Something ME and ME2 do better than most BioWare games.
#1
Posté 12 juin 2011 - 09:25
In both ME and ME2, we're free to take the Normandy and fly it pretty much wherever we want. If there's a star system that isn't hidden for plot reasons, we can visit it. And once there, we can experience whatever content those planets have, even without the game having any reason to expect we would want to.
This is a good thing. Before Mass Effect, BioWare hadn't really offered this feature in any games since Baldur's Gate. BG had a lot of open travel, where you could wander off wherever you wanted. And while subsequent games have offered aspects of this (NWN offered open travel over smaller areas, chapter-by-chapter - KotOR offered open travel, except every planet you could visit was explicitly plot-relevant), but most of their games have restricted travel to those areas where there's an active quest, and opening of new areas first requires the activation of a new quest. DAO was like that. BG2 was like that.
And I don't like it. I want to be able to go experience the game content as I choose, not as the game chooses.
Hopefully ME3 will continue along this path and allow us to travel freely as we choose, without the game needing to know why before it lets us go.
#2
Posté 12 juin 2011 - 09:41
#3
Posté 12 juin 2011 - 09:47
#4
Posté 12 juin 2011 - 09:47
#5
Posté 12 juin 2011 - 09:48
#6
Posté 12 juin 2011 - 09:51
There are more and more modern games that combine an open world and focus on the script. LA Noire comes to mind. Mostly because I am still playing it.Schneidend wrote...
There are pros and cons to either approach, really. Some people like a game to be focused, so that you have an explicit reason to be going to a place in the middle of a crisis. It worked really well in Baldur's Gate because if you never encounter Xzar/Montaron or Khalid/Jaheira there's no explicit reason to go to Nashkel and start the "main" quest, and are thus free to roam and get murdered by basilisks.
The player doesn't start shooting everything out of boredom, but they can explore the city and discover assignments, my only problem is the lack of more incentive to explore the city.
The MEs do that as well, but the "open world" experience is much more limited.
#7
Posté 12 juin 2011 - 09:52
#8
Posté 12 juin 2011 - 09:56
But games that get more open than that, tend to suck. There is a direct relation between the amount of open-ness and suckitude in most sandbox games.
#9
Posté 12 juin 2011 - 09:59
OP, I disagree, and I don't want it in ME3. Failing that I want it to be truly optional and instigated by the player. With the reapers invading, I don't want Admiral Hackett phoning me every 5 minutes and asking me to clear out Copy-Pasted Warehouse #47. I don't want Cerberus emailing me fetch quests. I don't want people random people on sidewalks shouting "Shepard! Is that you? Wow. Listen, I know the reapers are invading but there's this really important package in the next room..."
Modifié par onelifecrisis, 12 juin 2011 - 10:00 .
#10
Guest_Guest12345_*
Posté 12 juin 2011 - 10:02
Guest_Guest12345_*
#11
Posté 12 juin 2011 - 10:28
Spaghetti_Ninja wrote...
ME2 does indeed have a pretty open world... well, galaxy, where you can go explore and come across different assignments. Also, I really like how you can do recruitment or loyalty quests in whichever order you choose... even if they are cut in half with Horizon. I would have preferred to get Tali in the very beginning.
Yeah, I would have much preferred if I could have gotten Tali and Legion earlier on. I hope they don't make that kind of split again.
#12
Posté 12 juin 2011 - 10:55
Did you even read the OP? He wants the player to decide where to go and when, not for the game to artificially force the player. Reading comprehension. It's amazing the nerve of some people to complain about a thread being repeated without any understanding what it's saying.onelifecrisis wrote...
We had this thread like 5 minutes ago.
OP, I disagree, and I don't want it in ME3. Failing that I want it to be truly optional and instigated by the player. With the reapers invading, I don't want Admiral Hackett phoning me every 5 minutes and asking me to clear out Copy-Pasted Warehouse #47. I don't want Cerberus emailing me fetch quests. I don't want people random people on sidewalks shouting "Shepard! Is that you? Wow. Listen, I know the reapers are invading but there's this really important package in the next room..."
#13
Posté 13 juin 2011 - 02:39
No, not just sidequests. Some games have lots of sidequests, and yet don't allow you to travel at all without the game knowing why you might want to.nitrog100 wrote...
So sidequests?
Baldur's Gate II did that - there were tons of sidequests in that game, but you had to get the quest before you were allowed to travel to the quest location. You were never allowed to just pick up and wander off to see what you find.
But ME does let you do that. The uncharted worlds are a great example of how the game allowed you to choose Shepard's destination from among nearly the full content of the game, even if the game didn't think you had any reason to want to go there.
ME2 did that, too. There was less to do at those planets in ME2, because instead of landing with the Mako and looking around, all we had was the planet scanning, but at least we still got to go flying off wherever we saw fit.
#14
Posté 13 juin 2011 - 02:51
Mass Effect is an example of an expansive world. As you're flying your little Normandy avatar around, there's countless planets and a massive galaxy ahead of you. But how much of it and to what degree you're able to access those is heavily constrained (more so in ME2).
An "open" world is one in which you can explore intricate pieces of any and all environments you are given access to. It provides a certain depth and element to the world around you that makes you feel like you could really go and do anything, at any time, provided you have the time.





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