While this is utterly subjective, I would say that the lack of impact of stats on areas such as accuracy is what makes ME 3 a Shooter with RPG elements as opposed to a hybrid RPG.
While I said before that all an RPG needs is the ability to roleplay a character, I didn't mean that you pretend you are Shepard. That's not it at all.
You roleplay a character. Not insert yourself into the narrative. That character is a separate entity to you. To enforce this ideal of a separate entity, the character must rely on it's stats and skills in order to carry out each action, not rely on the player's own skills. Hence the part about stats -> accuracy. A player initiates an action (I will attack, I will persuade, I will craft) but whether you will be able to succeed or not is wholly dependant on the character, not you.
The idea of "why can't I shoot if I can but my stats won't let me" is exactly the idea.
It doesn't matter what you can do, it matters what your character can do.
That's roleplaying. Playing a character. There would always be a level of self insertion as you attach yourself to the narrative, but ideally, you are playing as a character, not you. That's the technical side of things. Now, when you layer on top of that, choices and consequences with the world reacting to them accordingly, that's the narrative end of things, and you're golden.
I will say though, that I am happier that the RPG focus has been removed from Mass Effect, it leads to more fluid and enjoyable gameplay. I am happy with stats determining accuracy, even a "to-hit" mechanic like in Morrowind, but it depends on the type of game you're making.
The kind of game Mass Effect is suffers from such elements. It is at heart, a Third Person Shooter with RPG elements tacked onto the side. Making the combat more twichy and less RPG-y is an improvement in making the game more enjoyable and fluid (imo).
Hopefully it retains the narrative elements of RPGs, even if it lacks the mechanical and technical aspects.
Modifié par mrcrusty, 12 juin 2011 - 03:17 .