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Why are some people worried about ME3?


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#151
FluffyScarf

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And the modding option returns in a proper way for M3. What's the big deal? Shopping was pointless once you had the Spectre weapons. And there was plenty of convenient cover in those caves/bunkers/bases/abandoned ships.

#152
Guest_Calinstel_*

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Complaining because your friend upgraded the weapons to max? Easy, take out the mod X's and put in mod 1's. Simple fix.

#153
FluffyScarf

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Problem. Mod 1's disappeared when X's became available. Ingenious leveling there for ME1. They disappeared from the shops too. And loot.

#154
AlanC9

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Sarevok Synder wrote...
Rage is a better RPG/FPS hybrid than ME2, and it's looking superior to ME3 in that field too. I


How so? I don't know much about Rage -- how are its RPG element better?

#155
Sarevok Synder

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FluffyScarf wrote...

And the modding option returns in a proper way for M3. What's the big deal? Shopping was pointless once you had the Spectre weapons. And there was plenty of convenient cover in those caves/bunkers/bases/abandoned ships.


Who cares? You couldn't get the best spectre weapons until you passed level 30. Just like in real life with purchases, if you have the cash you will eventually get the best items available. There won't be any better. Does this mean you never buy anything? Apparently this a too difficult for some players who just want to run around picking up random ammo and shooting things in the face. Yes there will always be cover, but in ME2 it was blatant. You knew there was a fire fight coming as soon as you glanced around any given area. 

#156
FluffyScarf

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From the Wiki:

"an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons"

#157
Sarevok Synder

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AlanC9 wrote...

Sarevok Synder wrote...
Rage is a better RPG/FPS hybrid than ME2, and it's looking superior to ME3 in that field too. I


How so? I don't know much about Rage -- how are its RPG element better?


Take a look at the videos on youtube.

#158
Sarevok Synder

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FluffyScarf wrote...

From the Wiki:

"an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons"


Yes, so does this mean using types of ammo are no longer considered a power? If so, good.

#159
Mulatdood

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I'm worried about the choice in story being weak. I'm a little mad about how much they've promoted this feature and absolutely failed to deliver in any meaningful way.I'm fairly convinced at this point that without using generated content and voice acting that it just isn't feasible to deliver any real choice in story.I'm worried they will rely on improvements in the other mechanics to compensate for this weakness. And that no one will care at all.

#160
Paul Sedgmore

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Sarevok Synder wrote...

Anihilus wrote...

^ A friend of mine has modified his Spectre assault rifle so that it never overheats. I don't know all of what was put in, but I do know that Snowblind IX rounds are involved.


Doesn't matter what configuration you used, it would still eventually overheat if the trigger was kept pressed. At least we had the option to buy powerful guns and mod them as we wished. Not picking up stupid ammo....... sorry; heat clips lying conveniently behind equally convenient cover.

It was far too easy to bypass the overheat system in ME1, my mid game I would have at least one gun that wouldn't overheat even if I just held down the trigger. The Thermal Clips were Bioware's solution to this, and while it annoyed me when they announced it they don't bother me now.

#161
Sarevok Synder

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Paul Sedgmore wrote...

Sarevok Synder wrote...

Anihilus wrote...

^ A friend of mine has modified his Spectre assault rifle so that it never overheats. I don't know all of what was put in, but I do know that Snowblind IX rounds are involved.


Doesn't matter what configuration you used, it would still eventually overheat if the trigger was kept pressed. At least we had the option to buy powerful guns and mod them as we wished. Not picking up stupid ammo....... sorry; heat clips lying conveniently behind equally convenient cover.

It was far too easy to bypass the overheat system in ME1, my mid game I would have at least one gun that wouldn't overheat even if I just held down the trigger. The Thermal Clips were Bioware's solution to this, and while it annoyed me when they announced it they don't bother me now.


Another one with a magical gun I see. Thermal clips lying everywhere aren't a solution, they are a childish, copout. A throwback to the nineties. Why not just tweak the overheat system? No, just like everything else, they removed it completely.

Modifié par Sarevok Synder, 13 juin 2011 - 05:09 .


#162
Killjoy Cutter

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I worry about ME3 because of the giant F U and middle finger it gives to ME1. If the Reapers can simply fly in from deep intergalactic space in a matter of a few years, then that whole ordeal of stopping Saren and Sovereign and preventing them from opening the Citadel relay was nothing but a short delay, and the Reapers didn't need it anyway.

#163
DocLasty

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Killjoy Cutter wrote...

I worry about ME3 because of the giant F U and middle finger it gives to ME1. If the Reapers can simply fly in from deep intergalactic space in a matter of a few years, then that whole ordeal of stopping Saren and Sovereign and preventing them from opening the Citadel relay was nothing but a short delay, and the Reapers didn't need it anyway.


Well, yeah. Even in ME1, it ends with them saying that the Reapers are still coming. The Reapers have taken down countless civilizations for countless eons, This might not even the first time someone's given them this much trouble. And it's always been established that traveling between systems is possible without relays...it just takes a damn long time.

I mean, really - you didn't think the super-intelligent, ageless civilization destroyers might have the foresight to have a plan B?

Modifié par DocLasty, 13 juin 2011 - 05:52 .


#164
The Elder King

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Killjoy Cutter wrote...

I worry about ME3 because of the giant F U and middle finger it gives to ME1. If the Reapers can simply fly in from deep intergalactic space in a matter of a few years, then that whole ordeal of stopping Saren and Sovereign and preventing them from opening the Citadel relay was nothing but a short delay, and the Reapers didn't need it anyway.


If they opened the Citadel relay,  other then the fact that they would have killed the Council, they'd have taked control of every relay, shutting communications between systems. They'd have a huge advantage.
Anyway, what did you except after the end of ME2?

#165
DCarter

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My primary concerns with mass effect is that there's so much questions than need answering and so many plot threads that need to be tied up. While mass effect 1 did a great job of setting the seen, mass effect 2 only brought up more questions and possibilities (not that I'm saying it was a bad game, it's still one of my favourite games ever). However so far I've only been impressed by what the dev team are doing with mass effect so fingers crossed the writing exceeds my expectation.

#166
Paraxial

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Flashlegend wrote...

Ah yes, EA. Well ME3 already been delayed once. Hopefully thats a good sign and things will go well.


It was delayed in order to "appeal to a wider audience". Yeah, that is a good sign.

Hopefully we'll get some 3D functionality with that Kinect.

#167
Killjoy Cutter

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DocLasty wrote...

Killjoy Cutter wrote...

I worry about ME3 because of the giant F U and middle finger it gives to ME1. If the Reapers can simply fly in from deep intergalactic space in a matter of a few years, then that whole ordeal of stopping Saren and Sovereign and preventing them from opening the Citadel relay was nothing but a short delay, and the Reapers didn't need it anyway.


Well, yeah. Even in ME1, it ends with them saying that the Reapers are still coming. The Reapers have taken down countless civilizations for countless eons, This might not even the first time someone's given them this much trouble. And it's always been established that traveling between systems is possible without relays...it just takes a damn long time.

I mean, really - you didn't think the super-intelligent, ageless civilization destroyers might have the foresight to have a plan B?


I think that Plan B, with no relay, involves travelling directly from deep intergalactic space and taking so long to get to the Milky Way that every non-Asari in ME2 has passed away from old age by the time they arrive.

#168
Killjoy Cutter

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Bible Doctor wrote...

Flashlegend wrote...

Ah yes, EA. Well ME3 already been delayed once. Hopefully thats a good sign and things will go well.


It was delayed in order to "appeal to a wider audience". Yeah, that is a good sign.

Hopefully we'll get some 3D functionality with that Kinect.



The whole Kinect thing worries me too -- hopefully they won't screw up the PC interface trying to make the game console-friendly.

#169
AlanC9

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Sarevok Synder wrote...

AlanC9 wrote...

Sarevok Synder wrote...
Rage is a better RPG/FPS hybrid than ME2, and it's looking superior to ME3 in that field too. I


How so? I don't know much about Rage -- how are its RPG element better?


Take a look at the videos on youtube.


That still wouldn't tell me what you consider a better RPG. Though I guess I can estimate that from the videos.

#170
AlanC9

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DocLasty wrote...
I mean, really - you didn't think the super-intelligent, ageless civilization destroyers might have the foresight to have a plan B?


Technically, I think we're on plan D by now, counting ME2 as plan B and Arrival as plan C.

(Assuming I'm right about Arrival -- I don't intend to play this until near ME3's release date)

#171
Sarevok Synder

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AlanC9 wrote...

Sarevok Synder wrote...

AlanC9 wrote...

Sarevok Synder wrote...
Rage is a better RPG/FPS hybrid than ME2, and it's looking superior to ME3 in that field too. I


How so? I don't know much about Rage -- how are its RPG element better?


Take a look at the videos on youtube.


That still wouldn't tell me what you consider a better RPG. Though I guess I can estimate that from the videos.



Vehicle customisation, weapon customisation, armour customisation. Stores where you can actually sell as well as purchase items. You know; everything ME2 didn't have. Yet it's considered a FPS by id.

#172
nitrog100

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I wonder if the mods get better as you level up. One important RPG feature that was left out of ME2 was increasingly powerful loot. It would kind of suck just looking for a certain type of mod instead of for better mods (kind of like the point where everything you got in ME1 was X but you really wanted to find a certain mod instead of knowing there was a better one)

#173
sp0ck 06

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Sarevok Synder wrote...

AlanC9 wrote...

Sarevok Synder wrote...

AlanC9 wrote...

Sarevok Synder wrote...
Rage is a better RPG/FPS hybrid than ME2, and it's looking superior to ME3 in that field too. I


How so? I don't know much about Rage -- how are its RPG element better?


Take a look at the videos on youtube.


That still wouldn't tell me what you consider a better RPG. Though I guess I can estimate that from the videos.



Vehicle customisation, weapon customisation, armour customisation. Stores where you can actually sell as well as purchase items. You know; everything ME2 didn't have. Yet it's considered a FPS by id.


Because "customization options" are not what makes an RPG perhaps?  Myabe things like story, character, dialogue are whats important?  Rage is obviously not an rpg

#174
Sarevok Synder

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sp0ck 06 wrote...

Because "customization options" are not what makes an RPG perhaps?  Myabe things like story, character, dialogue are whats important?  Rage is obviously not an rpg


I want an RPG. Not a shooter with dialog wheels. Yes, Rage is not an RPG. Yet it contains more RPG elements than ME2. What does that tell you?

Modifié par Sarevok Synder, 13 juin 2011 - 10:17 .


#175
Placeholder1

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Sarevok Synder wrote...

sp0ck 06 wrote...

Because "customization options" are not what makes an RPG perhaps?  Myabe things like story, character, dialogue are whats important?  Rage is obviously not an rpg


I want an RPG. Not a shooter with dialog wheels. Yes, Rage is not an RPG. Yet it contains more RPG elements than ME2. What does that tell you?


To me customization options are one of the core features of an RPG things like weapon customization, squadmate/player armor customization, abilities, are all as important as story within an RPG. Hopefully this is something Bioware has taken from some of the feedback from ME2.