Support thread for Crew Paragon/Renegade changes
#1
Posté 12 juin 2011 - 05:01
Support this Thread if you want conversations with crew to not have Paragon and Renegade points attached to them. Seriously, even Renegades want to be nice to our team mates. They have our back in a firefight and we have theirs.
#2
Posté 12 juin 2011 - 05:02
#3
Posté 12 juin 2011 - 05:09
#4
Posté 12 juin 2011 - 05:15
#5
Posté 12 juin 2011 - 05:15
#6
Posté 12 juin 2011 - 05:17
Modifié par Skirata129, 12 juin 2011 - 05:17 .
#7
Posté 12 juin 2011 - 05:19
#8
Posté 12 juin 2011 - 05:39
In the same scenario... I actually can't recall the paragon response to that conversation, but you could have an alternative one as well, something really lofty about justice (something really lawful good) that may actually lead to paragon points, but not necessarily a good reaction. These companions we take on aren't black and white and paragon/renegade- they're complex creatures who respond to certain stimuli in different ways, and our conversations reflect that.
#9
Posté 12 juin 2011 - 05:45
This is exactly what I DON't want though. Renegade is not supposed to equal jerk, it's supposed to be pragmatism. which is what upsets me when playing, as to take the completley pragmatic route, I have to be a jerk as well. The renegade response to that particular statement was good for a renegade, where shepard says he would do the same, but when thane mentions he has a son, the "I get it, you spawned! Organic species tend to do that!" is way over the top.Valentia X wrote...
I think that there should be separate 'renegade' responses for some conversations, and paragon as well. One would have no points attached- as an example, when you're talking to Thane about going after his wife's killers and he speaks about hunting them down, the 'renegade' response is essentially 'I don't blame you, they hurt innocents to get to you'- which nets a positive response from him. Well, relatively speaking- he doesn't get mad, and agrees with you. The real renegade response might be something harsher, which would elicit the actual points but provoke a bad reaction.
In the same scenario... I actually can't recall the paragon response to that conversation, but you could have an alternative one as well, something really lofty about justice (something really lawful good) that may actually lead to paragon points, but not necessarily a good reaction. These companions we take on aren't black and white and paragon/renegade- they're complex creatures who respond to certain stimuli in different ways, and our conversations reflect that.
Modifié par Skirata129, 12 juin 2011 - 05:46 .
#10
Posté 12 juin 2011 - 05:49
Modifié par Fidget6, 12 juin 2011 - 05:49 .
#11
Posté 12 juin 2011 - 05:53
Skirata129 wrote...
This is exactly what I DON't want though. Renegade is not supposed to equal jerk, it's supposed to be pragmatism. which is what upsets me when playing, as to take the completley pragmatic route, I have to be a jerk as well. The renegade response to that particular statement was good for a renegade, where shepard says he would do the same, but when thane mentions he has a son, the "I get it, you spawned! Organic species tend to do that!" is way over the top.Valentia X wrote...
I think that there should be separate 'renegade' responses for some conversations, and paragon as well. One would have no points attached- as an example, when you're talking to Thane about going after his wife's killers and he speaks about hunting them down, the 'renegade' response is essentially 'I don't blame you, they hurt innocents to get to you'- which nets a positive response from him. Well, relatively speaking- he doesn't get mad, and agrees with you. The real renegade response might be something harsher, which would elicit the actual points but provoke a bad reaction.
In the same scenario... I actually can't recall the paragon response to that conversation, but you could have an alternative one as well, something really lofty about justice (something really lawful good) that may actually lead to paragon points, but not necessarily a good reaction. These companions we take on aren't black and white and paragon/renegade- they're complex creatures who respond to certain stimuli in different ways, and our conversations reflect that.
What I'm saying is that for some of these conversations, an additional option should exist. So in essence, there's a 'soft' renegade response, with little to no points attached that reflect a renegade mindset without actually being mean, and a charm/intimidate option extra for those who actually want to RP being a holy paladin/douchebag of the universe. That way, both sides win. You and I play our renegades as people who are to the point/can understand why sometimes bloodshed is a virtue, but some people want to take it to the max, and with this option, both sides get exactly what they want.
ETA: in case I'm not being coherent enough:

This is essentially what I'm saying. More conversation options can allow us to min/max how our Shepard acts, because some of us really are just jerks, and others are so selfless and law-abiding you can't look at them directly without being blinded by their halo (and potentially, lack of personality
Modifié par Valentia X, 12 juin 2011 - 06:02 .
#12
Posté 12 juin 2011 - 01:20
#13
Posté 12 juin 2011 - 01:21
#14
Posté 12 juin 2011 - 01:24
... if that counts.
#15
Posté 12 juin 2011 - 01:25
#16
Posté 12 juin 2011 - 01:26
What I didn't like however was how telling Garrus to do what he thought was right rather than let himself be held down by C-Sec's regulations was considered a renegade response.
#17
Posté 12 juin 2011 - 01:26
Skirata129 wrote...
but why is full renegade douche rocket and paragon pure paladin? that's not what they are supposed to be. conversation options that flesh out a personality shouldn't be either as paragon and renegade relate to a code of ethics rather than a personality type.
I think you and I might be seeing things differently. The shining paladin isn't meant to be complimentary- it's meant to be so lawful good that it is, in fact, a sort of dickishness in and of itself. You know those smug, holier than thou jerkwads who are unable to context into a situation- 'murder is always bad! It doesn't matter that they were clearly defending themselves!'-? That's what I'm referring to.
#18
Posté 12 juin 2011 - 01:29
Lady Catastrophe wrote...
I played through ME and ME2 with my 'canon' Shep and picked responses *I* would choose if I were actually in such a situation--thus I ended up with an almost paragade Shepard.
What I didn't like however was how telling Garrus to do what he thought was right rather than let himself be held down by C-Sec's regulations was considered a renegade response.
That's what i did in my first run of ME2 =(
I lost a lot of special choices (since to max either paragon or renegade u have to end up choosing practically ever option available for it - bit silly, although in ME1 u could max paragon and renegade more).
So basically i ended up losing miranda loyalty, and couldn't choose morinth
http://i53.tinypic.com/2m3ixc7.png
INCORRECT.
Not all the time paragon is at the top.
If you refuse to help Liara the second time in ME2 (bottom right option) u get paragon points.
Modifié par Biotic_Warlock, 12 juin 2011 - 01:30 .
#19
Posté 12 juin 2011 - 01:30
#20
Posté 12 juin 2011 - 01:33
Biotic_Warlock wrote...
http://i53.tinypic.com/2m3ixc7.png
INCORRECT.
Not all the time paragon is at the top.
If you refuse to help Liara the second time in ME2 (bottom right option) u get paragon points.
Ahem.
A SELF MADE EXAMPLE OF WHAT I THINK I SHOULD HAPPEN IN CERTAIN CIRCUMSTANCES.
aka what I think should happen in certain situations, not an actual dialoge wheel.
#21
Posté 12 juin 2011 - 01:36
But i don't want it like that - i want my DA2 chat thumbnails (especially romantic hearts) XD
They were so fun (so i know how to make flemeth laugh)
#22
Posté 12 juin 2011 - 01:38
Or at least get rid of the point checks for persuasion options. Jeez.
#23
Posté 12 juin 2011 - 01:39
Biotic_Warlock wrote...
I see.
But i don't want it like that - i want my DA2 chat thumbnails (especially romantic hearts) XD
They were so fun (so i know how to make flemeth laugh)
The heart icon would have been helpful in ME1,seeing as I was ninjamanced by Liara on more than one occasion.
#24
Posté 12 juin 2011 - 01:41
Lady Catastrophe wrote...
Biotic_Warlock wrote...
I see.
But i don't want it like that - i want my DA2 chat thumbnails (especially romantic hearts) XD
They were so fun (so i know how to make flemeth laugh)
The heart icon would have been helpful in ME1,seeing as I was ninjamanced by Liara on more than one occasion.
ME1 is famous for ninjamance, no questions
#25
Posté 12 juin 2011 - 01:43
Eleinehmm wrote...
Lady Catastrophe wrote...
Biotic_Warlock wrote...
I see.
But i don't want it like that - i want my DA2 chat thumbnails (especially romantic hearts) XD
They were so fun (so i know how to make flemeth laugh)
The heart icon would have been helpful in ME1,seeing as I was ninjamanced by Liara on more than one occasion.
ME1 is famous for ninjamance, no questions
That it is! I had to give Kaidan really jerky responses to make him back off.
Not that I minded doing that.





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