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Suggestion to Bioware for improving Sentinels


32 réponses à ce sujet

#1
No Snakes Alive

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I feel that it wouldn't take more than a minor step from Bioware to make
a huge leap in how complete the Sentinel feels as a class, so I really
hope the community jumps on board with me here and the devs take notice.



It seems to me the main appeal of the Sentinel is that it's the only
class that combines Biotics and Tech, right? Biotics AND Tech, yet when
it comes down to gameplay, it's always Biotics OR Tech. I'm simply
proposing that Bioware make the Sentinels' class-exclusive power a
combination of both types of powers, rather than have it fall entirely
under the category of one or the other like the rest of their abilities.



Take Tech Armor for example: ridiculously awesome whether you play
caster or assault, but every time I used that solely-Tech class power I
couldn't help but feel it would have been better-suited to the Engineer
(and tacking GSB onto my Engineer for an insanity run only made me wish
Engineers had Tech Armor instead even more). And tbh, even though it'd
amount to not much more than an aesthetic change and therefore may seem
superficial, wouldn't that power have felt more right for the Sentinel
if it were simply a BIOTIC barrier that was TECH-rigged to explode?
Something as simple as that would make that power feel like something
only a Sentinel could do.



I mean look at the other hybrid classes: Charge felt like the perfect
combination of Biotics and Combat because you smashed into the enemy
with the former to set up the latter in the form of a shotgun facelift.
Tactical Cloak? Same thing: you used Tech to sneak up on an unsuspecting
foe and drastically boost the damage of the ensuing free Combat.
Sentinels just didn't feel like they had that sweet, sweet combination
of their hybrid abilities.



So I'm not sure how far along development is, and whether or not the
powers are set in stone yet, but combining the Setinel's Biotic and Tech
expertise in one power would just be awesome. I can't be the only one
who thinks so, right? And even if it's too late and you wonderful devs
have decided to just give Sentinels their own Biotic exclusive power to
go along with their Tech exclusive armor power from the last game and you're
still keeping their powers seperate, can you please, please, please, please,
at the very least incorporate both Biotics and Tech into their heavy
melée attack animation?



tl;dr: Bioware, plz help make Sentinels feel less schizo and more
complete by giving them a class-exclusive power that combines both Biotics and Tech into one awesome power (and do the same for their heavy melée attack animation). Thnx!:D


#2
Dasher1010

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Sentinels are already OP. They can bypass all types of defenses and can withstand an insane amount of punishment up close.

#3
Metalunatic

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Agreed with Dasher1010. Sentinels seem to have an easier time of it already.

#4
dreman9999

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Sentinels are a boring class that is too overpowered. You just can't die........I can't think of any better way to improve the class other than down grading it.

Sentinels is to ME2 as Adepts are to ME1.

#5
No Snakes Alive

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Agreed, but what I'm proposing has nothing to do with their balancing. I'm proposing that their new class-exclusive power (as it's been confirmed that each class will have a new one, right?) be a power that in some manner combines their Tech and Biotic expertise. Again, just the nature of the power, with no regard to its quality.

Maybe I'm alone here but I'd feel like the Sentinel would seem more complete if, at least in regards to it's class-exclusive power and melée animation, there wasn't such a seperation of it's Tech and Biotic expertise. Let a Sentinel use the two in conjunction, rather than one after the other. Sentinels feel too half-half to me, but maybe I'm the only one.

If they can make Sentinels less OP and make them feel like more of a true hybrid class too, then I'm all for that.

Modifié par No Snakes Alive, 12 juin 2011 - 07:35 .


#6
Manveer Heir

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Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.

#7
Mand0l1n

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We know that tech armour unintentionally resets squad cooldowns so how about ditching the armour but keeping the idea of buffing squads abilities e.g. Sentinel activates squad buff abiltiy. This would have a set duration and during this period subsequent squad abilties are buffed in some way.The skill could be evolved to provide duration or power bonuses and biotic or tech specialties. This fits with the support idea of a sentinel. Not sure how to make it viable from a lore perspective but could be interesting for those who like the idea of working as a team.

#8
Mand0l1n

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Looks like bioware beat me to it. Oh well... Looking forward to seeing what you've done wi the class :-)

#9
T5555

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Grraaargh, the teasers are agony!

#10
TheCrakFox

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Interesting idea, I'd like to see an offensive combined ability but it's difficult to think of anything that wouldn't be overpowered in relation to the current abilities. But something like a mix of cyro blast and throw to freeze and smash enemies would be neat-o.

#11
No Snakes Alive

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Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.


Thank you so much for responding already, even if all that mandatory vagueness is pure torture lol. You've said enough to have me excited for this power though, so thanks again. I'll keep my fingers crossed.

Oh, and is there any chance you can comment on whether or not the Sentinel's heavy melee animation will be strictly Tech or Biotic, or (hopefully) a combo of the two? ^_^

#12
goofyomnivore

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I like the concept of the Sentinel.. but hate Tech Armor. It is too good and very passive. Compared to the other class powers that have a lot of finesse and tactics around them.

Tech Armor is basically
a) refresh when at 75% health.
B) refresh when you want extra warp bombs or squad staggers.

#13
shumworld

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Tech Armor is awesome and makes Sentinels the tanks of the ME series. They got the best defense and they have a great offensive attack when the Tech Armor is broken. I don't understand why players dislike them for it.

I'd be disappointed if it were to be nerfed.

#14
Dannyboy9876

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In ME1 and ME2, there is one overpowered class, but depending on opinion, it can vary, but regardless, there are ones that everyone agrees that outshine the others.

In Mass Effect 1, we had Adepts. Overpowered AS HELL. They could even work on *le gasp* SHIELDS!

In ME2, It's probably Sentinel, although you will hear MANY arguments on this one. Soldier, Vanguard and Infiltrator are probably the most common.

#15
Dannyboy9876

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Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.


THIS is why I love BioWare.

#16
mineralica

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In ME2, sentinels more in peace with their class name. They can actually defend anything, have the thickest shields and abilities for any situation. class ability has perfect sense in this way. And now remember ME1 when someone is called "sentinel" and runs around in light armour :)

#17
biotic prodigy

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I agree that the Tech Armour would seem more suited to the Engineer class rather than the Sentinel (not only because it seems to make sentinels rather overpowered).

As someone who plays as a sentinel I also agree that it would be nice to have a power that brings together tech and biotics in one single use.

Just as a reaction to the idea of this taking form in the class melee power, I really like the idea of using biotics to incapaciate an enemy, spread-eagle-ing them a few inches off the ground (kinda like lift), and driving a tech-blade through their chest (kinda how samara hold morinth off the ground in her loyalty mission - just with added stabbiness). Not only would this look awesome, but it would combine tech and biotics in the class nicely.

#18
Canadish

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I didn't play the Sentinel class myself, but I did watch my friend during his play through, so I've got a feel for it.

Overall, the sentinel seemed to operate much slower, but safer at the same time.
This really contrasted with the Vanguard, which was lighting fast, but risky. I'd say the Tech armor, while VERY effective, was kinda boring when you compared it to the awesome Charge attack.
It was Boring but Practical.

And, as the OP is bringing up, it lacked anything to do with Biotics, beyond some basic powers which felt tacked on rather then as a core part of the classes' identity.

If it was my call personally? I'd give Tech armor to the poor Engineer class.
The statiscs showed that Engineer was the least played class if I'm not mistaken?  I can certainly see why.
I've found that the engineer was the least interesting class to play, mainly because I felt it lacked any real identity. It's big power was the Robot Drone, but that was pretty understated in apprearence (a small muted orange ball, often blended into the background) and was no where near as funny as Tali's, which was powered by the Ghost of Boo ^_^
Taking over AI had little visual effect, and was near useless alot of the time as it only worked on Robots.
They couldn't use any of the "good" weapons (Assult Rifle, Sniper, Shotgun), and had nothing of their own.
Tech Armor was visually satisfiying. It looked cool. This could have helped make the Engineer come into it's own, especially being something so obviously tech based.

And now back round to the Sentinal, this would leave room for something new for them. I'm not going to go an make power suggestions, as I don't know the engines limitations, but as said, something that used both Tech and Biotics would be cool. Or perhaps 2 powers, one tech and one biotic, but both compliment one another well.

Anyway, just thought I'd drop some personal player feedback ^_^

(PS. If I may be so bold as to suggest, and it is slightly of topic...but I really think Bioware should change the name of the Engineer if they want to get more people to play the class. Compared to titles like "Vanguard!" and "Sentinal!", it kinda sounds lame. I just keep seeing Shepard in overalls and an old red tin lunch box every time I see it on the character build screen:lol:...Anyway thanks for listening :))

Modifié par Canadish, 12 juin 2011 - 09:05 .


#19
Malanek

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Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.


Tell us. Tell us. Tell us!!!

Seriously I respect the fact you are not allowed to reveal much. However IMO this is the best kind of information to reveal. I would much rather Bioware talk about new powers, gameplay mechanics etc rather than story spoilers. But thanks for the hints and also the small insight into the dev process.

#20
Manveer Heir

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We will be revealing more on our powers over time, but today is not that time. You will probably know more about it before March 6th comes, don't worry.

#21
Apollo Starflare

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Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.


Awesome, my first and main Shepard is a Sentinel so the class will always have my loyalty. Love hearing that you guys aren't resting on your laurels even for a class that was massively improved for ME2. Thanks for the tease Manveer, looking forward to hearing more about it.

Edit: To be honest I hope we start seeing more than just Soldier Shep pretty soon!

Modifié par Apollo Starflare, 12 juin 2011 - 09:28 .


#22
T5555

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Apollo Starflare wrote...

Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.


Awesome, my first and main Shepard is a Sentinel so the class will always have my loyalty. Love hearing that you guys aren't resting on your laurels even for a class that was massively improved for ME2. Thanks for the tease Manveer, looking forward to hearing more about it.

Edit: To be honest I hope we start seeing more than just Soldier Shep pretty soon!


The sentinel was also my first class and I loved it, will definitely be playing as one in ME3. Hearing about this new power makes me giddy, I don't know if I can survive 9 months!:lol:

#23
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Manveer Heir wrote...

Thanks for the proposal. We have a new power for the Sentinel that I think will really take the class up a notch, while keeping all the stuff about the Sentinel that people love intact. I can't go into details on what that is, but I'm in the "small iteration" phase of power development at this phase, which means the overall style of the power is set and now we're just tweaking small rules and numbers here and there to end up with something fun and balanced.

Sadly I cannot tell you if it will fulfill your expectations or not, but I will say that I think Sentinel players in general will really dig the new power and how it integrates with the rest of the Sentinel gameplay.


I'm excited to see what you guys are cooking up. Welcome to the forums Manveer!

#24
HTTP 404

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Dasher1010 wrote...

Sentinels are already OP. They can bypass all types of defenses and can withstand an insane amount of punishment up close.


the OP wasn't talking about making them more powerful or even how well sentinals play....did you even read the post??  Posted Image

Anyways, I do agree with the OP, having a power that is both biotic and tech would be pretty sweet.  What that power would be... I have no idea.  But I am all for it.

#25
No Snakes Alive

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Canadish wrote...

I didn't play the Sentinel class myself, but I did watch my friend during his play through, so I've got a feel for it.

Overall, the sentinel seemed to operate much slower, but safer at the same time.
This really contrasted with the Vanguard, which was lighting fast, but risky. I'd say the Tech armor, while VERY effective, was kinda boring when you compared it to the awesome Charge attack.
It was Boring but Practical.

And, as the OP is bringing up, it lacked anything to do with Biotics, beyond some basic powers which felt tacked on rather then as a core part of the classes' identity.

If it was my call personally? I'd give Tech armor to the poor Engineer class.
The statiscs showed that Engineer was the least played class if I'm not mistaken?  I can certainly see why.
I've found that the engineer was the least interesting class to play, mainly because I felt it lacked any real identity. It's big power was the Robot Drone, but that was pretty understated in apprearence (a small muted orange ball, often blended into the background) and was no where near as funny as Tali's, which was powered by the Ghost of Boo ^_^
Taking over AI had little visual effect, and was near useless alot of the time as it only worked on Robots.
They couldn't use any of the "good" weapons (Assult Rifle, Sniper, Shotgun), and had nothing of their own.
Tech Armor was visually satisfiying. It looked cool. This could have helped make the Engineer come into it's own, especially being something so obviously tech based.

And now back round to the Sentinal, this would leave room for something new for them. I'm not going to go an make power suggestions, as I don't know the engines limitations, but as said, something that used both Tech and Biotics would be cool. Or perhaps 2 powers, one tech and one biotic, but both compliment one another well.

Anyway, just thought I'd drop some personal player feedback ^_^

(PS. If I may be so bold as to suggest, and it is slightly of topic...but I really think Bioware should change the name of the Engineer if they want to get more people to play the class. Compared to titles like "Vanguard!" and "Sentinal!", it kinda sounds lame. I just keep seeing Shepard in overalls and an old red tin lunch box every time I see it on the character build screen:lol:...Anyway thanks for listening :))









As far as class names go, Engineer may not be the coolest but it sure trounces its evolved form. Best believe that whether or not my playstyle was better suited to a damage increase over a duration increase, I always chose to be a Demolisher over the galaxy's car repairman lol.



And to keep this off-topic for a sec, people will flock to Soldier over Engineer no matter how much more fun the latter is when it comes to gameplay (and I'd argue A LOT more fun). Played aggressively enough (ala Average Gatsby's vids, for example) the Engineer is one of the most fun Insanity playthroughs I've had. Engineers are basically space battlemages: freeze enemies with one hand, torch them with the other, and if Combat Drone isn't the futuristic update to your classic muddle/confusion spell I don't know what is - you make the enemy turn their back to you to attack a freakin' hologram. And as good as Drone is for CQC leaving the enemies so damn free like that, the one and only thing Engineers lack for aggressive play is durability (yet again where giving them even a nerfed version of Tech Armor would just be so very wicked).



So yeah, Engineers deserve more love, and I still feel Tech Armor is probably more suited to them. And to take this back on topic, part of the reasonI feel that way is that I liked the whole support class direction Sentinels seemed to be taking before their sudden ME2 turn to the tank class. To be honest, I thought the most fitting part of Tech Armor for their class (as Sentinels initially seemed to be headed) was the glitch that reset your squadmates' powers when you activated Tech Armor.



I mean, how cool would it be if they went back to the support role in a big way with ME3 and had that new mysterious power be something that resets and boosts your squad's powers in some ridiculous way? Like doubling the radius on the "field" versions of attacks for squaddies or doubling the damage on "heavy" versions? I'd dig something ultra-supportive like that.


tl;dr again: Off topic, Engineers kick ass. On topic, I hope the Sentinels take a turn back from tank class to support class with their new power.

Modifié par No Snakes Alive, 13 juin 2011 - 10:54 .