I've got a small 2 bdr apt in Astoria, and not much room at all to really use the motion features of the Kinect, but as far as VR goes, i've only encountered snags on two occaisions, both of which involved my friend playing guitar in the background. It's pretty reliable actually. Sometimes large retail stores such as BestBuy (America only?) have kinect consoles for public demoing, you might try and see if you can't find oneLunatic LK47 wrote...
javierabegazo wrote...
Have you had a chance at all IRL to play with the Kinect? The VR software is really impressive. If me and two friends are sitting in a room, and I am talking to the kinect, it will pick out my voice out of the other ambient voices. Ofcourse once you get the kinect, you'll need to configure it, but the Kinect is leaps and bounds ahead the old SOCOM headset (I bought that when it came out, getting all misty eyed)
Sadly, I haven't. My 360 is in my bedroom, and I live in an apartment complex, so basically my place of residence is a very sub-optimal location to use Kinect if I were to do the motion-controlled games. How well does the microphone work at your house/apartment?
"Why censorship is good"
#76
Posté 13 juin 2011 - 08:33
#77
Posté 13 juin 2011 - 08:35
javierabegazo wrote...
Lol, I see your point,(and personally heavily agree with you) but try to understand mine. A discussion about why other consoles were left out of the VR implementation is another thread entirely, no?Bogsnot1 wrote...
javierabegazo wrote...
*Please don't invite console wars-esque arguments in the thread please*
If EA wants to start supporting one particular platform over the others, then the first shots in the war have already been fired. <_<
Not to mention it was only a few months back that everyone was saying EA loved the PS3 more than the Xbox. Console wars, regardless of whether JR shot first, are futile engagements best avoided.
#78
Posté 13 juin 2011 - 08:36
javierabegazo wrote...
Time to google "Playstation Eye"
Great, I had IGNorant moment( I just made that up BTW).
Also, if you've spent any time at all the past few weeks here, you should have noticed several large threads from PC gamers asking why the "&^%&" the VR isn't possible for PC gamers with their mic headsets.
I noticed but I remember that people mostly replay that they don't care much about that feature.
#79
Posté 13 juin 2011 - 08:36
I personally have yet to enjoy any game that is heavily based around motion controlled gaming. In game bugs are frustrating enough, but waving a Wii mote around the room just...isn't fun. I guess it all comes down to taste. My 7 year old sister loves the Wii.Hellbound555 wrote...
i dare someone to make a game, a legitimate game with the kinect. none of that dance party kiddy fluff. lets see how it does.
#80
Posté 13 juin 2011 - 08:39
I see what you did thereMesina2 wrote...
javierabegazo wrote...
Time to google "Playstation Eye"
Great, I had IGNorant moment( I just made that up BTW).
I think that the support of the Kinect's VR has near universally been recieved (Regardless of console affiliation) with a resounding "Meh". It's not going to be a game-defining feature, and well, that's actually wonderful news for all of us, because none of us began playing Mass Effect for VR and we'll be able to finish our beloved trilogy without it as well.Also, if you've spent any time at all the past few weeks here, you should have noticed several large threads from PC gamers asking why the "&^%&" the VR isn't possible for PC gamers with their mic headsets.
I noticed but I remember that people mostly replay that they don't care much about that feature.
#81
Posté 13 juin 2011 - 08:39
I understand your point of view, but given that the Windows SDK for Kinect is under development, Bioware/EA did have the opportunity to be a research partner with MS in this regard, even if it will be for Win7 only and leave XP users out in the cold. PS3 uses a totally different SDK for their VR, so I understand why it wasnt announced for that, but there is a big difference between announcing features being available to a platform initially, and a platform exclusively.javierabegazo wrote...
Lol, I see your point,(and personally heavily agree with you) but try to understand mine. A discussion about why other consoles were left out of the VR implementation is another thread entirely, no?Bogsnot1 wrote...
If EA wants to start supporting one particular platform over the others, then the first shots in the war have already been fired. <_<javierabegazo wrote...
*Please don't invite console wars-esque arguments in the thread please*
Given the wording of the article, it sems to indicate that Frank Gibeau himself views console gamers as not being able to cope with the "rigorous demands" of making a story based decision. So I was just repeating what he said, minus the sugar coating, and with a good helping of cynicism and sarcasm.
#82
Posté 13 juin 2011 - 08:44
Bogsnot1 wrote...
Given the wording of the article, it sems to indicate that Frank Gibeau himself views console gamers as not being able to cope with the "rigorous demands" of making a story based decision. So I was just repeating what he said, minus the sugar coating, and with a good helping of cynicism and sarcasm.
I think you're not alone in that impression, but lets not forget two very important things:
1.Mr. Gibeau, as President of EA is little more than a figurehead. EA's a giant company, with lots of investors, each with their own marionette strings.
2. Mass Effect started out created only for the purportedly "neanderthal Xbox gamers", and there have been many titles complex in nature to stem from console development. The Console itself is only a tool, and a tool cannot be inherently dumb, only the designer in question. As much as I like to say that the Wii is a "P.O.S.", really my disappoint belongs on the chairs of the developers, who have failed to integrete motion gaming in a way in a video game that is fun and complelling to myself.
#83
Posté 13 juin 2011 - 08:45
javierabegazo wrote...
I personally have yet to enjoy any game that is heavily based around motion controlled gaming. In game bugs are frustrating enough, but waving a Wii mote around the room just...isn't fun. I guess it all comes down to taste. My 7 year old sister loves the Wii.Hellbound555 wrote...
i dare someone to make a game, a legitimate game with the kinect. none of that dance party kiddy fluff. lets see how it does.
See, I will agree with the point about the Kinect (although I'm sure it's possible) but the Wii, for me, has earnt some respect at least.
I don't even own one incidentally, but it's proven it can run shooters, adventure games, puzzlers, all sorts and make use of the Wii gimmick to some degree to enhance the experience. With Kinect the sheer fact it's designed around not using a controller makes me more skeptical, as Fable Journeys showed off wonderfully at E3 - it can look pretty, cool and inventive but you are still on rails/challenged in the mobility department. The Wii doesn't have that problem. Skyward Sword looks fantastic as an example.
Bringing this back around to Mass Effect it makes me look at the Wiiu with more interest. When JR first took to the stage at the Nintendo conference there was a whole host of games displayed alongside the EA logo behind him. One of them was ME2. It wasn't anything remotely like a confirmation, it was just EA going 'look at us!' But it got me thinking about the possibilities. Low and behold a little while later you have an EA exec talking about how ME is perfect for the Wiiu.
It may never happen, but unlike the Kinect I can actually see the Wiiu enhancing the experience beyond a simple gimmick (with the exception of voice commands which games have been able to do for ages really). Once again I find myself coming to the omni tool in a case of logical progression, but there are numerous other ways to exploit the tech. Not that I particularly expect they would to any great degree even if it should ever get greenlit. /skeptic.
Edit: Looking at your above post I agree that the blame has to fall at the feet of those that have chosen the direction motion based gaming is going, but the fact remains it would never have been a success if they hadn't pushed for that market first. Now with the second generations of motion tech on the way or whatever I would hope to see an evolution beyond the casual market, with a real push to make it more than a gimmick 'real' gamers laugh at.
Plus I think some of the blame lies with those developers who were in a position to make use of it and yet, didn't (although some of them it should be noted, did).
Modifié par Apollo Starflare, 13 juin 2011 - 08:48 .
#84
Posté 13 juin 2011 - 08:47
Apollo Starflare wrote...
Once again I find myself coming to the omni tool in a case of logical progression, but there are numerous other ways to exploit the tech. Not that I particularly expect they would to any great degree even if it should ever get greenlit. /skeptic.
*Drools at the idea of a realworld omnitool*
#85
Posté 13 juin 2011 - 08:53
Apollo Starflare wrote...
Now with the second generations of motion tech on the way or whatever I would hope to see an evolution beyond the casual market, with a real push to make it more than a gimmick 'real' gamers laugh at.
Plus I think some of the blame lies with those developers who were in a position to make use of it and yet, didn't (although some of them it should be noted, did).
Indeed
With motion and VR, the stimulus is restricted by bounds of current tech, and as such, the stimulus ends up being a "railroad" type of stimulus, such as this Harry Potter game
This in essence, turns the stimulus into a more arcady kind of setup, where the camera is glued, and waiting, for your response, rather than ready to move on, i.e. Press X to Block, if you're not fast enough, you get hit.
#86
Posté 13 juin 2011 - 09:07
Sheanos wrote...
-Removed-
-> Since forums moderators apparantly think it's perfectly fine to completely replace the entire text of a post. Nice community you have here BioWare, I won't be coming back to it.
With the title you put I'm surprised it wasn't locked.
#87
Posté 13 juin 2011 - 09:08
Modifié par FluffyScarf, 13 juin 2011 - 09:08 .
#88
Posté 13 juin 2011 - 09:11
Flailing your arms about isn't fun. It's novel at first, but then becomes tiresome and frustrating.




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