Some save transfer questions
#1
Posté 12 juin 2011 - 10:31
On my first Dragon Age II playthrough I imported my save from Witch Hunt. Is this correct? The plot flags that popped up seemed to be accurate, but as far as I know many of them showed up incorrectly ingame. I heard somewhere that if you import from Awakening, the decisions from Origins are chosen by the preset you would have picked. Originally I thought that the DLC saves acted as a 'chain', linking the decisions from Origins to Awakening to Golems and Witch Hunt. I'm just not sure what to think anymore. Are the issues with imported saves just problems with the game responding to the plot flags, or are they imported wrong? So if I import my Dragon Age II save into Dragon Age III somewhere down the line, will the incorrectly loaded plot flags carry over, or will it go back to the original decisions I made in Origins?
I have another question regarding the save transfer in Dragon Age: Origins and Awakening. Is there a plot flag for the decision to free the Circle during the Mage epilogue of Origins? I'm tempted to go back to the autosave after the ending and collect all my stuff, but then the decision to free the Circle won't be recorded. As far as I know, it doesn't have any effect on Awakening or Dragon Age II, but I want to be sure I won't lose it.
#2
Posté 12 juin 2011 - 10:45
All the decisions are saved when properly imported (except for the bad flags with Origins), so even though I imported my Witch Hunt save, DA2 had acknowledged that my Surana Warden was the Hero of Ferelden, what decisions he made on specific quests, and his royal boon of asking for his people in the Circle of Ferelden to be given their independence.
Regarding your inquiry about the Magi boon: as long as you had Queen Anora grant the royal boon (whether she was married to King Alistair or not), the Magi boon will be properly recognized (which you can easily tell because First Enchanter Irving will comment on it to you and the Epilogue slide will exclude the independent Circle of Orzammar if your Warden aided Dagna and not Brother Burkel). King Alistair's boons have bad flags associated with them, so the Magi boon isn't the only royal boon not to be properly recognized, and it doesn't seem the developers have any intention of fixing the problem.
Modifié par LobselVith8, 12 juin 2011 - 10:49 .
#3
Posté 12 juin 2011 - 10:48
That would have been a problem, except that my game somehow considered Nathaniel to be dead.LobselVith8 wrote...
The import flags for DAA are bad in regards to whether Vigil's Keep was upgraded, and whether the Architect is viewed as dead or alive (Nathaniel will always refer to him being alive). The developers have given a very, very, very vague comment three months after acknowledging the problem by saying they will deal with it "in the future." Whether this means a new patch, in DLC, or with DA3, is not known.
#4
Posté 12 juin 2011 - 10:53
1upD wrote...
That would have been a problem, except that my game somehow considered Nathaniel to be dead.I've read that the actual explanation is that he 'left' the Grey Wardens if his approval wasn't high enough, but I never saw that in the epilogue.
If you didn't have a high approval with Nathaniel, he doesn't remain a Grey Warden; he leaves the order in the Epilogue slide for Awakening; if you have a high approval with him, he remains and ends up getting a portion of Amaranthine because he saves the life of Teyrn Fergus Cousland (which, I assume, is why he decided to accept money from the First Warden for his actions in Kirkwall - for his nephew). As long as you took Nathaniel with you to the Dragonbone Wastes and he has a high approval, he remains with the order and he'll be included in DA2. I've heard other people have had some issues with this, but I've never encountered a problem. If DA2 reads Nathaniel as dead, you get "Fool's Gold" in Act II instead of "Finding Nathaniel" in Act III.
#5
Posté 12 juin 2011 - 10:56
I had high approval, and the epilogue told me that he became Warden Commander and got Amaranthine back. I got "Fool's Gold" in DA2 and never heard a mention of him afterwards. Oh well, I'll see him on my next playthrough. I'm more concerned about my other questions, particularly about the mage decision.LobselVith8 wrote...
1upD wrote...
That would have been a problem, except that my game somehow considered Nathaniel to be dead.I've read that the actual explanation is that he 'left' the Grey Wardens if his approval wasn't high enough, but I never saw that in the epilogue.
If you didn't have a high approval with Nathaniel, he doesn't remain a Grey Warden; he leaves the order in the Epilogue slide for Awakening; if you have a high approval with him, he remains and ends up getting a portion of Amaranthine because he saves the life of Teyrn Fergus Cousland (which, I assume, is why he decided to accept money from the First Warden for his actions in Kirkwall - for his nephew). As long as you took Nathaniel with you to the Dragonbone Wastes and he has a high approval, he remains with the order and he'll be included in DA2. I've heard other people have had some issues with this, but I've never encountered a problem. If DA2 reads Nathaniel as dead, you get "Fool's Gold" in Act II instead of "Finding Nathaniel" in Act III.
#6
Posté 12 juin 2011 - 11:23
1upD wrote...
I had high approval, and the epilogue told me that he became Warden Commander and got Amaranthine back. I got "Fool's Gold" in DA2 and never heard a mention of him afterwards. Oh well, I'll see him on my next playthrough. I'm more concerned about my other questions, particularly about the mage decision.
I revised my original post to address it, but as long as you had Queen Anora provide the Hero of Ferelden with the Magi boon, it will be recognized, whether she's married to Alistair or not (and it requires Loghain to be spared and Alistair's personality to be hardened if she is married to him); if King Alistair provides the boon, the flag is bad in Origins and it's not properly recognized, so it likely won't be properly imported into DA2 when Origins doesn't even recognize that it happened. King Alistair's boons are known to have bad flags, and if you have a PC, there are mods to fix the flags.
Simply put, as long as Queen Anora provided it, then the Magi boon will be properly transferred.
#7
Posté 12 juin 2011 - 11:59
#8
Posté 13 juin 2011 - 02:00
Ok, that's good to know. I did put Anora on the throne. So the Magi boon will only be available if I import the save AFTER I get it from her into Awakening? I really wanted to go back for some armor and coin. I suppose it's not a big deal.LobselVith8 wrote...
1upD wrote...
I had high approval, and the epilogue told me that he became Warden Commander and got Amaranthine back. I got "Fool's Gold" in DA2 and never heard a mention of him afterwards. Oh well, I'll see him on my next playthrough. I'm more concerned about my other questions, particularly about the mage decision.
I revised my original post to address it, but as long as you had Queen Anora provide the Hero of Ferelden with the Magi boon, it will be recognized, whether she's married to Alistair or not (and it requires Loghain to be spared and Alistair's personality to be hardened if she is married to him); if King Alistair provides the boon, the flag is bad in Origins and it's not properly recognized, so it likely won't be properly imported into DA2 when Origins doesn't even recognize that it happened. King Alistair's boons are known to have bad flags, and if you have a PC, there are mods to fix the flags.
Simply put, as long as Queen Anora provided it, then the Magi boon will be properly transferred.
Oh wait, is the post-game autosave saved before or after Anora gives you the boon?
#9
Posté 13 juin 2011 - 02:06
1upD wrote...
Ok, that's good to know. I did put Anora on the throne. So the Magi boon will only be available if I import the save AFTER I get it from her into Awakening? I really wanted to go back for some armor and coin. I suppose it's not a big deal.LobselVith8 wrote...
1upD wrote...
I had high approval, and the epilogue told me that he became Warden Commander and got Amaranthine back. I got "Fool's Gold" in DA2 and never heard a mention of him afterwards. Oh well, I'll see him on my next playthrough. I'm more concerned about my other questions, particularly about the mage decision.
I revised my original post to address it, but as long as you had Queen Anora provide the Hero of Ferelden with the Magi boon, it will be recognized, whether she's married to Alistair or not (and it requires Loghain to be spared and Alistair's personality to be hardened if she is married to him); if King Alistair provides the boon, the flag is bad in Origins and it's not properly recognized, so it likely won't be properly imported into DA2 when Origins doesn't even recognize that it happened. King Alistair's boons are known to have bad flags, and if you have a PC, there are mods to fix the flags.
Simply put, as long as Queen Anora provided it, then the Magi boon will be properly transferred.
Oh wait, is the post-game autosave saved before or after Anora gives you the boon?
The flag is activated after you request the boon from Queen Anora. I usually save at the royal ceremony simply to avoid the Morrigan issue where the romance resets (and although I had the Golden Mirror, I already completed all their was to do so there was little point in it), but I haven't read people mentioning any problem having their King-Cousland or Queen-Cousland runs from importing after the post-game.
#10
Posté 13 juin 2011 - 02:13
There's an issue with Morrigan too? Wow. I'm pretty sure the autosave is AFTER Anora speaks, but I'm just going to import from the ceremony anyway. A few pieces of armor and weapons and some coin are not worth losing my entire continuity.LobselVith8 wrote...
1upD wrote...
Ok, that's good to know. I did put Anora on the throne. So the Magi boon will only be available if I import the save AFTER I get it from her into Awakening? I really wanted to go back for some armor and coin. I suppose it's not a big deal.LobselVith8 wrote...
1upD wrote...
I had high approval, and the epilogue told me that he became Warden Commander and got Amaranthine back. I got "Fool's Gold" in DA2 and never heard a mention of him afterwards. Oh well, I'll see him on my next playthrough. I'm more concerned about my other questions, particularly about the mage decision.
I revised my original post to address it, but as long as you had Queen Anora provide the Hero of Ferelden with the Magi boon, it will be recognized, whether she's married to Alistair or not (and it requires Loghain to be spared and Alistair's personality to be hardened if she is married to him); if King Alistair provides the boon, the flag is bad in Origins and it's not properly recognized, so it likely won't be properly imported into DA2 when Origins doesn't even recognize that it happened. King Alistair's boons are known to have bad flags, and if you have a PC, there are mods to fix the flags.
Simply put, as long as Queen Anora provided it, then the Magi boon will be properly transferred.
Oh wait, is the post-game autosave saved before or after Anora gives you the boon?
The flag is activated after you request the boon from Queen Anora. I usually save at the royal ceremony simply to avoid the Morrigan issue where the romance resets (and although I had the Golden Mirror, I already completed all their was to do so there was little point in it), but I haven't read people mentioning any problem having their King-Cousland or Queen-Cousland runs from importing after the post-game.
#11
Guest_Hanz54321_*
Posté 13 juin 2011 - 03:09
Guest_Hanz54321_*
#12
Posté 13 juin 2011 - 03:23
1upD wrote...
There's an issue with Morrigan too? Wow. I'm pretty sure the autosave is AFTER Anora speaks, but I'm just going to import from the ceremony anyway. A few pieces of armor and weapons and some coin are not worth losing my entire continuity.
There are a few bugs with Origins - there's supposed to be a slide showing that the werewolves who become human gave themselves the surname "Wolf" after the Lady of the Forest in honor of her, the Elven bann Epilogue slides are notoriously bugged with bad flags where Shianni is supposed to end up dead or there are protetst with The Warden as Bann even though it's the best of all the elven Bann outcomes, the ending with Lanaya getting land that shows up for everyone who had the Dalish as allies is technically the fact that the flag for the Dalish Warden slide showing for everyone, even though the actual flag for the Dalish boon isn't activated unless The Warden is a Dalish Warden who did the US or asked for land.
Suffice it to say, Origins has more than a few bugs. If you give Morrigan the Golden Mirror from Orzammar as a gift, it restores the romance in the post-end save game.
#13
Posté 13 juin 2011 - 02:36
Wait... So Morrigan's romance doesn't transfer unless I give her the Golden Mirror? Or does it only count if I import a save from the coronation and not the post-end save?LobselVith8 wrote...
1upD wrote...
There's an issue with Morrigan too? Wow. I'm pretty sure the autosave is AFTER Anora speaks, but I'm just going to import from the ceremony anyway. A few pieces of armor and weapons and some coin are not worth losing my entire continuity.
There are a few bugs with Origins - there's supposed to be a slide showing that the werewolves who become human gave themselves the surname "Wolf" after the Lady of the Forest in honor of her, the Elven bann Epilogue slides are notoriously bugged with bad flags where Shianni is supposed to end up dead or there are protetst with The Warden as Bann even though it's the best of all the elven Bann outcomes, the ending with Lanaya getting land that shows up for everyone who had the Dalish as allies is technically the fact that the flag for the Dalish Warden slide showing for everyone, even though the actual flag for the Dalish boon isn't activated unless The Warden is a Dalish Warden who did the US or asked for land.
Suffice it to say, Origins has more than a few bugs. If you give Morrigan the Golden Mirror from Orzammar as a gift, it restores the romance in the post-end save game.
I don't remember even seeing a 'Golden Mirror' anywhere. I might have given it to her, but I don't think I did.
#14
Posté 13 juin 2011 - 06:47
#15
Posté 13 juin 2011 - 06:49
1upD wrote...
LobselVith8 wrote...
Suffice it to say, Origins has more than a few bugs. If you give Morrigan the Golden Mirror from Orzammar as a gift, it restores the romance in the post-end save game.
Wait... So Morrigan's romance doesn't transfer unless I give her the Golden Mirror? Or does it only count if I import a save from the coronation and not the post-end save?
I don't remember even seeing a 'Golden Mirror' anywhere. I might have given it to her, but I don't think I did.
The romance resets only The Warden is back at camp after defeating the Archdemonl; at the royal ceremony, the romance is still intact. The Golden Mirror is found by the dwarven merchant near the entrance to the Deep Roads (the one who was exposed to too much lyrium).
1upD wrote...
I started my second Awakening playthrough, but I'm worried that the Dark RItual won't be saved. I imported from the autosave because that's what the wiki told me to do. Everything seems to be fine, except my staff has been replaced by a different one. (Is that normal in Awakening?) I noticed that after the epilogue my staff was unequipped. Does it have something to do with picking up the greatsword to kill the Archdemon?
Your mage protagonist will get a new staff and hat when importing to Awakening, and the items will be equipped because importing from the royal ceremony has The Warden equipped with no weapon (and the hat will now be equipped if you had no hat originally).
Modifié par LobselVith8, 13 juin 2011 - 06:54 .
#16
Posté 13 juin 2011 - 06:59
Ok, thanks. Just to recap; from where I imported (the autosave) the only thing lost are the items I picked up afterwards. The decision to free the Mages Circle and Morrigan's Dark Ritual are still saved. Talking to companions at the Ceremony doesn't actually change anything, right?LobselVith8 wrote...
1upD wrote...
LobselVith8 wrote...
Suffice it to say, Origins has more than a few bugs. If you give Morrigan the Golden Mirror from Orzammar as a gift, it restores the romance in the post-end save game.
Wait... So Morrigan's romance doesn't transfer unless I give her the Golden Mirror? Or does it only count if I import a save from the coronation and not the post-end save?
I don't remember even seeing a 'Golden Mirror' anywhere. I might have given it to her, but I don't think I did.
The romance resets only The Warden is back at camp after defeating the Archdemonl; at the royal ceremony, the romance is still intact. The Golden Mirror is found by the dwarven merchant near the entrance to the Deep Roads (the one who was exposed to too much lyrium).1upD wrote...
I started my second Awakening playthrough, but I'm worried that the Dark RItual won't be saved. I imported from the autosave because that's what the wiki told me to do. Everything seems to be fine, except my staff has been replaced by a different one. (Is that normal in Awakening?) I noticed that after the epilogue my staff was unequipped. Does it have something to do with picking up the greatsword to kill the Archdemon?
Your mage protagonist will get a new staff and hat when importing to Awakening, and the items will be equipped because importing from the royal ceremony has The Warden equipped with no weapon (and the hat will now be equipped if you had no hat originally).
I really wish the import tags in Dragon Age worked better. Keeping a consistant storyline is a chore. I don't understand why there are all these problems in Dragon Age, while in Mass Effect 2 you just click 'Import'. The worst case scenario is that you have to move some files around. (My friend couldn't figure it out at all:lol:) I guess what I'm trying to say is that Dragon Age: Origins is a great story and it deserves better.
Modifié par 1upD, 13 juin 2011 - 06:59 .
#17
Posté 13 juin 2011 - 07:07
Modifié par Torax, 13 juin 2011 - 07:07 .
#18
Posté 13 juin 2011 - 07:10
You're right. I never thought of it that way. I still don't quite understand why plot tags were a disaster in Origins and worked fine in Mass Effect; there was a lot more variation in Origins, but it is still boiled down to a whole bunch of on/off switches, right? While I can see something like the outcome of the Landsmeet confusing the game, why would that happen with the Dark Ritual? Either you do it or you don't. There's not a whole lot of outcomes to that decision.Torax wrote...
Think of it more like they gave too many choices for the player and some players expect it to reflect every individual decision. Mass Effect only had a handful and it was more like yes/no options. Meanwhile many in origins were more like yes, no, sugary & sugary happy fun time. Now couple that with having multiple races with extra end results. ME didn't have that. So the end results for ME is like 1/5th the overall variations you could have in origins if not even smaller.
#19
Posté 13 juin 2011 - 07:27
Torax wrote...
Think of it more like they gave too many choices for the player and some players expect it to reflect every individual decision. Mass Effect only had a handful and it was more like yes/no options. Meanwhile many in origins were more like yes, no, sugary & sugary happy fun time. Now couple that with having multiple races with extra end results. ME didn't have that. So the end results for ME is like 1/5th the overall variations you could have in origins if not even smaller.
I don't see how the choices from ME would be significantly easier to implement than from DAO. For game purposes it mostly comes down to true / false, not nested condiitions. Eg:
Speaking to Leliana: if WardenApprovalHigh = true then <mention>
Speaking to Leliana: if WardenApprovalLow = true then <mention>
Speaking to Dalish guard: if DalishBoon = true then <mention>
Speaking to Varric: if DwarfBoon = true then <mention>
There are more plog flags for DAO, but that doesn't make checking for a particular flag any more complex. I'm not an expert, but I do have some programming experience and based on that I don't see the added difficulty.
#20
Posté 14 juin 2011 - 03:58
In both endings, Nathaniel was alive, and approval high. But he was a no-show in my DA;2 Import playthrough (all other "choices" seemed to recorded correctly).
Also, in the "Import" menu, it shows one of my DA:O heroes at the end of DA:O, not the end of DA:A. Has anyone else experienced this?
#21
Posté 14 juin 2011 - 05:30
If you have an Ultimate Sacrifice DA:O save with a warden who had a relationship with Morrigan, is it also reset like the Dark Ritual save?
Modifié par arcelonious, 14 juin 2011 - 05:31 .
#22
Posté 14 juin 2011 - 03:39
The same thing happened to me. I think you have to take him with you to the ending, otherwise it assumes he was killed with the Keep. (Even if it survives)The Other One wrote...
I made two DA:O playthroughs specifically for importing into DA:2. Just did DA:O, Warden's Keep, Shale, and Awakenings, none of the others.
In both endings, Nathaniel was alive, and approval high. But he was a no-show in my DA;2 Import playthrough (all other "choices" seemed to recorded correctly).
There should be two characters, I think.Also, in the "Import" menu, it shows one of my DA:O heroes at the end of DA:O, not the end of DA:A. Has anyone else experienced this?
#23
Posté 14 juin 2011 - 04:12
1upD wrote...
The Other One wrote...
I made two DA:O playthroughs specifically for importing into DA:2. Just did DA:O, Warden's Keep, Shale, and Awakenings, none of the others.
In both endings, Nathaniel was alive, and approval high. But he was a no-show in my DA;2 Import playthrough (all other "choices" seemed to recorded correctly).
The same thing happened to me. I think you have to take him with you to the ending, otherwise it assumes he was killed with the Keep. (Even if it survives)
The developers have mentioned the flag for DAA is bad and will always read Vigil's Keep being destroyed, so if Nathaniel wasn't brought with The Warden, he's read to be dead if he remained at the Keep. The same is true for Anders, who is viewed to have "died" when you meet Stroud and Nathaniel and kept Anders at Vigil's Keep.





Retour en haut






