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Relistically (not counting the whole "you'll win because it's a game" elements)...


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#1
RAF1940

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do you think the forces of the galaxy could defeat the Reapers?

#2
HogarthHughes 3

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Not without some kind of yet unknown weakness to exploit, assuming they're all close to as strong as Sovereign.

#3
Skilled Seeker

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No. Not with what we know so far. Expect a Deus Ex Machina.

#4
RAF1940

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I say maybe with Team America's help.




#5
Raiil

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I would imagine it would be a pyrric victory, but yes.


I also imagine it involves a lot of EMPs, for some reason.

#6
Bogsnot1

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Conrad, Biotic God and Blasto will save us.

#7
Warlock Adam

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Yes.

#8
illuminatus561

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I think it is possible but will be really difficult and certainly won't be without some serious sacrifices. The reapers are strong but some of the largest armies and empires in the world have been brought down by determined resistance. In the ancient world, even Hannibal's elephants, a monster to roman troops could be felled by a single, well placed spear. The key will be divide and conquer. I think the Reapers' arrogance is their greatest weakness

#9
Dave666

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One way that occurred to me was that if we can gain access to the Citadel's controls, (the ones that control the Mass Relay Network) and if we can decipher them, then we might have a chance.

When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?

So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).

Modifié par Dave666, 13 juin 2011 - 02:42 .


#10
WizenSlinky0

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Dave666 wrote...

One way that occurred to me was that if we can gain access to the Citadel's controls, (the ones that control the Mass Relay Network) and if we can decipher them, then we might have a chance.

When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?

So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).


That's an interesting thought. From both standpoints. If we managed to work out the inner mechanics of the Citadel it's possible we could start isolating reapers in certain star systems and start picking them off one or ten or whatever at a time.

At the same time, if we could manipulate how relays detect and register reaper ships, it's possible they could find themselves in a tough spot. However, one of the big problems would come down to the fact the reapers originally crated the relay's (or so we're led to believe). Might not be a hard process for them to interface with the relays directly and correct any anomolies.

But to answer the opening question, I believe yes, we could defeat the reapers. They've lost the element of surprise and their ability to cut us off from eachother. Until they retake the Citadel we do have a chance.

#11
Guest_jdunn1_*

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I think the only reason we are going to have any chance is that the Reapers aren't in control of the Citadel and consequently, the relay network. It's safe to assume that the Reapers have never faced a united galaxy with the ability to retreat to other systems and rally reinforcements. Even with that advantage, I don't think we can win through simple force of arms. A deus ex machina seems inevitable, but hopefully it will be one that has been referenced at some point in the series and is cleverly executed.

#12
dshoub

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I don't think it'll be a guaranteed win, because this is the last game in the series and they aren't restricted. So you can have a playthrough where the Reapers win and the galaxy is toast. I'm thinking victory will depend on choices you've made in ME1+ME2 combined with ME3 choices made as you progress to the end. I'm hoping my playthrough will stomp some Reaper butt (or the back part of their metal bodies that would be the region where a rectum would normally reside hehe) cause I saved the Rachni, saved the Citadel council, reunited the Geth factions and told the Quarians not to go to war (basically went the pure Paragon route) but I am really looking forward to the game and I'm glad they are waiting to release it until next year, that way it'll be perfect instead of rushed and flawed.

#13
RAF1940

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WizenSlinky0 wrote...

Dave666 wrote...

One way that occurred to me was that if we can gain access to the Citadel's controls, (the ones that control the Mass Relay Network) and if we can decipher them, then we might have a chance.

When ships use a Relay they have to give it the Mass of the ship, so that got me wondering...What if a Reaper weighed 500 Tonnes and we told the Relay that it weighed 50 Tonnes? What would happen to the Reaper?

So lets say that we've gained control of the Relay Network and reprogrammed it so that whenever it receives a Reaper IFF it knocks a few zero's off its mass calculations. Now all we need is some sort of bait... (I wonder if the Citadel could be moved, after all it must have stabilizing engines or it would drift away and we know that it has a massive element zero core, 'cause its a disguised Relay itself).


That's an interesting thought. From both standpoints. If we managed to work out the inner mechanics of the Citadel it's possible we could start isolating reapers in certain star systems and start picking them off one or ten or whatever at a time.

At the same time, if we could manipulate how relays detect and register reaper ships, it's possible they could find themselves in a tough spot. However, one of the big problems would come down to the fact the reapers originally crated the relay's (or so we're led to believe). Might not be a hard process for them to interface with the relays directly and correct any anomolies.

But to answer the opening question, I believe yes, we could defeat the reapers. They've lost the element of surprise and their ability to cut us off from eachother. Until they retake the Citadel we do have a chance.


That is interesting.

#14
nitrog100

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I think it could be possible. I figure it's going to be harder than keeping everyone alive in the suicide mission.

#15
RAF1940

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dshoub wrote...

I don't think it'll be a guaranteed win, because this is the last game in the series and they aren't restricted.


title: "not counting the whole 'you'll win because it's a game' elements"

#16
GodWood

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No

#17
Mr.House

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From what we know right now? Not a chance.

#18
Faust1979

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Rose will show up and start pwning all the reapers because she looked into the heart of the tardis and she is a semi god

#19
onelifecrisis

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GodWood wrote...

No


/thread

#20
adneate

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Sure, wouldn't be a very complex strategy. A simple elastic defence strategy based around the fact that they have to use the Relay network could wear them down, sapping their strength and numbers by sheer attrition. Add in a scorched earth policy to prevent them from taking any inhabitated planet or using any relay and you have a pretty simple but effective strategy to win.

Attack them when they start their jump through a relay, fight them until your fleet is exhausted then run destroying the relay and nuking all the planets behind you. Without the relay it will take them a long time to get to the next point in the network and you can do it all over again, laying waste to the relay network and cutting up the Reaper fleet into pieces you can overwhelm and destroy. Vigil said they weren't invincible, throw enough firepower at them and they will die.

#21
Maderek

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No, but Shepard will conveniently stumble upon an ancient prothean artifact that is key to defeating the Reapers. And then cue generic sunset ending.

That or, Tali's hideous face scares the Reapers back into Dead Sp-- I mean, Dark Space.

#22
Flashlegend

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Not without a deus ex machina. The galaxy has basically been taken by surprise. No one except cerberus was remotely prepared for it.(and looked what happened to them) People should remember they've literally done this hundreds if not thousands of time. If this wasn't a video game and shepard wasn't the main character, I'd say they were ****ed.

#23
Anihilus

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Nukes. The EMP that they generate should have some kind of effect on them.

#24
Clonedzero

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they're just ships.

their key to success has been to isolate and methodically defeat them one by one. the species would have no support, no communication, no supplies. it was like shooting fish in a barrel.

this is no longer an option. they're just a fleet, a powerful one, but still just a fleet.

not to mention its very likely that the reapers have burnt out a TON of power in just reaching the galaxy. so i doubt they're at full strength.

so yeah, i totally think they're beatable.

#25
Fleetleader101

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Possible for a few reasons.

1. Reapers are trying to absorb/enslave different civilizations as a part of the cycle.
2. Reapers are over confident in their perfect plan.
3. Prothians gave aid to break the cycle at massive cost to their own lives.
4. Reapers are venerable just like any other dreadnought, its just going to tough to wipe out the largest fleet that the galaxy has ever seen.
5. Reapers could be taken out by a mass relay explosion like in the Arrival, but the cost of lives, and the ability to perform such detonation would be difficult at best.
6. The reapers normal plan was foiled resulting in a slower invasion speed and, hopefully a massive cost of energy reserves.