this isnt my name wrote...
ZLurps wrote...
DerdarDante wrote...
That last part, about nerfing them. I'd really hate it if they're not as 'godly' or powerful as they appear to be. I mean, when was the last time in a videogame where you have to fight something that's essentially UNSTOPPABLE?
I'm seriously willing to have my Shepard and his army brutalized, just to see what these old horrors are capable of.
For me it's like, the harder the fight is going to be, more rewarding it's going to be.
There is lot of darkness in ME games, not only in what comes to Reapers... but also it's pretty much show how they see life... what is the use for Batarians, husks...
Crushing them is likely to be satisfying, of course if it's going like "upload Safari Browser" it doesn't work, but somehow I think we are going to get something else.
I doubt it, the only thing close to a logical ending would be destroying the relay to stop them reaching earth. But now its going to be a fight or some glaring weakness. if there is a victory it will feel shallow.
Well, IIRC Reapers are couple of thousand years late on this cycle. Current galactic races know about Dark Switches in ME relays, that even Protheans didn't knew about.
Then Reapers purpose is to reap, if they came just to destroy Earth, it would be "Mission Failed" from the beginning, but reaping is time and resource consuming task. Now, it appears that galactic races somehow are able to maintain control of ME relays in Citadel, that alone changes a lot of things. Most importantly, it gives time to develop counter measures.
Think of it, when Reapers took over the Citadel from Protheans on last cycle they also gained control of entire ME relay network. Since practically all FTL communications go over ME relays Reapers didn't only cut Protheans fleets from moving, they also made shared research impossible. Even if one system might found something that would be effective against Reapers, they could not share that data among other systems and fell under sheer number of enemies. Note that also works other way, no system could gave information (tell nothing works against) about if their weapons were ineffective against Reapers.
I don't think victory will come easily, I think lot of sacrifices are going to be made. Information we have now from the demos indicate that the whole Batarian hegemony doesn't exist anymore, but as husks... perhaps also as indoctrinated slaves if those are useful for Reapers (as agents for example) and how fast that happened. It looks like the war is lost before from the moment it started.
But time... every day Reapers are harvesting the Earth millions may die, but it's also time for studying them, developing counter measures for indoctrination, counter measures against their shields and since Sherpard can travel ME relay network must be working, so also research can be shared among galactic races.
One possibility why I think there is a way to win against Reapers without nerfing them is that I think that they might be dying.