javierabegazo wrote...
Aargh12 wrote...
javierabegazo wrote...
In the end, the reason why they chose kinect is because they didn't have to do any work on Voice Recognition[/u], it must have saved them thousands upon thousands of dollars and months of work.
I just wonder why it's only on Kinect, as PS3's Playstation Eye also has it's own VR software (afaik). Not to mention loads of software on PC that can be licensed.
As I understand it, the VR software for the Eye has a good deal more programming required on the Developers part vs the Kinect, which is why, (so far it seems) that only the Xbox version of ME3 will showcase this VR capability.
They did state a reason over the course of E3 but I watched and read so many different things in that time that I have no idea which one it was in.
It was basically along those lines, something to do with it using the Kinect microphone software directly instead of a seperate microphone.
It's pretty much a moot point though, it's optional and we'll never know if there was some other reason. I'm inclined to believe it though because i've been told innumerable times around here about how greedy EA are and I would imagine they would see this stuff as selling more units if also available on the PS3. If Microsoft paid for exclusivity that would be really, really, sad. Surely they spent all their pennies on Minecraft 'exclusivity' anyway? *shrugs*
Personally I can't say that this whole thing has sold Kinect or it's potential to me, but it's a step in the right direction (actually using it in conjunction with games instead of just designing games around it, poorly). I still wish they had designed the omni tool to work with it though, and Dance Central: Citadel to Omega is a must down the line.
FluffyScarf wrote...
Careful now, don't want to incite the wrath of the Holy Ones. [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]
Well I don't want to toot my own horn, but I am rather amazing.