but enjoyable
4. Fast n' Furious spoof in Citadel advertising (like the luxury car ad) show the mako crushing a bunch of those flying taxis! :P

Modifié par ctoddp78, 30 juin 2011 - 10:23 .