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Why are some people worried about ME3?


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#51
ladyvader

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IsaacShep wrote...

DA2 broke 2 years cycle rule for sequels, the game came out only a year a few months after the first one so it was a guaranteed disaster. ME3 ain't doing that so I'm not really worried.

Who said there has to be a two year between games?  Assassin's Creed in on their fourth game in five years. 

I am not worried at all about ME3 to be quite honest.  I am probably one of the few that thought DA2 was an imporvement over DA:O.  Which I feel like I had to grind too much to get some of the achievments.  I was actually boreed with it by the time I got through my second playthrough.  Were I have played DA2 more times than DA:O and I still enjoy it.  I'm just waiting for a story line DLC to come out before I pick  it back up.  Right now I am still playing ME2 for about the 20th time.  :devil:

#52
onelifecrisis

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Lumikki wrote...

Sarevok Synder wrote...

If they go full shooter, it's game over.

Can someone explain to me what this FULL SHOOTER is when everyone here allready knows that ME3 has more RPG elements than ME2 had?


Yeah, I agree with that. The handful of screens we've already seen had more RPG elements than all of ME2, so at this point the argument that it'll be too much of a shooter is moot. If it's too much of a shooter for you, you should have left the series after ME2.

#53
Massadonious1

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Sarevok Synder wrote...
If they go full shooter, it's game over. They will be trounced. Take a look at BF3, superior game play and vastly superior graphics. Biowares strength is in RPGs, if they move away from it they will crash and burn.


Yes, take a look at BF3, a FPS. The proper game you're looking to compare it to is Gears 3.

And the reasons those games ultimately do better is because they have multiplayer, not because they're technological marvels. Once people beat the 10 hour campaigns, they spend the rest of the life cycle of the game until the next installment is released, fragging others online. 

If Mass 3 is recieved well, any future iteriations of the franchise/universe that feature some kind of co-op or competitive multiplayer WILL start to sell at the Gears/CoD level.

#54
Nashiktal

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Da2 and Me3 might be by different teams, but ME2 had more than enough problems (despite my enjoyment) to warrant some worry. I won't go Into that here so that I dont derail the thread.

Then after ME2 we get some hit and miss DLC that causes some worry, the biggest miss being arrival. (recycled animations, jilted stealth, strange plot decisions, etc)

When both teams of bioware inexplicably start doing wierd game design decisions, story decisions, and indeed start losing their old polish all over the board, and do so after being acquired by EA, can you blame us for being worried?

I havnt lost faith in bioware yet, but this wierd direction they have been taken takes cause for concern, especially since this is the only community I have ever stuck to for any period of time after a games release date.

#55
shepskisaac

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Gatt9 wrote...
Ever since EA took over

I'll ask other way. What other solution would you propose? Game budgets are enormous these days in high-developed western countries, dev studios need constant strong financial backing.


ladyvader wrote...
Who said there has to be a two year between games?  Assassin's Creed in on their fourth game in five years. 

Ubisoft devotes gigantonormous resources to AssCreed franchise, it has 400 people working on it constantly along with other Ubi studios. That's the only reason they're able to pump out annual releases and maintain the quality, Activision does the same thing with COD.

Modifié par IsaacShep, 13 juin 2011 - 03:17 .


#56
vwpoon

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Gatt9 wrote...

Very well said Canadish!

Ever since EA took over,  the general theme of Bioware games has shifted a great deal away from RPG and a great deal closer to Shooter or Action-Adventure,  more "Mass market" type games.  The people they've put in charge don't seem to understand what an RPG is,  and seem far more concerned with other genres.

They don't appear to be able to handle criticism,  as Laidlaw and Gaider showed.

The fact that there's more than one team doesn't mean anything at all.  It's pretty clear that EA's got a hand in the design,  as I doubt Bioware decided overnight that they hate RPGs.  Further,  in any given company,  regardless of the number of teams present,  there's a "Culture" that pervades,  what one team is doing is what you can expect from the other.  Which is why you saw the "Wheel of Idon'twannahaftaread" in DA2,  along with the more action oriented gameplay.

It's obvious that the same problems exist in the ME3 development team.  Norman talks only about shooter elements,  no significant information about RPG elements at E3,  as if they don't want anyone to know that it's not a straight TPS.  We've still got the TPS style "Have a skill point!" instead of RPG style character progression,  and many other things just show they're not listening or have no care for fan's concerns.

So I'm concerned,  because I'm expecting to yet again discover that Norman put a straight TPS in the box instead of the RPG they've laid claim will be there.

agn25 wrote...

Using DA2 as an excuse to worry about ME3 doesn't make much sense in my view.ME was always set to be a trilogy of games, so the devs always had their minds set to that end.DA2 was only considered once DA was the success it was.It seems to me DA2 suffers the same problems many hollywood sequels do in they were never planned to begin with and end up making very little sense.


Ummm....

EA had Bioware start on DA2 before DAO even released,  while it was delayed,  before they even knew how well it'd be accepted.  They mandated a shift into Action-oriented gameplay before they even knew how well it would sell,  and they stayed that course even after DAO outsold Mass Effect.

It was planned,  it was EA's plan,  which unfortunately doesn't ever include anything that isn't aimed squarely at the very largest market segment (FPS).

It's all in Gaider's,  Laidlaw's,  the guy who quit interviews,  and one artist who's name I can't remember post DA2.


I think you need a balance of 'action' and 'story'. I hate to use it as an example, but look at 'COD: Modern
Warfare 3'. They did a bang up job on the story, but it's an action
piece and that's what it was. It's a hard game to balance action and
story take your pick of any game any genre and you'll always see the
same issue over and over again.

The idea these days is to 'make as much $$ as you can on as many platforms as you can' aka mass isn't something you can fault anyone on as that's the principle of business. However, it's also been said that if you rape your customer base, that exact same customer base will turn on you like a dime.

Example: I'm a fan of ME1 lot of intricate story telling and some balanced action, but also there was at time a limited amount of action, ME2 improved on that, but lost a good chunk of the story and then they squeezed the customer for better story by selling all of those damn DLC's. For example, anyone read that article interveiw about how it's all connected and if you didn't get the Shadow Broker DLC there's a possibility of the story changing as such in ME3 blah blah blah? I mean c'mon! Scare tactics? So now there's a bunch of people that are going to get those DLC's so they can have a more complete experience... I think that's low, but it works as a few of my buds went and got them so they have the 'full effect' of ME3.

PS) I really hate the fact that you can't have more then 50 saves on ME2. Hoping they correct that. IMOP

#57
DocLasty

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Fact of life - if people can find something to complain about, they'll complain about it. Some people have a very narrow idea of what Mass Effect should be, and if it's not up to their exact specs, they hit the keyboard like crazy. 

#58
DTKT

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ladyvader wrote...

IsaacShep wrote...

DA2 broke 2 years cycle rule for sequels, the game came out only a year a few months after the first one so it was a guaranteed disaster. ME3 ain't doing that so I'm not really worried.

Who said there has to be a two year between games?  Assassin's Creed in on their fourth game in five years. 

I am not worried at all about ME3 to be quite honest.  I am probably one of the few that thought DA2 was an imporvement over DA:O.  Which I feel like I had to grind too much to get some of the achievments.  I was actually boreed with it by the time I got through my second playthrough.  Were I have played DA2 more times than DA:O and I still enjoy it.  I'm just waiting for a story line DLC to come out before I pick  it back up.  Right now I am still playing ME2 for about the 20th time.  :devil:


Information break. Each new AC game is a team effort from several studios and up to 400 devs. That kind of infrastructure is quite hard to put in place and is usually built over several years. This is not something I see Bioware doing just for ME3. 

So, yeah. A one year turn-around is possible. It's just hard to use it effectively to create a good game. DAII failed in that regard.

#59
Lumikki

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DocLasty wrote...

Fact of life - if people can find something to complain about, they'll complain about it. Some people have a very narrow idea of what Mass Effect should be, and if it's not up to their exact specs, they hit the keyboard like crazy. 

It's not so bad if someone tells that they don't like something with construct ways, but some people just went they own frustration to spreads false information or they own believes, that's not good at all.

Modifié par Lumikki, 13 juin 2011 - 03:33 .


#60
Paul Sedgmore

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IsaacShep wrote...

Gatt9 wrote...
Ever since EA took over

I'll ask other way. What other solution would you propose? Game budgets are enormous these days in high-developed western countries, dev studios need constant strong financial backing.


ladyvader wrote...
Who said there has to be a two year between games?  Assassin's Creed in on their fourth game in five years. 

Ubisoft devotes gigantonormous resources to AssCreed franchise, it has 400 people working on it constantly along with other Ubi studios. That's the only reason they're able to pump out annual releases and maintain the quality, Activision does the same thing with COD.

Actually COD is done by two different teams and while a COD game is released every year each take two years to make.

#61
ERJAK2

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zeoduos wrote...

I noticed that several people on this forum are a little bothered that ME3 might end up being like DA2.

Now, I have never played DA2. I have seen gameplay videos and such, and I can somewhat understand what fans are bothered about.

My question is: Aren't there two different teams of devs for ME and DA?


It's DA1 they're worried about ME3 becoming BTW. 

And they have a point. Worry and fear are not the correct responses though.


I hope it is a bit like DA2. DA1 was a  classic but DA2 was a  better game overall. Having a lot more personal Shepard stuff would be awesome. 

#62
shepskisaac

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Paul Sedgmore wrote...
Actually COD is done by two different teams and while a COD game is released every year each take two years to make.

Still a case of enormous resources & manpower devoted to one franchise by the publisher. Had another separate team started DA2 a year before Origins was released it would come out finished and polished in March 2011.

Modifié par IsaacShep, 13 juin 2011 - 03:38 .


#63
Eshaye

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zeoduos wrote...
My question is: Aren't there two different teams of devs for ME and DA?


Yes there are, but these teams have shown in the past they will share trends and ways of doing things. For example the ME style dialogue wheel has been brought over to both DA2 and TOR. There's good base to believe other things might make their way from one studio to another. 

#64
sympathy4saren

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onelifecrisis wrote...

Lumikki wrote...

Sarevok Synder wrote...

If they go full shooter, it's game over.

Can someone explain to me what this FULL SHOOTER is when everyone here allready knows that ME3 has more RPG elements than ME2 had?


Yeah, I agree with that. The handful of screens we've already seen had more RPG elements than all of ME2, so at this point the argument that it'll be too much of a shooter is moot. If it's too much of a shooter for you, you should have left the series after ME2.


We refuse to let the halo/gears of war crowd take over without a fight. We wont go quietly.

Just adding bits and pieces as a bone isn't good enough. We want robust elements, or was I lied to in the face by Norman?

#65
Walker White

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Gatt9 wrote...

We've still got the TPS style "Have a skill point!" instead of RPG style character progression,  and many other things just show they're not listening or have no care for fan's concerns.


I don't even understand what you are saying anymore.  You have this unusual notion of RPGs that does not bear any relation with my 30+ years in the hobby.

#66
Paul Sedgmore

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IsaacShep wrote...

Paul Sedgmore wrote...
Actually COD is done by two different teams and while a COD game is released every year each take two years to make.

Still a case of enormous resources & manpower devoted to one franchise by the publisher. Had another separate team started DA2 a year before Origins was released it would come out finished and polished in March 2011.

True, the main problem with DA2 was the limited time without the resources to make up for it. But we know that ME3 is having a longer dev cycle so it shouldn't suffer from similar problems.

#67
Akizora

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onelifecrisis wrote...

Lumikki wrote...

Sarevok Synder wrote...

If they go full shooter, it's game over.

Can someone explain to me what this FULL SHOOTER is when everyone here allready knows that ME3 has more RPG elements than ME2 had?


Yeah, I agree with that. The handful of screens we've already seen had more RPG elements than all of ME2, so at this point the argument that it'll be too much of a shooter is moot. If it's too much of a shooter for you, you should have left the series after ME2.


Not to mention that I don't see the fault in improving the combat mechanics to a more fluid and structured design rather than keeping the flawed design of ME1. Nothing has really changed other than improvement, ME1 did not play as a strategy rpg, it did not have an isometric view, it did not have turnbased combat or overhead view where you can move around the battlefield.

Just because combat gets a better shooter design does not take away the RPG-components.

#68
shepskisaac

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Paul Sedgmore wrote...
True, the main problem with DA2 was the limited time without the resources to make up for it. But we know that ME3 is having a longer dev cycle so it shouldn't suffer from similar problems.

Exactly. Obviously some of the design choices in DA2 such as more cinematic and action-oriented approach have nothing to do with developement time, but the game's biggest problem was still the time. If it had more of it, it would easily be a very good game. Now, some people would still be disappointed with bigger focus on action etc, like some were with ME2 removing certain RPG elements, but just as with ME2 the overall quality and polish would've outweighed shift in the genre for most players. I'm positive EA has learnt their lession at least when it comes to rushing their games and the delay of ME3 is the first evidence of that.

#69
KainrycKarr

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sympathy4saren wrote...

Many people, including myself, are very concerned the Mass Effect is turning into a full fledged third person shooter, like Gears of War.

It's pretty close...its almost there right now. No further towards shooter


You know, except for the whole player customization, appearance customization, story and dialogue customization, skill trees, classes, weapon modifications...

#70
KainrycKarr

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sympathy4saren wrote...

onelifecrisis wrote...

Lumikki wrote...

Sarevok Synder wrote...

If they go full shooter, it's game over.

Can someone explain to me what this FULL SHOOTER is when everyone here allready knows that ME3 has more RPG elements than ME2 had?


Yeah, I agree with that. The handful of screens we've already seen had more RPG elements than all of ME2, so at this point the argument that it'll be too much of a shooter is moot. If it's too much of a shooter for you, you should have left the series after ME2.


We refuse to let the halo/gears of war crowd take over without a fight. We wont go quietly.

Just adding bits and pieces as a bone isn't good enough. We want robust elements, or was I lied to in the face by Norman?


We have full character customization, dialogue choice, story choice, weapon choice, skill choice, just what else do you want?

#71
DocLasty

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KainrycKarr wrote...

sympathy4saren wrote...

Many people, including myself, are very concerned the Mass Effect is turning into a full fledged third person shooter, like Gears of War.

It's pretty close...its almost there right now. No further towards shooter


You know, except for the whole player customization, appearance customization, story and dialogue customization, skill trees, classes, weapon modifications...


Still too much shooter! In fact, Shepard shouldn't use guns at all. This game should be turned based, and he should have a sword twice the size of his body, and cast magic spells! This is an RPG, damn it!

#72
Lumikki

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Walker White wrote...

Gatt9 wrote...

We've still got the TPS style "Have a skill point!" instead of RPG style character progression,  and many other things just show they're not listening or have no care for fan's concerns.


I don't even understand what you are saying anymore.  You have this unusual notion of RPGs that does not bear any relation with my 30+ years in the hobby.

Yeah, I think he means rat to God progression. But I'm not sure, what some of these people anymore means. I mean I have also player RPG for decades and been fan. Bioware seem to cares a lot about they fans. Not sure what Gatt9 is actually talking. I think it's same what allways. "Why the game isn't the way I want it to be".

#73
Agamo45

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I'm not worried at all. DA2 sucked because it was obviously rushed, an attempt by EA to cash in on the success of DA:O without putting in the time or effort. The ME team seems to have all the time that they need, plus Mass Effect is BW's main franchise, I don't think they'll take chances or cut corners.

#74
LordAnguis

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Right, I'm just saying this once, since I normally just stay out of these blasted arguments:
You who believe Mass Effect 3 is going to be a straight shooter: your answer is to simply not buy it and live in your happy fantasy world.
For those who are arguing with the above-mentioned group: just ignore them. A complainer's voice is swiftly drowned out if no one's listening.
In regards to the music of Mass Effect 3: hum, could the rock music or whatever have anything to do with the DARK, DEPRESSING MATTER included WITHIN THE GAME. At least BioWare is keeping to their source material. ME1 was light and thus the music was fairly good. When we learned about the Reapers and Sovereign, it got darker. ME2 had a darker tone, as did the music. ME3 is 'the moment that's darkest before the dawn', and thus will have lots of dark-themed music. I'd rather they keep with the theme they've had the past two games than suddenly go back to light-hearted music during the darkest chapter.

#75
Legbiter

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Because many of the amorphous lumps of humanity who refer to themselves as "fans" here, are in truth monomanical shut-ins or at least very close to qualifying as ones, with no other social outlet but to show up here, acting very concerned about how ME 3 light armor objectifies women, etc, etc, etc, etc.

The details of every complaint are as banal as they are many.

If I worked at Bioware I'd engineer some way to have most of the "fans" drowned in tar sands. Sorry.

Modifié par Legbiter, 13 juin 2011 - 04:27 .