TexasToast712 wrote...
AP Ammo: Fine. Bring back as is
Warp Ammo: Fine. Bring back as is
Shredder Ammo: Fine. Bring back as is
These tend to be quite a bit weaker than the "normal" ammo powers. I'm not sure that was the intention but I am fine with that because they can be taken by non-combat classes who should not have the best ammo powers.
TexasToast712 wrote...
Slam: Damage increase
Yep, agree.
TexasToast712 wrote...
Energy Drain: Fine. Bring back as is.
Reave: Fine. Bring back as is.
I actually think these are somewhat overpowered as bonus powers and shouldn't be selectable.
TexasToast712 wrote...
Flash Bang: Probably not returning.
Inferno Grenade: Probably not returning
A grenade power has been moved into the soldier class. Not sure how it works exactly.
TexasToast712 wrote...
Barrier: Take away the timer. Make it go away when destroyed like Tech armor. Fix the disappearing bugs. (disappears after using Vanguard Charge/Infiltrator Cloak)
Geth Shield Boost: Same as Barrier
Fortification: Same as Barrier/GSB
I wasn't actually aware that they were bugged. Is this just graphical? I think they would be significantly overpowered if they functioned like you suggest. Every class would want one. Barrier is fine as it is. The others probably need a boost just so they are not overshadowed by Barrier.
TexasToast712 wrote...
Dominate: Fine. Bring as is.
Yep, agree.
TexasToast712 wrote...
Neural Shock: Fine. Bring back as is.
I just don't see the point of neural shock. Compared to so many other powers it just comes up short.