Following my last topic about why Casual gamers are a plague to the gaming industry. I will begin my argument by answering this quote.
What's your definition of a game?
Merriam-Webster defines:
A game is a form of play, esp. a competitive one played according to rules and decided by skill, strength, or luck.
It's a form of PLAY. You know... play? When we have fun?
A game is a game. Your attempts to draw a line of what's a "real" game and what's not is just elitist talk.
Define game to set the debate.
When I say "real" game, I mean one of SUBSTANCE. one that is memorable. Video games are beyond just time wasters. yes they can do that still, and hell, they still do, but they arent just that anymore. Video games should strive to impact the player.
How can we do this? By disregarding the "casual player" status quo. When we try to acknowledge the mainstream we've throwed away all pretense of artists intergrity. Creation is not about pleasing the status quo. There is much more than button smashing to make coins for your virtual little closet.
How can you all play this game and disagree? If Mass effect decided to skimp on the intergrity, we wouldn't have fully fleshed out characters. What about that is "fun"? Or good storyline, fun? Still about having fun is it? Don't BS yourself. These games were never JUST about you wasting your time.
Modifié par Zemiious, 12 juin 2011 - 03:44 .




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