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Why are some people worried about ME3?


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#176
Sarevok Synder

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Placeholder1 wrote...

Sarevok Synder wrote...

sp0ck 06 wrote...

Because "customization options" are not what makes an RPG perhaps?  Myabe things like story, character, dialogue are whats important?  Rage is obviously not an rpg


I want an RPG. Not a shooter with dialog wheels. Yes, Rage is not an RPG. Yet it contains more RPG elements than ME2. What does that tell you?


To me customization options are one of the core features of an RPG things like weapon customization, squadmate/player armor customization, abilities, are all as important as story within an RPG. Hopefully this is something Bioware has taken from some of the feedback from ME2.


I hear you. We can only hope.Image IPB

#177
Someone With Mass

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Sarevok Synder wrote...
Vehicle customisation, weapon customisation, armour customisation. Stores where you can actually sell as well as purchase items. You know; everything ME2 didn't have. Yet it's considered a FPS by id.


According to several demos and Q&As, we're going to have all that in ME3, except the vehicle customization, which I couldn't care less about, anyway.

#178
Sarevok Synder

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Someone With Mass wrote...

Sarevok Synder wrote...
Vehicle customisation, weapon customisation, armour customisation. Stores where you can actually sell as well as purchase items. You know; everything ME2 didn't have. Yet it's considered a FPS by id.


According to several demos and Q&As, we're going to have all that in ME3, except the vehicle customization, which I couldn't care less about, anyway.




I saw that demo, I'm not impressed. Only two mods for each weapon. No mention of buying new weapons. We need a currency system, but apparently there's no inventory. Why a simple inventory is so taboo at Bioware these days is very strange. There can only be one reason, EA.

#179
Someone With Mass

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Sarevok Synder wrote...
I saw that demo, I'm not impressed. Only two mods for each weapon. No mention of buying new weapons. We need a currency system, but apparently there's no inventory. Why a simple inventory is so taboo at Bioware these days is very strange. There can only be one reason, EA.


Or, it's because they made the inventory system obsolete when they established that items like guns and modifications can be replicated on the ship. No point in returning to it.

Good riddance, I say.

And they have said that there will be at least five different mods for each slot on each weapon.

Is it really that hard for some people to just accept that ME3 is far from done and things might be added into the game or removed later on?

#180
Sarevok Synder

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Someone With Mass wrote...

 

Sarevok Synder wrote...
I saw that demo, I'm not impressed. Only two mods for each weapon. No mention of buying new weapons. We need a currency system, but apparently there's no inventory. Why a simple inventory is so taboo at Bioware these days is very strange. There can only be one reason, EA.


Or, it's because they made the inventory system obsolete when they established that items like guns and modifications can be replicated on the ship. No point in returning to it.

Good riddance, I say.

And they have said that there will be at least five different mods for each slot on each weapon.

Is it really that hard for some people to just accept that ME3 is far from done and things might be added into the game or removed later on?



What about modding your weapon on the fly? Not a stupid weapons locker in the middle of the collector ship. Yes, you're right that's such an improvement! LOL

Five mods per weapon? Source?

#181
Vez04

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#182
KotorEffect3

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I am more interested in finding out the mysteries of the reapers, how some of the different story arcs of squadmates play out, and what the final state of the galaxy will be after it all over. Not really that concerned over game mechanics.

#183
sympathy4saren

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Sarevok Synder wrote...

Placeholder1 wrote...

Sarevok Synder wrote...

sp0ck 06 wrote...

Because "customization options" are not what makes an RPG perhaps?  Myabe things like story, character, dialogue are whats important?  Rage is obviously not an rpg


I want an RPG. Not a shooter with dialog wheels. Yes, Rage is not an RPG. Yet it contains more RPG elements than ME2. What does that tell you?


To me customization options are one of the core features of an RPG things like weapon customization, squadmate/player armor customization, abilities, are all as important as story within an RPG. Hopefully this is something Bioware has taken from some of the feedback from ME2.


I hear you. We can only hope.Image IPB


I hear you guys. The initial screenshots of the customization and skill points look a little promising, though. Hopefully even more can be added and make it to the actual game.

#184
Someone With Mass

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http://social.biowar...3/index/5422342

Why would you even need to switch mods in the middle of a fight?

Just put on some combinations, test them out, and if they're not good enough, then just go back and change. Not that hard.

The mods in ME1 were beyond faceless and generic, anyway.

#185
shinobi602

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Sarevok Synder wrote...
Five mods per weapon? Source?


Casey Hudson (and other Bioware devs) said you can upgrade scopes, barrels, grips, color/camo, and something else I think.

#186
Sarevok Synder

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Someone With Mass wrote...

http://social.biowar...3/index/5422342

Why would you even need to switch mods in the middle of a fight?

Just put on some combinations, test them out, and if they're not good enough, then just go back and change. Not that hard.

The mods in ME1 were beyond faceless and generic, anyway.



How about in the Middle of a mission? That's why that stupid locker was there. Yeah, let’s restart a mission because I didn't choose the right mods, that's just brilliant. It's a good thing you don't make games.
Sure ME1 mod were generic, if you have a double digit IQ.

The E3 videos shown two mods per weapon, they are the most recent, I'll be going with them.

#187
Sarevok Synder

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shinobi602 wrote...

Sarevok Synder wrote...
Five mods per weapon? Source?


Casey Hudson (and other Bioware devs) said you can upgrade scopes, barrels, grips, color/camo, and something else I think.


Take a look at this video.



#188
Cainne Chapel

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So snyder... a weapon has to have unlimited potential for customization to be considered an RPG to you?

Guess you'll never be happy then eh?

Either way ME3 is taking a big step forward i feel in terms of the weapon customization, but i dont think its a requirement to re-optimize on the fly all the time. It's called planning ahead.

Anyway the ME1 mods were generic, they didnt really offer any real tangible effect other than graphical in some cases, especially early on.

I just get the feeling no matter what they do you'll always take some offense with it. ME1 was far from perfect too ya know.

Also going with the E3 videos, a lot of the systems are'nt 100 percent done yet, and we still have more than 9 months before release so dont you think you may be jumping the gun a bit early?

I mean if we judged EVERYTHING from a few short E3 videos as the finality of it all then 90% of our squadmates aren't there! and theres barely a galaxy map! and only 3 planets!

Modifié par Cainne Chapel, 13 juin 2011 - 11:37 .


#189
Sarevok Synder

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Cainne Chapel wrote...

So snyder... a weapon has to have unlimited potential for customization to be considered an RPG to you?

Guess you'll never be happy then eh?

Either way ME3 is taking a big step forward i feel in terms of the weapon customization, but i dont think its a requirement to re-optimize on the fly all the time. It's called planning ahead.

Anyway the ME1 mods were generic, they didnt really offer any real tangible effect other than graphical in some cases, especially early on.

I just get the feeling no matter what they do you'll always take some offense with it. ME1 was far from perfect too ya know.



Nope, I just want an inventory. I've stated why. How do you plan ahead for a mission you haven't ever played? You know there's a reason soldiers in the field can modify their weapons on the fly. Come on man, think.

#190
Someone With Mass

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Sarevok Synder wrote...
How about in the Middle of a mission? That's why that stupid locker was there. Yeah, let’s restart a mission because I didn't choose the right mods, that's just brilliant. It's a good thing you don't make games.
Sure ME1 mod were generic, if you have a double digit IQ.

The E3 videos shown two mods per weapon, they are the most recent, I'll be going with them.


They also said that few of the things in the E3 demo is final.

And I guess it's sooooo difficult to just save before modding a weapon if you absolutely have to, and go back to that save or just go back to the bench if you're not happy with it.

But yeah, let's be the little whiny RPG purist and constantly **** the second they haven't showed us literally every little puny detail about a game mechanic. Because that sounds like fun.

#191
Sarevok Synder

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Damn, double post.

Modifié par Sarevok Synder, 13 juin 2011 - 11:42 .


#192
Sarevok Synder

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Someone With Mass wrote...

Sarevok Synder wrote...
How about in the Middle of a mission? That's why that stupid locker was there. Yeah, let’s restart a mission because I didn't choose the right mods, that's just brilliant. It's a good thing you don't make games.
Sure ME1 mod were generic, if you have a double digit IQ.

The E3 videos shown two mods per weapon, they are the most recent, I'll be going with them.


They also said that few of the things in the E3 demo is final.

And I guess it's sooooo difficult to just save before modding a weapon if you absolutely have to, and go back to that save or just go back to the bench if you're not happy with it.

But yeah, let's be the little whiny RPG purist and constantly **** the second they haven't showed us literally every little puny detail about a game mechanic. Because that sounds like fun.


Yes, because reloading is so much better than just being able to change your setup on the fly. You know, as you would do it in real life? Do you even think before you type? The demo is the latest we have, so until that changes, that's how it is.

#193
shinobi602

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Sarevok Synder wrote...

shinobi602 wrote...

Sarevok Synder wrote...
Five mods per weapon? Source?


Casey Hudson (and other Bioware devs) said you can upgrade scopes, barrels, grips, color/camo, and something else I think.


Take a look at this video.




What about it? I can't watch it, I'm in class.

Modifié par shinobi602, 13 juin 2011 - 11:46 .


#194
Someone With Mass

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Sarevok Synder wrote...
Take a look at this video.




Okay. So?

We're just going to discard all info given before E3 because a demo of a incomplete game only showed us a fraction of what they've promised?

#195
Sarevok Synder

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shinobi602 wrote...

Sarevok Synder wrote...

shinobi602 wrote...

Sarevok Synder wrote...
Five mods per weapon? Source?


Casey Hudson (and other Bioware devs) said you can upgrade scopes, barrels, grips, color/camo, and something else I think.


Take a look at this video.




What about it? I can't watch it, I'm in class.



What do you want me to do? Look at it later.

#196
Sarevok Synder

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Someone With Mass wrote...

Sarevok Synder wrote...
Take a look at this video.




Okay. So?

We're just going to discard all info given before E3 because a demo of a incomplete game only showed us a fraction of what they've promised?




It's the latest we have, simple as that. Later info tends to supersede what came before. Maybe it will change again. Time will tell.

#197
shinobi602

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Sarevok Synder wrote...

What do you want me to do? Look at it later.


From the other user's post, seems like the video indicates there aren't that many mods?

It's a demo for E3, not final. Bioware said this many, many times. They weren't even going to show off the weapon mods in the first place because they felt they weren't ready. If they didn't show any at all, then what, they're lying then? Come on.

*sigh* No wonder developers have problems picking what to show at E3. Everyone automatically assumes that's the whole game.

Modifié par shinobi602, 13 juin 2011 - 11:52 .


#198
Someone With Mass

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Sarevok Synder wrote...
Yes, because reloading is so much better than just being able to change your setup on the fly. You know, as you would do it in real life? Do you even think before you type? The demo is the latest we have, so until that changes, that's how it is.


Okay, by that logic, Garrus and Liara are the only squadmates returning in ME3. The Mattock, the Locust, the Predator and the grenade launcher are the only weapons. Soldier is the only class. We're going to fight about three different enemies total. There are a maximum of two choices in each conversation, and the squadmates have their own Paragon/Renegade bars. Because that's what was shown.

So let's just throw all those articles that were given to us well before E3 that told much about the customization and the RPG features down the trash bag. 

The E3 demo is the new standard for ME3.

Modifié par Someone With Mass, 13 juin 2011 - 11:56 .


#199
Sarevok Synder

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shinobi602 wrote...

Sarevok Synder wrote...

What do you want me to do? Look at it later.


From the other user's post, seems like the video indicates there aren't that many mods?

It's a demo for E3, not final. Bioware said this many, many times. They weren't even going to show off the weapon mods in the first place because they felt they weren't ready. If they didn't show any at all, then what, they're lying then? Come on.





No, it indicates that there will be two mods per weapon. Not lying, nothing they have said is concrete; they are just putting ideas out there. Stop the hyperbole.

#200
Lunatic LK47

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Someone With Mass wrote...

http://social.biowar...3/index/5422342

Why would you even need to switch mods in the middle of a fight?

Just put on some combinations, test them out, and if they're not good enough, then just go back and change. Not that hard.

The mods in ME1 were beyond faceless and generic, anyway.


This. I don't consider spending five minutes scrolling through a crap interface as useful anyway. I already outfited my weapons a specific way and never looked back because scrolling through my dozen+ amount of rounds is a pain in the ass.