Aller au contenu

Photo

Bonus Powers in ME3 and Improvements. Check it Bioware!


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
TexasToast712

TexasToast712
  • Members
  • 4 384 messages
AP Ammo: Fine. Bring back as is
Warp Ammo: Fine. Bring back as is
Shredder Ammo: Fine. Bring back as is
Slam: Damage increase
Energy Drain: Fine. Bring back as is.
Flash Bang: Probably not returning.
Inferno Grenade: Probably not returning
Barrier: Take away the timer. Make it go away when destroyed like Tech armor. Fix the disappearing bugs. (disappears after using Vanguard Charge/Infiltrator Cloak)
Geth Shield Boost: Same as Barrier
Fortification: Same as Barrier/GSB
Dominate: Fine. Bring back as is.
Neural Shock: Fine. Bring back as is.
Reave: Fine. Bring back as is.

You are all welcome to suggest further improvements or even new powers. If I forgot any let me know.

Modifié par TexasToast712, 12 juin 2011 - 08:17 .


#2
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
Couldn't agree more about taking away the timer on all the shield powers. I much prefer the way Tech Armor worked (and TA already had more than enough other characteristics that kept it superior to those skills).

#3
Fordtransit

Fordtransit
  • Members
  • 125 messages
Id like to see Disrutor ammo or eqvivalent for my all mighty powerless Adept, when faced with blue suns or batarians.
I don even want to remember my first Garrus reqruitment, import ME1 adept, insanaty and without Zaeed DLC, and without Arc Projector. It was painful.
You should not be punished for importing from previus game.
Give adepts a chanse!

#4
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 793 messages

TexasToast712 wrote...
Shredder Ammo: Fine. Bring back as is


What? Shredder ammo was one of the worst powers in the game. Completely useless and made reduntant by AP ammo.

#5
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Lizardviking wrote...

TexasToast712 wrote...
Shredder Ammo: Fine. Bring back as is


What? Shredder ammo was one of the worst powers in the game. Completely useless and made reduntant by AP ammo.

Then scrap it. I used Warp Ammo anyway. I just thought there might be some people who actually use it.

#6
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages
I always liked the cool Geth one-way shield they used in ME1 and what the collectors use in ME2.

Although, I'd imagine Bioware have already thought of including it as a power and for whatever reason, decided against it.

Also agree with removing the timers from the shield boosting powers.

#7
Dannyboy9876

Dannyboy9876
  • Members
  • 331 messages
I'd say that the Flashbang will be back, it was very popular.

#8
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Dannyboy9876 wrote...

I'd say that the Flashbang will be back, it was very popular.

Since they brought back grenades it will most likely be one of its evolutions.

#9
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

Lizardviking wrote...

TexasToast712 wrote...
Shredder Ammo: Fine. Bring back as is


What? Shredder ammo was one of the worst powers in the game. Completely useless and made reduntant by AP ammo.


On Veteran or below (which is what the game is designed for) Shredder is powerful.

#10
Malanek

Malanek
  • Members
  • 7 838 messages

TexasToast712 wrote...
AP Ammo: Fine. Bring back as is
Warp Ammo: Fine. Bring back as is
Shredder Ammo: Fine. Bring back as is


These tend to be quite a bit weaker than the "normal" ammo powers. I'm not sure that was the intention but I am fine with that because they can be taken by non-combat classes who should not have the best ammo powers. 

TexasToast712 wrote...
Slam: Damage increase

Yep, agree.

TexasToast712 wrote...
Energy Drain: Fine. Bring back as is.
Reave: Fine. Bring back as is.

I actually think these are somewhat overpowered as bonus powers and shouldn't be selectable.

TexasToast712 wrote...
Flash Bang: Probably not returning.
Inferno Grenade: Probably not returning


A grenade power has been moved into the soldier class. Not sure how it works exactly.

TexasToast712 wrote...
Barrier: Take away the timer. Make it go away when destroyed like Tech armor. Fix the disappearing bugs. (disappears after using Vanguard Charge/Infiltrator Cloak)
Geth Shield Boost: Same as Barrier
Fortification: Same as Barrier/GSB

I wasn't actually aware that they were bugged. Is this just graphical? I think they would be significantly overpowered if they functioned like you suggest. Every class would want one. Barrier is fine as it is. The others probably need a boost just so they are not overshadowed by Barrier.

TexasToast712 wrote...
Dominate: Fine. Bring as is.

Yep, agree.

TexasToast712 wrote...
Neural Shock: Fine. Bring back as is.

I just don't see the point of neural shock. Compared to so many other powers it just comes up short.

#11
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Malanek999 wrote...

TexasToast712 wrote...
AP Ammo: Fine. Bring back as is
Warp Ammo: Fine. Bring back as is
Shredder Ammo: Fine. Bring back as is


These tend to be quite a bit weaker than the "normal" ammo powers. I'm not sure that was the intention but I am fine with that because they can be taken by non-combat classes who should not have the best ammo powers. 

TexasToast712 wrote...
Slam: Damage increase

Yep, agree.

TexasToast712 wrote...
Energy Drain: Fine. Bring back as is.
Reave: Fine. Bring back as is.

I actually think these are somewhat overpowered as bonus powers and shouldn't be selectable.

TexasToast712 wrote...
Flash Bang: Probably not returning.
Inferno Grenade: Probably not returning


A grenade power has been moved into the soldier class. Not sure how it works exactly.

TexasToast712 wrote...
Barrier: Take away the timer. Make it go away when destroyed like Tech armor. Fix the disappearing bugs. (disappears after using Vanguard Charge/Infiltrator Cloak)
Geth Shield Boost: Same as Barrier
Fortification: Same as Barrier/GSB

I wasn't actually aware that they were bugged. Is this just graphical? I think they would be significantly overpowered if they functioned like you suggest. Every class would want one. Barrier is fine as it is. The others probably need a boost just so they are not overshadowed by Barrier.

TexasToast712 wrote...
Dominate: Fine. Bring as is.

Yep, agree.

TexasToast712 wrote...
Neural Shock: Fine. Bring back as is.

I just don't see the point of neural shock. Compared to so many other powers it just comes up short.

The shield boost powers glitch is just graphical but it makes it disappear to where you wont actually know when it's timer is up.

#12
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages
Personally, I'd rather grenades by something unique to the soldier class and not be separate bonus powers like ME2.

#13
nitrog100

nitrog100
  • Members
  • 330 messages
I'm glad that biotic powers are going to be more powerful. I play either a straight Soldier or Biotic. The fact that you can pull shields away with Pull.

#14
Thrombin

Thrombin
  • Members
  • 568 messages
Based on what it is, I don't think it makes sense that Barrier would not be on a timer. It's supposed to be a force field maintained by biotic force of will. Since you're actively trying to maintain it, it doesn't seem right that it would last indefinitely.

#15
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Yeah, it is my understanding that sentinel tech armor is a better skill (because it is the Sentinel's primary skill) than barrier/GSB/fortification. I think it should remain that way if it remains to be the Sentinel's primary skill.

#16
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Thrombin wrote...

Based on what it is, I don't think it makes sense that Barrier would not be on a timer. It's supposed to be a force field maintained by biotic force of will. Since you're actively trying to maintain it, it doesn't seem right that it would last indefinitely.

Yet instead of shields when playing as a Vanguard or Adept in ME2 its called Barrier and is purple instead of blue.

#17
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

scyphozoa wrote...

Yeah, it is my understanding that sentinel tech armor is a better skill (because it is the Sentinel's primary skill) than barrier/GSB/fortification. I think it should remain that way if it remains to be the Sentinel's primary skill.

It still would be even if the timer were removed on the others. It has the burst function when destroyed.

#18
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests

TexasToast712 wrote...
It still would be even if the timer were removed on the others. It has the burst function when destroyed.


I disagree, the bonus skills shouldn't be even close as powerful to a classes primary skill. Should there be a bonus power that gives Shep a slightly shorter window of invisibility like Infiltrator or a slighter weaker combat drone like Engineer or a slightly shorter biotic charge like Vanguard. No, primary class skills take priority, if anything, I would prefer barrier be restricted to adept and GSB/Foritification not exist in ME3.

#19
Thrombin

Thrombin
  • Members
  • 568 messages

TexasToast712 wrote...

Thrombin wrote...

Based on what it is, I don't think it makes sense that Barrier would not be on a timer. It's supposed to be a force field maintained by biotic force of will. Since you're actively trying to maintain it, it doesn't seem right that it would last indefinitely.

Yet instead of shields when playing as a Vanguard or Adept in ME2 its called Barrier and is purple instead of blue.



I assumed we were discussing the Activated Power rather than the effect that's already permanent. 

Ok, I'll concede that a certain level of defense could conceivably last indefinitely as it might not take much to keep going but it makes sense that a significantly strong shield boost, like the Barrier Power, would take effort to maintain.

In any case, if you make all the shield powers work the same what's the point of having different ones?

Regards

Julian

#20
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

scyphozoa wrote...

TexasToast712 wrote...
It still would be even if the timer were removed on the others. It has the burst function when destroyed.


I disagree, the bonus skills shouldn't be even close as powerful to a classes primary skill. Should there be a bonus power that gives Shep a slightly shorter window of invisibility like Infiltrator or a slighter weaker combat drone like Engineer or a slightly shorter biotic charge like Vanguard. No, primary class skills take priority, if anything, I would prefer barrier be restricted to adept and GSB/Foritification not exist in ME3.

No, just, no.

#21
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Thrombin wrote...

TexasToast712 wrote...

Thrombin wrote...

Based on what it is, I don't think it makes sense that Barrier would not be on a timer. It's supposed to be a force field maintained by biotic force of will. Since you're actively trying to maintain it, it doesn't seem right that it would last indefinitely.

Yet instead of shields when playing as a Vanguard or Adept in ME2 its called Barrier and is purple instead of blue.



I assumed we were discussing the Activated Power rather than the effect that's already permanent. 

Ok, I'll concede that a certain level of defense could conceivably last indefinitely as it might not take much to keep going but it makes sense that a significantly strong shield boost, like the Barrier Power, would take effort to maintain.

In any case, if you make all the shield powers work the same what's the point of having different ones?

Regards

Julian



They already all do work the same. They all work on timers minus Tech Armor.

#22
Malanek

Malanek
  • Members
  • 7 838 messages

TexasToast712 wrote...
They already all do work the same. They all work on timers minus Tech Armor.

They are similar, but not the same. Barrier for instance can be used while you are staggered which makes it significantly more powerful. For instance if you are hit by a rocket with another rocket about to hit you and cannot move, you can activate barrier and end up surviving. Same for flashbangs, incineration blasts, drones, harbinger, warp etc, barrier will keep enemies from gunning you down while staggered. Barrier is really good. Geth shield boost can give a damage bonus. I forget what fortification can do, seems quite a bit weaker.

Edit: One idea they could implement would be to speed cooldowns while out of combat. This would remove the tediousness of waiting for the cooldown to reset.

Modifié par Malanek999, 12 juin 2011 - 09:47 .