Armour and helmet confirmed for Ashley in ME3
#1
Posté 12 juin 2011 - 04:21
"Ashley will be able to have armor and a helmet in #ME3, as will others. We've only shown very little of the game so far."
Does this mean armour customisation?
In any event, more choices for squadmate armour is a good thing. Some people might appreciate the slimmer armour, others something with more bulk.
#2
Posté 12 juin 2011 - 05:06
I only mention this because the idea that lots of posts can amount to a specific change in the game is kind of dangerous. It's far more likely that insightful, thoughtful posts will result in direct change.
I know for myself, I'm far more likely to pay attention to thoughtful, civil discussion than to... alternatives. :happy:
Modifié par Brenon Holmes, 12 juin 2011 - 05:10 .
#3
Posté 12 juin 2011 - 05:10
xX N7 Xx wrote...
You kinda just said that there's armour customization for squad mates. Yay! [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Did I? I don't think that's what my post said... *re-reads*. Nope. I definitely did not say that. You're welcome to read whatever you like from any statement I make... but I'm pretty sure that one might be a stretch. :happy:
Modifié par Brenon Holmes, 12 juin 2011 - 05:12 .
#4
Posté 12 juin 2011 - 06:10
Gabriel Stelinski wrote...
Is it a small group? Did someone conduct a survey or something?
It depends on what context you're talking about. Something to think about though... these forums represent less than 1% of the ME players. It's an important minority, since we value a lot of the interaction we can have here... but it's still a minority.
Modifié par Brenon Holmes, 12 juin 2011 - 06:11 .
#5
Posté 12 juin 2011 - 06:29
Fiery Phoenix wrote...
These forums also represent the most hardcore and dedicated fans of the series, Brenon. I know I wouldn't even think of posting here if I had played through ME1 and ME2 no more than once each and put them aside until ME3.
Oh definitely! If someone enjoys the game enough to bother registering on a community forum, it already says something about how much they enjoyed the experience. I was merely trying to provide a bit of context on the "minority" thing.
It's in our interest to make sure that we're delivering something that will get our fans excited... if you guys enjoy the game, and are excited about it, it's more likely that you'll tell your friends, etc.
But at the same time, sometimes we're going to disagree. While there might be a very vocal set of folks here on the forums that think a particular way... a lot of the time, we might have access to a significant amount of data that shows the exact opposite.
In that case... which takes precedence? If you know that 30% of the total playerbase did one thing and seemed to enjoy one particular thing... but a group on the forums is saying they don't like that... which is more important? Is there a way to compromise so that we can deliver something that we think everyone will like?
It's a hard decision... and thankfully one that I don't usually have to make. :happy:
Modifié par Brenon Holmes, 12 juin 2011 - 06:34 .
#6
Posté 12 juin 2011 - 06:31
AngryFrozenWater wrote...
Does that mean that less than 99% of the ME owners do not register the games on BSN? Or are you counting posters?
ME owners. You can look at the forums as an enthusiastic microcosm of the total player base of ME. :happy:
#7
Posté 12 juin 2011 - 06:34
PoliteAssasin wrote...
Of course we take precedence.![]()
-Polite
In a lot of cases... yes, actually. :happy:
#8
Posté 12 juin 2011 - 06:43
Gabriel Stelinski wrote...
I imagine there is a good reason behind that. We have, quite literally, a voice. And we can make a distinction between just doing something for the sake of roleplay and actually liking it.
For example, I don't like playing as a renegade, that's to say I prefer playing as a paragon, but I also play as a renegade because it's there and it's a whole different experience - role-play.
Does the data you collect account for that. Can that data tell if I romanced Miranda just to see the cutscene, but then re-loaded and declined her?
No, of course it can't. At the end of the day, data is just data.
Interpretation of data is extremely difficult, and a lot of times (by itself) is more likely to lead you to make *bad* decisions. That's why in my somewhat larger than usual post up above I intimated that data alone isn't enough reason to make any kind of decision. :happy:
Modifié par Brenon Holmes, 12 juin 2011 - 06:44 .
#9
Posté 12 juin 2011 - 06:49
PoliteAssasin wrote...
@Brenon - so thats when observation comes into play I'm assuming? And sorry for not using quotes, my iPad won't let me for some reason. :/
-Polite
Yep, it's easy to know (from data) that someone did something. Knowing *why* they did it is incredibly difficult. If we need to know that's when we start looking at forums, play/focus tests, personal experience... etc.





Retour en haut







