Yes, I am gonna talk about squadmate outfits, namely Ashleys one.
I recently wrote to Christina Norman on twitter who(despite being lead gameplay designer) seems to know about squadmate appearance everything this:
Babli04
@truffle So despite her exposed skin she will wear helmet
when in space and not breather mask?What about realism? Was it ditched
completely?
And her answer was this:
truffle
@Babli04 Shepard and crew generally dont go into space
truffle
@Babli04 I mean obviously they travel through space, but they dont spacewalk
And before she said this:
truffle
Christina Norman
I am less impressed by
arguments about how they must where this, or must where that, I respect
the artistic vision of our artists
So, obviously its not up to her to change these things, I know. But she was nice enough to respond to me. Now to the point of this thread,
I never made secret of my preference of ME 1 before ME 2. First ME established lore and everything. Everyone who was going to fight was wearing armor and when in space and hazardous enviroments, also helmets. It made sense, it was realistic and it was awesome. It really felt like something that could happen in future (you know how I mean it, dont nitpick on this one).
But then Mass Effect 2 came and all of this was gone. Squadmates wear high heels, impractical outfits that couldnt protect them in fight, they had exposed skin in space and hazardous enviroments and so on, so on. In the end, only some squadmates had helmets and full armor and some breather masks and...definitely not armor. It was immersion-breaking for me. I ended up using only Garrus and Tali because of this. In the end, it didnt have that great sci-fi feeling of ME 1 and it made me like the game far...far less.
And why was that? Why that change? Yes, new artistic vision. Same argument was used when everyone was asking why we cant remove helmet from DLC armors. Because of artistic vision.
And now is Ashley wearing outfit with exposed skin and from answer of Christina Norman and some of Casey Hudsons on his twitter, it seems that she will wear also breather mask.
This is deal-breaker for me, Bioware. But there is one simple solution, make two types of outfit for every squadmate. One practical and realistic and one of these...skin exposing ones. And give player the choice to attached either helmet or breather mask. RPGs are about choices right? It would make for a much better game for everyone.
Modifié par Babli, 12 juin 2011 - 07:53 .




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