Pistol whipping/rifle butting a heavily armored enemy to death doesn't make much sense
#1
Posté 13 juin 2011 - 06:36
Someone had a link to a video of ME3 footage that wasn't shown at E3 and I saw a sequence where Shepard was smacking a Cerberus commando, in rigid armor, with a pistol. I don't have a problem with smacking people with pistols, but I also thing hitting someone encased in a hardsuit with a pistol isn't going to hurt much.
I don't have a link to the video, but it's somewhere around here.
I'm of the opinion that different attacks should affect enemies differently, depending on the kind of armor they are wearing. Also, body armor should not be something that is like a solid bar that gets depleted. Instead, it should be a factor that reduces the amount of incoming damage. This is how armor functions in most first person shooters. Suppose you have body armor, and are hit by a 100 damage projectile. Instead of your armor taking 100 damage, your armor takes 60 damage and you take 40 damage. This also means armor is not something you can completely eliminate from your enemies, because it's an inherent protection.
Different weapons should have different damage types. A pistol whip or rifle but deals blunt damage, an avalanche blast deals chemical/special damage, while standard firearms and the omni blade deal piercing damage, explosives deal explosive damage, and direct energy weapons deal energy damage. There should also be different armor types - and by this, I don't mean "heavy, light, or medium." Different materials have different properties, and each has different strengths. Certain ceramics might withstand piercing or energy damage very well, but some will degrade quickly when subjected to repeated blunt force (this depends on the ceramic - some like the material space shuttles are coated with can withstand EXTREME temperatures but will flake if you rub them with your fingers). Metal will withstand blunt force very well, but will easily melt or deform from direct energy weapons. Soft polymer armors will withstand piercing damage moderately well and depending on the material, offer resistance against chemical attacks and explosions.
Under this situation, suppose I am wearing a soft polymer armor and am hit by a bullet. The armor absorbs much of the kinetic energy and I take 40 out of 100 possible damage. When an explosive detonates near me, most of the shrapnel is blocked while the pressure wave is deflected and the remaining force is absorbed by the padding underneath. I take 40 out of 100 damage.
Compare this to me wearing an alloy/composite armor. When hit by a bullet, most of the kinetic energy is deflected and I take 10 out of 100 damage. However, an explosive detonates near me. While my armor completely blocks the incoming shrapnel (piercing damage), the concussive shock wave of the explosion still transfers through the suit (which is rigid and does not compress in response to pressure waves). Even I have soft armor underneath, the pressure wave will still cause significant internal damage and I take 70 out of 100 possible damage.
#2
Posté 13 juin 2011 - 06:40
Modifié par FluffyScarf, 13 juin 2011 - 06:42 .
#3
Posté 13 juin 2011 - 06:40
#4
Posté 13 juin 2011 - 06:45
#5
Posté 13 juin 2011 - 06:52
#6
Posté 13 juin 2011 - 06:52
You have no problem with Eezo, FTL travel, Reapers, Biotics, "Hard Light" omniblades, but you do have a problem with smashing someones face in with a rifle butt?
Damn, why didn't I come up with that response to critics of Miranda's outfit and Ashley's redesign. The Cerberus commandos were covered head to toe in a rigid armor, and Shepard was smashing their shoulders or arms. If we look at pure damage, aparently, sometimes hitting someone with a melee attack does more damage than shooting them. Who knew Shepard was so damn jacked, and their armor was so damn weak.
WarCraft III had a system like this, so at least for future games, I am sure this is doable.
http://classic.battl...apontypes.shtml
Modifié par TheKillerAngel, 13 juin 2011 - 07:20 .
#7
Posté 13 juin 2011 - 06:57
#8
Posté 13 juin 2011 - 06:59
Omnipotent armor that never gets damaged and mystically continues to always offer a flat level of protection bores me. Wish it wasn't just a bar though and you could actually see the holes start to build up on the armor.
#9
Posté 13 juin 2011 - 07:07
silentassassin264 wrote...
When you have a cybernetic skeleton you can probably pull off quite pistol whip.
^This. Shepard is not a baseline human, so I find this acceptable. I just pretend my adept Shepard applies a little biotics to their punches.
Plus, I beat mercs to death with a shotgun, not a pistol. Quite believable if you use your bigger weapons.
Modifié par SennenScale, 13 juin 2011 - 07:08 .
#10
Posté 13 juin 2011 - 07:10
#11
Posté 13 juin 2011 - 07:13
Mr.House wrote...
Of all the things to complain and nitpick about, you pick THIS?
And you clearly did not read past the title
#12
Posté 13 juin 2011 - 07:13
#13
Posté 13 juin 2011 - 07:15
You would have been annoyed.
#14
Posté 13 juin 2011 - 07:15
#15
Posté 13 juin 2011 - 07:19
WizenSlinky0 wrote...
Problem is armor doesn't make sense to be permanent protection. Once you shred through armor it's not going to protect you anymore. And unless you're willing to start adding "section damage" elements, where it takes into account where you've been hit and how much damage that portion of the armor has taken, you're stuck with a flat bar.
Omnipotent armor that never gets damaged and mystically continues to always offer a flat level of protection bores me. Wish it wasn't just a bar though and you could actually see the holes start to build up on the armor.
Yeah, I agree with that. It would be a great addition to ME3 but I don't expect it.
#16
Posté 13 juin 2011 - 07:21

#17
Posté 13 juin 2011 - 07:29
#18
Posté 13 juin 2011 - 07:29
#19
Posté 13 juin 2011 - 07:30
Soapy86 wrote...
"I can bludgeon pretty hard."
/Thread.
#20
Posté 13 juin 2011 - 07:31
#21
Posté 13 juin 2011 - 07:48
javierabegazo wrote...
Realistic or not, I can't wait for this in Mass Effect 3!:O:O
Sweet
I think that because there's a sweet melee combo with the pistol, it's base damage is going to be relatively low. Maybe it would take off maybe 25% hp per hit to the mundane trooper.
#22
Posté 13 juin 2011 - 07:49
#23
Posté 13 juin 2011 - 07:58
#24
Posté 13 juin 2011 - 08:07
Dexi wrote...
Have you ever been hit by the handle of a pistol? It hurts pretty decent... He wasn't even trying hard...
This. OP, being hit by a blunt object really hurts. I've been seriously injured by my little sister with the handle of a broom before. If the handle of a cheap broom can almost blind me, I can believe that a cyborg hero could hurt people through their armor.
While they might be wearing armor, I doubt the armor absorbs all the force behind Shepard's blows. You hit hard enough, the armor itself will injure them.
#25
Posté 13 juin 2011 - 08:19
Seriously tempted to have my 'Worse Playthrough' Shep just go around doing this to all enemies in their ME3 playthrough... it'll make up for all the bad decisions am carrying over in itjavierabegazo wrote...
Realistic or not, I can't wait for this in Mass Effect 3!:O:O





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