I hope Shepard's class gets taken into account in some cutscenes
#1
Posté 12 juin 2011 - 08:08
#2
Posté 12 juin 2011 - 08:11
Modifié par TexasToast712, 12 juin 2011 - 08:11 .
#3
Posté 12 juin 2011 - 08:11
#4
Posté 12 juin 2011 - 08:12
#5
Posté 12 juin 2011 - 08:14
#6
Posté 12 juin 2011 - 08:15
#7
Posté 12 juin 2011 - 08:16
Modifié par Spectre_907, 12 juin 2011 - 08:33 .
#8
Posté 12 juin 2011 - 08:17
#9
Posté 12 juin 2011 - 08:17
TexasToast712 wrote...
ME2 had alot of scenes where Shep would be holding a weapon that that particular Shepard wasnt trained in. I want it fixed. I could name all the scenes where this happens if you like. I also wondered why biotic Shepards couldn't do the biotic field on the suicide mission.
Shep is too busy commanding the troops.
#10
Posté 12 juin 2011 - 08:18
#11
Posté 12 juin 2011 - 08:25
shumworld wrote...
TexasToast712 wrote...
ME2 had alot of scenes where Shep would be holding a weapon that that particular Shepard wasnt trained in. I want it fixed. I could name all the scenes where this happens if you like. I also wondered why biotic Shepards couldn't do the biotic field on the suicide mission.
Shep is too busy commanding the troops.
Just throw in a quick line where Shepard says something like "I can't hold the field because I'm coordinating the fire teams so we need someone else to do it." It makes the scenes unique to the player as the Shepard they create. Not just have scenes be generic.
#12
Posté 12 juin 2011 - 08:31
Any time that Shepard raises his weapon in dialogue: I wish biotic Shep would be able to charge up his biotics.
During the SM, I would've liked to see biotic Shep using throws and lifts on the Collectors instead of shooting with his assault rifle that he has no idea how to use.
#13
Posté 12 juin 2011 - 08:34
#14
Posté 12 juin 2011 - 08:36
Spacelion wrote...
I liked DAII's approach with your class being recognized outside of gameplay. I felt some scenes in ME2 totally had the chance of letting biotic Shepard do his thang. I hope ME3 has some bits of class acknowledgement in cutscenes, just that little variation in either shooting, warping or hacking a geth, for example. Just a thought.
The only class that seems to matter is the canon class: Soldier.
#15
Posté 12 juin 2011 - 08:42
Darkhour wrote...
The only class that seems to matter is the canon class: Soldier.
The scenes and dialogue in ME2 were too generic for any class. Even soldiers used weapons they were not trained in in cutscenes, like the shuriken.
#16
Posté 12 juin 2011 - 08:43
#17
Posté 15 juin 2011 - 10:04
I honestly can't see anything that complex being implemented for at least the next 2 console cycles. And I have been thinking of how it would play, with my own ideas for a while.
#18
Posté 15 juin 2011 - 10:35





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