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"Why censorship is good"


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#1
Sheanos

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-Removed-

-> Since forums moderators apparantly think it's perfectly fine to completely replace the entire text of a post. Nice community you have here BioWare, I won't be coming back to it.

Modifié par Sheanos, 13 juin 2011 - 09:00 .


#2
ElitePinecone

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Story and choice are intimidating? What are these people, eight years old?

I just don't even...

#3
SennenScale

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Mass Effect is complicated? How dumb does EA think people...nevermind, I already know.

Well, I like the sound of that.

#4
Anathemic

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Mass Effect 3 going to fail anyone? I'm ****in' calling it right here right now, prove me wrong.

#5
SilentNukee

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Ugh, really? Wow, just...wow.

#6
Teknor

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My hatred of EA was just about to cool down.

#7
ianmcdonald

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I think EA is right. Most people are dumber than s***.

#8
Pepper4

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I think that the "wider audience" that they are reffering to is less than 3 years old.

intimidating gameplay? are you kidding me?

#9
DocLasty

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If you actually read the entire damn interview...

"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."

There's nothing wrong with wanting to appeal to a wider audience. Every medium - art, books, television, whatever - wants to get as many people to pay attention to it. Like it or not Kinect sold like hotcakes. Giving Mass Effect Kinect support appeals to those who bought Kinect and might be new to things. If Kinect helps them play, but the game doesn't require it - you can still play it the normal way - there's no problem.

#10
Leonia

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Gameplay-wise I could see ME1 as being intimidating (especially when it's not really a shooter in terms of how it plays but looks like it ought to be a shooter). RPGs, while most of us are used to them and love them to pieces, usually sit in a niche sort of genre. That's why you see games like CoD attracting huge numbers of fans in comparison. I don't think story/choices are intimidating but the idea of not pushing a button and making something awesome happen (ha) right away DOES scare off the casual gamer who wants their instant gratification. Though this quote is the typical EA PR that we usually see and it doesn't really say a whole lot.

#11
Anathemic

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DocLasty wrote...

If you actually read the entire damn interview...

"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."

There's nothing wrong with wanting to appeal to a wider audience. Every medium - art, books, television, whatever - wants to get as many people to pay attention to it. Like it or not Kinect sold like hotcakes. Giving Mass Effect Kinect support appeals to those who bought Kinect and might be new to things. If Kinect helps them play, but the game doesn't require it - you can still play it the normal way - there's no problem.


DA2 wanted to appeal to a wiser audience... yup.

However I'm more interested on what EA stated rather than Kinect support, said statement may affect the production/development of the game on a major level, which is not good (unless you're that type of person, if so BLASPHEMY!!!).

#12
Robhuzz

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And kinect is going to solve this 'intimidating choice' problem for EA?

This is probably the worst reason I've ever heard for justifying dumbing a game down. Doesn't look like BW is doing this with ME3 at this time though (Judging from what I've seen so far). But this article has me worried for future BioWare titles...

I think that the "wider audience" that they are reffering to is less than 3 years old.

intimidating gameplay? are you kidding me?


I agree, the avarage 18 year old (For which this game is actually designed!) shouldn't be intimidated by this gameplay. If so, they shouldn't play games.

Modifié par Robhuzz, 13 juin 2011 - 07:12 .


#13
FluffyScarf

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Meh. ME3 looks fine at the moment. Better than ME1 at this stage.

#14
Mr. MannlyMan

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So directing squadmates where to go by pointing and clicking with the D-Pad, and using the thumbstick to choose dialogue options from a simplistic menu, are both way over the heads of casual gamers?

:blink:


I wish CEOs would cut the crap more often than they do. This is just a ploy to attract people who've already bought a Kinect, because people who've bought it want a reason to use it.

Edit: nvm actually read the article. My bad. :D

Modifié par Mr. MannlyMan, 13 juin 2011 - 07:14 .


#15
AlbertoAquilani

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EA are pathetic.

Chances are, casual gamers (a term I hate) are more inclined to play the next FIFA or Dance Central. They probably couldn't give a monkeys about Mass Effect.

It's their userbase they should think about keeping, lest they should lose them as well.

Modifié par AlbertoAquilani, 13 juin 2011 - 07:16 .


#16
Rollingcabbage

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ElitePinecone wrote...

Story and choice are intimidating? What are these people, eight years old?

I just don't even...


It may not be the most 'complicated' RPG-wise, but it is more complex than COD, and pretty much anything you can find on the WI.

#17
Ileanos07

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And thats exactly why Witcher 2 was success... :D Well now I am very worried about ME3...

#18
Fiery Phoenix

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This may be true for ME1, but for ME2 it is anything but. I'm sure they're not going to dumb down ME3. After ME2, it can't possibly be any "simpler".

#19
J. Finley

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If EA feels this way about the casual audience being intimidated by the gameplay, I can't possibly see how Kinect would make it easier for them.

#20
Mister Mida

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This statement coming from EA doesn't surprise me at all. It's also reflected in their handling of the ME IP since they're in charge of it.

Modifié par Mister Mida, 13 juin 2011 - 07:17 .


#21
TexasToast712

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ianmcdonald wrote...

I think EA is right. Most people are dumber than s***.

Pretty much.

#22
FluffyScarf

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M3 already has more meaningful depth judging from what's been show/tweeted so far.

#23
Leonia

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Fiery Phoenix wrote...

This may be true for ME1, but for ME2 it is anything but. I'm sure they're not going to dumb down ME3. After ME2, it can't possibly be any "simpler".


Yep.

And remember guys, casual gamers are really just that casual. We're talking Farmville and various other Facebook/Mobile game players. They have the attention spans of goldfish, maybe less. Nothing wrong with that.. but some things we take for granted, seeing as most of us are Bioware fans that post around here.

I wouldn't read much into this article at all.

#24
AlphaDormante

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My friend is as casual a gamer as they come, and when she saw me playing ME2, she was curious enough that I created a ME1 profile for her and let her jump in.

As she isn't a fan of shooters, I didn't expect the game to hold her attention for ten minutes. Turns out she found ME1's story/RPG elements engaging enough to play all the way through and is now rolling right on into ME2.

On the other hand, my father, who's a hard-core shooter fan, gave this game the boot after the tutorial for being too "wordy".

I don't know if these are freak coincidences, but those are pretty much my experiences in this area so far.

Edit:
Shame on me for not reading the full article before replying. That's what I get for posting in a rush.

In light of the full story, I don't have a problem with it. Heck, I'd like this function for the PC just for the novelty/convenience of verbal commands in combat, but I know it's not going to happ[en.

Modifié par AlphaDormante, 13 juin 2011 - 07:47 .


#25
Ryzaki

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...that article made me lol.

I guess the only casual audience is on Xbox eh?