Relistically (not counting the whole "you'll win because it's a game" elements)...
#1
Posté 13 juin 2011 - 01:58
#2
Posté 13 juin 2011 - 02:00
#3
Posté 13 juin 2011 - 02:00
#4
Posté 13 juin 2011 - 02:04
#5
Posté 13 juin 2011 - 02:08
I also imagine it involves a lot of EMPs, for some reason.
#6
Posté 13 juin 2011 - 02:08
#7
Posté 13 juin 2011 - 02:09
#8
Posté 13 juin 2011 - 02:22
#9
Posté 13 juin 2011 - 02:40
When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?
So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).
Modifié par Dave666, 13 juin 2011 - 02:42 .
#10
Posté 13 juin 2011 - 02:47
Dave666 wrote...
One way that occurred to me was that if we can gain access to the Citadel's controls, (the ones that control the Mass Relay Network) and if we can decipher them, then we might have a chance.
When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?
So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).
That's an interesting thought. From both standpoints. If we managed to work out the inner mechanics of the Citadel it's possible we could start isolating reapers in certain star systems and start picking them off one or ten or whatever at a time.
At the same time, if we could manipulate how relays detect and register reaper ships, it's possible they could find themselves in a tough spot. However, one of the big problems would come down to the fact the reapers originally crated the relay's (or so we're led to believe). Might not be a hard process for them to interface with the relays directly and correct any anomolies.
But to answer the opening question, I believe yes, we could defeat the reapers. They've lost the element of surprise and their ability to cut us off from eachother. Until they retake the Citadel we do have a chance.
#11
Guest_jdunn1_*
Posté 13 juin 2011 - 02:50
Guest_jdunn1_*
#12
Posté 13 juin 2011 - 02:56
#13
Posté 13 juin 2011 - 03:57
WizenSlinky0 wrote...
Dave666 wrote...
One way that occurred to me was that if we can gain access to the Citadel's controls, (the ones that control the Mass Relay Network) and if we can decipher them, then we might have a chance.
When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?
So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).
That's an interesting thought. From both standpoints. If we managed to work out the inner mechanics of the Citadel it's possible we could start isolating reapers in certain star systems and start picking them off one or ten or whatever at a time.
At the same time, if we could manipulate how relays detect and register reaper ships, it's possible they could find themselves in a tough spot. However, one of the big problems would come down to the fact the reapers originally crated the relay's (or so we're led to believe). Might not be a hard process for them to interface with the relays directly and correct any anomolies.
But to answer the opening question, I believe yes, we could defeat the reapers. They've lost the element of surprise and their ability to cut us off from eachother. Until they retake the Citadel we do have a chance.
That is interesting.
#14
Posté 13 juin 2011 - 03:59
#15
Posté 13 juin 2011 - 03:59
dshoub wrote...
I don't think it'll be a guaranteed win, because this is the last game in the series and they aren't restricted.
title: "not counting the whole 'you'll win because it's a game' elements"
#16
Posté 13 juin 2011 - 03:59
#17
Posté 13 juin 2011 - 04:00
#18
Posté 13 juin 2011 - 04:00
#19
Posté 13 juin 2011 - 04:01
GodWood wrote...
No
/thread
#20
Posté 13 juin 2011 - 04:31
Attack them when they start their jump through a relay, fight them until your fleet is exhausted then run destroying the relay and nuking all the planets behind you. Without the relay it will take them a long time to get to the next point in the network and you can do it all over again, laying waste to the relay network and cutting up the Reaper fleet into pieces you can overwhelm and destroy. Vigil said they weren't invincible, throw enough firepower at them and they will die.
#21
Posté 13 juin 2011 - 04:36
That or, Tali's hideous face scares the Reapers back into Dead Sp-- I mean, Dark Space.
#22
Posté 13 juin 2011 - 04:37
#23
Posté 13 juin 2011 - 04:39
#24
Posté 13 juin 2011 - 04:46
their key to success has been to isolate and methodically defeat them one by one. the species would have no support, no communication, no supplies. it was like shooting fish in a barrel.
this is no longer an option. they're just a fleet, a powerful one, but still just a fleet.
not to mention its very likely that the reapers have burnt out a TON of power in just reaching the galaxy. so i doubt they're at full strength.
so yeah, i totally think they're beatable.
#25
Posté 13 juin 2011 - 04:55
1. Reapers are trying to absorb/enslave different civilizations as a part of the cycle.
2. Reapers are over confident in their perfect plan.
3. Prothians gave aid to break the cycle at massive cost to their own lives.
4. Reapers are venerable just like any other dreadnought, its just going to tough to wipe out the largest fleet that the galaxy has ever seen.
5. Reapers could be taken out by a mass relay explosion like in the Arrival, but the cost of lives, and the ability to perform such detonation would be difficult at best.
6. The reapers normal plan was foiled resulting in a slower invasion speed and, hopefully a massive cost of energy reserves.





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