I find it somewhat depressing that (probably) the vast swath of squadmates introduced during ME2 will be reduced to cameos in ME3. Half of ME2's charm was centered around recruiting and building the loyality of your crew.
I strangely actually felt an attatchment to each and every one of them by the end of the game (even the boring one's like Jacob) and replayed the final mission so none of them would die (well maybe not Morinth). Even Subject Zero, who I thought was Bioware pandering to 13 year olds and the lowest common denominator crowed I found interesting and a deeper character then the pre-release hype belt the character up to be.
I know not all the characters will get the cameo/temp squadmate workover, and that given the various ways ME2 could end, that from a design prospective Bioware is pretty much forced themselves into a corner and has to treat them that way. I understand the justification for it, and would make the same call-But I still think it's a shame.
Woe to the cameo
Débuté par
streamlock
, juin 12 2011 02:40
#1
Posté 12 juin 2011 - 02:40
#2
Posté 12 juin 2011 - 03:11
I wouldn't have made the same call.
I would have taken it as an artistic challenge, rather than look at it how I could ship something that people would probably buy without spending more than I absolutely needed to do so on it.
I would have taken it as an artistic challenge, rather than look at it how I could ship something that people would probably buy without spending more than I absolutely needed to do so on it.
#3
Posté 12 juin 2011 - 03:16
As long as I have my homeboy Kaidan and Joker (even though it's a game I consider them like brothers), and I have my "girl" Liara, and my best friend Tali... I'm good!
#4
Posté 12 juin 2011 - 03:18
It's sort of inevitable, though. The combined team member roster for both Mass Effects comes to, what, sixteen? The ME2 crew roster was already stretching credulity for a game where you can only take two with you at any one time.
#5
Posté 12 juin 2011 - 03:22
bleetman wrote...
It's sort of inevitable, though. The combined team member roster for both Mass Effects comes to, what, sixteen? The ME2 crew roster was already stretching credulity for a game where you can only take two with you at any one time.
Which is also a weird point that makes the game feel unduly artifical at several points.
They should have expanded on the amount of characters you could take along with you at a time. After all, it's a war we are about to fight, isn't it? Yet we are to be limited to only take along 2 of our pals every time we go somewhere while the rest of our team enjoys cafe latte on the ship?
Just silly.
Giving us the ability to finally field a full squad on missions would have been progression of the technology and the series as well as forcing some radical changes in map layouts and interface to make it smooth. It would have felt alot better instead of continually being artificially limited by the game engine, rather than by what would feel natural. It's stuff like that which breaks immersion when you know stuff happens because of the limits of the game, and not because it seems sensible for the characters...
#6
Posté 12 juin 2011 - 03:48
SalsaDMA wrote...
bleetman wrote...
It's sort of inevitable, though. The combined team member roster for both Mass Effects comes to, what, sixteen? The ME2 crew roster was already stretching credulity for a game where you can only take two with you at any one time.
Which is also a weird point that makes the game feel unduly artifical at several points.
They should have expanded on the amount of characters you could take along with you at a time. After all, it's a war we are about to fight, isn't it? Yet we are to be limited to only take along 2 of our pals every time we go somewhere while the rest of our team enjoys cafe latte on the ship?
Just silly.
Giving us the ability to finally field a full squad on missions would have been progression of the technology and the series as well as forcing some radical changes in map layouts and interface to make it smooth. It would have felt alot better instead of continually being artificially limited by the game engine, rather than by what would feel natural. It's stuff like that which breaks immersion when you know stuff happens because of the limits of the game, and not because it seems sensible for the characters...
Since GoW seems to be somewhat inspirational for the combat as it is-what would really be cool is allowing more squad members, and having split paths like in Gears. If you have, lets say Garrus/Thane on your squad, you could order him to take the high ground and he lays down cover sniper fire. Or if your the infiltrator, you take the high route and cover the rest of the team.
But alas, for a variety of reasons I think they chose to stick with the UT2003 engine (Is it that old now?) and are technology limited as well as time limited. I know they say that they are 'better' at making ME games now, but even with the release extension that is pretty short turnaround time to pump out a quality AAA sequal. That being said, I would still choose the quality of quantity option if backed into that corner.





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