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"Why censorship is good"


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#26
The Elder King

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Other than the fact that I don't think ME and ME2 combat system are so complicated, I don't understand why a game should be complicated because it has choices and story. And the next phrase about the people who buy 12 game a year and people who buy 3 games a year and the difference between them is complete BS. I generally byy a max of three games in a year, because I don't have the money to buy a lot of games. And I can assure EA that I didn't feel intimidated by ME or ME2.
Anyway, I don't have many reason for now to worry about ME3 (well, maybe the fact that in the E3 demos there were only two choice in dialogue, hope that this not rapresent the choices in ME3), but we can't really see how the story is dumbed down until we play it.

#27
SennenScale

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Rollingcabbage wrote...

ElitePinecone wrote...

Story and choice are intimidating? What are these people, eight years old?

I just don't even...

It may not be the most 'complicated' RPG-wise, but it is more complex than COD, and pretty much anything you can find on the WI.


If shooter players can handle earning credits to upgrade/customize their armors and score modifiers in campaign mode like they do in Halo: Reach, I think shooter players should be able to figure out how to play Mass Effect.

I was a preteen introduced to shooters first myself in 2002, and Kotor didn't break my brain when it came out. I think players can handle it.

#28
Fragglespank

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DocLasty wrote...

If you actually read the entire damn interview...

"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."

There's nothing wrong with wanting to appeal to a wider audience. Every medium - art, books, television, whatever - wants to get as many people to pay attention to it. Like it or not Kinect sold like hotcakes. Giving Mass Effect Kinect support appeals to those who bought Kinect and might be new to things. If Kinect helps them play, but the game doesn't require it - you can still play it the normal way - there's no problem.


^This.

Still, since they announced that Ashley would be wearing armour people around here need something new to **** about.

See you in 100 pages or so. =]

#29
javierabegazo

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*Edits title to better reflect content rather than biased cherry picking.

#30
Rollingcabbage

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SennenScale wrote...

Rollingcabbage wrote...

ElitePinecone wrote...

Story and choice are intimidating? What are these people, eight years old?

I just don't even...

It may not be the most 'complicated' RPG-wise, but it is more complex than COD, and pretty much anything you can find on the WI.


If shooter players can handle earning credits to upgrade/customize their armors and score modifiers in campaign mode like they do in Halo: Reach, I think shooter players should be able to figure out how to play Mass Effect.

I was a preteen introduced to shooters first myself in 2002, and Kotor didn't break my brain when it came out. I think players can handle it.


I agree.

I think it's more about creating smarter systems that allow people to access more complex games, with a minimum of confusion. A lot of people harp on about ME1 and ME2, but both games were never really complex with their gameplay mechanics. I play Mass Effect for a player-nuanced story and that has been the appeal of the series since as far as I can remember.

#31
Apollo Starflare

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Fragglespank wrote...

DocLasty wrote...

If you actually read the entire damn interview...

"We think it about it as the core and more. Not more, leave the core. That's a recipe for failure. You have to be smart about it. You can't dumb the game down. But at the same time you have to make it so a lot more people can play it than just core gamers."

There's nothing wrong with wanting to appeal to a wider audience. Every medium - art, books, television, whatever - wants to get as many people to pay attention to it. Like it or not Kinect sold like hotcakes. Giving Mass Effect Kinect support appeals to those who bought Kinect and might be new to things. If Kinect helps them play, but the game doesn't require it - you can still play it the normal way - there's no problem.


^This.

Still, since they announced that Ashley would be wearing armour people around here need something new to **** about.

See you in 100 pages or so. =]


Lol. Quite true.

I agree with the previous post as well, EA and marketing people love to say stuff like this but it's usually harmless. It certainly isn't reflected in what we are actually, y'know, SEEING. But that would deny us the 'fun' of 100 page debates regarding everything from what the definition of an RPG is to what the correct length of hair should be for a female soldier in a sci fi game.

#32
AtreiyaN7

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Nice attempt to try to twist the article by ignoring the bottom section (which a previous poster quoted from). In my opinion, all Kinect really does in this case is to add a certain amount of novelty to the gameplay. Big whoop - it doesn't remove any complexity from the game, and it certainly doesn't dumb things down (especially since anyone who's seen the E3 footage knows that they have reintroduced more RPG elements in ME3).

#33
FluffyScarf

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Careful now, don't want to incite the wrath of the Holy Ones. :?

Modifié par FluffyScarf, 13 juin 2011 - 07:37 .


#34
javierabegazo

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I was impressed by it's use in the demo during combat "Liara: Stasis!" but I think that in the end, during intense fights, I'm going to rely on the ability wheel and less on typically jumpy Voice Recognition software.

In the end, optional option is optional.

#35
DocLasty

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It strikes me as something that would be fun for a mission or two, but get old fast. It'd be kind of neat if you could use it for dialogue, though.

And Javier! Haven't seen you since the ME2 pre-launch days. Not surprised to see you became a mod.

#36
javierabegazo

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DocLasty wrote...

It strikes me as something that would be fun for a mission or two, but get old fast. It'd be kind of neat if you could use it for dialogue, though.

And Javier! Haven't seen you since the ME2 pre-launch days. Not surprised to see you became a mod.


Hey Doc :) Well life's been busy since then, nice to see folks from the old forums :)

Oh, and you can use it for dialogue. That's the 2 uses of the Kinect in ME3. dialogue, and power deployment

#37
DocLasty

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How does it work with dialogue? You just say the dialogue branch and it goes to it?

#38
javierabegazo

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DocLasty wrote...

How does it work with dialogue? You just say the dialogue branch and it goes to it?

Precisely :) Let me fetch you a video

http://www.youtube.c...3_08FPM#t=2m30s

Modifié par javierabegazo, 13 juin 2011 - 07:48 .


#39
Mister Mida

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DocLasty wrote...

How does it work with dialogue? You just say the dialogue branch and it goes to it?

Jep

#40
Mr. MannlyMan

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DocLasty wrote...

How does it work with dialogue? You just say the dialogue branch and it goes to it?


Judging by the demo, it'll be incredibly annoying and impractical. The combat commands look interesting, though.

:)

#41
Lunatic LK47

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javierabegazo wrote...

I was impressed by it's use in the demo during combat "Liara: Stasis!" but I think that in the end, during intense fights, I'm going to rely on the ability wheel and less on typically jumpy Voice Recognition software.

In the end, optional option is optional.


Depends. If Kinect is the reason why we might get another Conrad Verner-caliber glitch, then I'll be pissed off.

#42
javierabegazo

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Mr. MannlyMan wrote...

DocLasty wrote...

How does it work with dialogue? You just say the dialogue branch and it goes to it?


Judging by the demo, it'll be incredibly annoying and impractical.

Why do you think this?

#43
javierabegazo

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Lunatic LK47 wrote...

javierabegazo wrote...

I was impressed by it's use in the demo during combat "Liara: Stasis!" but I think that in the end, during intense fights, I'm going to rely on the ability wheel and less on typically jumpy Voice Recognition software.

In the end, optional option is optional.


Depends. If Kinect is the reason why we might get another Conrad Verner-caliber glitch, then I'll be pissed off.

Sure, but the way I see it, that argument is just a black hole.

"Why did they add X??? Why couldn't they just have made more of Z???"

Why did they bother adding weapon customization? Why not just better more distinct weapon models? See what I mean by black hole?

In the end, the reason why they chose kinect is because they didn't have to do any work on Voice Recognition
, it must have saved them thousands upon thousands of dollars and months of work.

#44
Bogsnot1

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*Please don't invite console wars-esque arguments in the thread please*

Modifié par javierabegazo, 13 juin 2011 - 07:57 .


#45
Bryy_Miller

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Anathemic wrote...

Mass Effect 3 going to fail anyone? I'm ****in' calling it right here right now, prove me wrong.


You think any game that is not The Witcher 2 is going to fail.

There. Proved you wrong.

But in all seriousness, I don't see why you care so much. Also, the game's not even out yet. Kind of hard to prove anything.

Modifié par Bryy_Miller, 13 juin 2011 - 08:00 .


#46
Lunatic LK47

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javierabegazo wrote...
Sure, but the way I see it, that argument is just a black hole.

"Why did they add X??? Why couldn't they just have made more of Z???"

Why did they bother adding weapon customization? Why not just better more distinct weapon models? See what I mean by black hole?

In the end, the reason why they chose kinect is because they didn't have to do any work on Voice Recognition
, it must have saved them thousands upon thousands of dollars and months of work.


I get what you're saying here. Thing is I've seen similar problems in other games with what you laid out "Why add more Z instead of X". Just to name a few examples, despite being from a different genre of games:

Halo 3: Heavier focus on multiplayer and co-op= Shorter campaign and campaign glitches (i.e. Flood infantry sporadically become invulnerable to everything due to a glitch)

Resident Evil 5: Focus on co-op and multiplayer= It's more mandatory than optional because partner A.I. is useless on harder difficulties. Game is also a lot shorter as a result of spending all that time trying to make sure the multiplayer aspect works

Any Tom Clancy squad-based shooter= Partner A.I. is consistently bad in campaign, and only multiplayer is the way to "enjoy it" and that comes with a time limit.

I can notice the negative effects more from personal experience, and the last thing I want is ME3 going down that boat just because Kinect was suddenly supporting the game. I'd be more than happy to be proven wrong and shown that programming Kinect was worth the risk of implementing, even WITH what you told me.

#47
CroGamer002

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Anathemic wrote...

Mass Effect 3 going to fail anyone? I'm ****in' calling it right here right now, prove me wrong.


Can you prove you're right?:innocent:

Modifié par Mesina2, 13 juin 2011 - 08:04 .


#48
Aargh12

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javierabegazo wrote...
 In the end, the reason why they chose kinect is because they didn't have to do any work on Voice Recognition[/u], it must have saved them thousands upon thousands of dollars and months of work.


I just wonder why it's only on Kinect, as PS3's Playstation Eye also has it's own VR software (afaik). Not to mention loads of software on PC that can be licensed.

#49
HBC Dresden

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I thought ME3 is supporting Kinect because I read in another E3-related article that Microsoft is slowing making Kinect-support a requirement for Xbox 360 games (optional for gamers of course).

#50
Homebound

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i think the current trend right now is, less sticking with your guns, and more jumping on the bandwagon.

basically everyone will have a checklist of features to dump into a game so more people buy it. and as we all know, when you try to please everypony, you end up pleasing nopony. not even yourself.

Modifié par Hellbound555, 13 juin 2011 - 08:08 .