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A few tiny suggestions to enhance replayability


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#1
JaGman620

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I've replayed ME2 a lot since I love it so much, as I'm sure many of you do.   But one thing that annoyed me was that I was unable to skip through dialogue I've seen many times without the risk of selecting an unintended dialogue choice.   When replaying the game, I have to pause to read subtitles (if they're on) to make sure I don't accidentally use the dialogue wheel while skipping ahead.  And conversation choices pop up inconsistently, sometimes appearing once a sentence is finished or sometimes appearing a few words into a sentence.  Since the same button/key is used to skip dialogue sentences and select a dialogue choice on the wheel, it can be difficult to safely skip ahead while definitively making the conversation choices you want.

So I propose this for ME3, for those of us who will replay the game a lot and will have seen much of the same conversations:

1. Use different buttons/keys  to skip dialogue sentences and to select a conversation choice.  

2. Have an option to skip dialogue directly to a point in the conversation where we use the dialogue wheel.

3. (unrelated to everything else) Please don't force us to watch a loading screen "movie" in its entirety if the machine/platform we're playing the game on can load each level faster than the "loading movie."  

*EDIT*:  Although the ability to skip all cutscenes should also be on the list, I'm actually talking about the animations that play as the loading screen.  You know, like the orange and green loading screen movie in ME2 with a spinning mass relay wire frame and some arrows and graphs and whatnot.  My computer can load the level faster than the 11 second (or so) loading screen animation, and although it is relatively short, it is annoying if you have to constantly reload from deaths or other reasons.  It is also perplexing why a level that you just died on, which is already loaded, needs to take so long to reload (because the loading screen animation must play through its entirety).

Modifié par JaGman620, 13 juin 2011 - 06:30 .


#2
T5555

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Agreed on all points, there was actually another thread discussing this dialogue skipping issue, I think most people liked the idea of preventing accidental dialogue choices.

The loading movies are cool, but definitely get old when you create a ton of different characters. I just alt-tab out and do something else for a few minutes when I create a new character.

#3
Akizora

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Easy, just make sure there is no default position of the dialogue-ring - in other words make sure the selection is blank and does not return a value when a button is pushed until you manually make a choice.

Modifié par Akizora, 13 juin 2011 - 05:39 .


#4
FluffyScarf

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You can just delete/move the redundant .bik files. This leaves the opening Miri/Illusive convo and the 1 minute rescuing Joker from the dying SR1 section. Then it goes straight to the face creation screen.

#5
Akizora

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FluffyScarf wrote...

You can just delete/move the redundant .bik files. This leaves the opening Miri/Illusive convo and the 1 minute rescuing Joker from the dying SR1 section. Then it goes straight to the face creation screen.


But then we have the entire playerbase of Xbox360 and PS3 players, not to mention those who are unwilling to modify their gamefiles.

Modifié par Akizora, 13 juin 2011 - 05:50 .


#6
JaGman620

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Akizora wrote...

Easy, just make sure there is no default position of the dialogue-ring - in other words make sure the selection is blank and does not return a value when a button is pushed until you manually make a choice.


That is also an excellent suggestion.  From the videos of console platform ME2 that I've seen, I think that's what they do.  But for ME2 on PC, there is a default position on the dialogue ring when it pops up, which makes skipping ahead risky.

Modifié par JaGman620, 13 juin 2011 - 06:09 .


#7
onelifecrisis

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I agree with all three. I would add some of my own:

4. Bioware, if you must include looting and harvesting in the game, please randomise it.
5. Please give us the option to start a new game without achievement bonuses (no bonus power, no +25% XP bonus).

#8
Akizora

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JaGman620 wrote...

Akizora wrote...

Easy, just make sure there is no default position of the dialogue-ring - in other words make sure the selection is blank and does not return a value when a button is pushed until you manually make a choice.


That is also an excellent suggestion.  From the videos of console platform ME2 that I've seen, I think that's what they do.  But for ME2 on PC, there is a default position on the dialogue ring when it pops up, which makes skipping ahead risky.


360 has a default position, I can't speak for PS3 though.

#9
nitrog100

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They're supposed to be bringing back NG+