Aller au contenu

Photo

An inventory is only interesting if there is a diversity of items to carry


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#26
PlumPaul93

PlumPaul93
  • Members
  • 1 823 messages
I agree with the title :D

#27
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
An inventory in Mass Effect is pretty redundant, though, since we can replicate the items we want aboard the ship if we have the schematics. No need to go through hundreds of useless items to find one or two that might be good.

#28
Ahriman

Ahriman
  • Members
  • 2 022 messages

Someone With Mass wrote...

An inventory in Mass Effect is pretty redundant, though, since we can replicate the items we want aboard the ship if we have the schematics. No need to go through hundreds of useless items to find one or two that might be good.

For me it's mostly a gameplay feature. If it was so easy to embody, it would change whole economic of ME universe. Just imagine if some little band steal Spectre riffle and upload it's scheme to extranet. Every scum in the Galaxy wil be able to produce best riffle for himself, but police won't have it because it's 'secret' technology.

#29
A.N.A.N

A.N.A.N
  • Members
  • 166 messages

Wizz wrote...

For me it's mostly a gameplay feature. If it was so easy to embody, it would change whole economic of ME universe. Just imagine if some little band steal Spectre riffle and upload it's scheme to extranet. Every scum in the Galaxy wil be able to produce best riffle for himself, but police won't have it because it's 'secret' technology.



Bioware have covered themselves with this. Some weapons have Fabrication Right restrictions (E.g. the ML-77 Missile Launcher) which make them hard to impossible to duplicate, especially by two-bit merc organizations in the Terminus. Though the Blue Suns or Eclipse might break it, they probably have the funds to just buy them.

Modifié par A.N.A.N, 13 juin 2011 - 01:37 .


#30
In Exile

In Exile
  • Members
  • 28 738 messages

TheKillerAngel wrote...

Basically, the short version of the story is this: An inventory's usefulness is limited by the usefelnuss of the items it can carry.

I suppose casual players might not find much use out of consumables, but a lot of the serious players would love to have items that can say, reduce incoming damage to shields by 50%, reduce recoil/improve accuracy by 50% for 10 seconds, instantly replenish shields by 75%, or deployable hovering gun-drones. I, for one would probably use those like crazy.


Unless consumables become expensive, in which case you run into hoarding.

Getting the balance right on an inventory is challenging, and consumable != inventory.

#31
Ahriman

Ahriman
  • Members
  • 2 022 messages

A.N.A.N wrote...
Bioware have covered themselves with this. Some weapons have Fabrication Right restrictions (E.g. the ML-77 Missile Launcher) which make them hard to impossible to duplicate, especially by two-bit merc organizations in the Terminus. Though the Blue Suns or Eclipse might break it, they probably have the funds to just buy them.

Right, but how do Fabrication Right restrictions work? And why other weapon doesn't have such protection? Just wondering.

#32
Guest_Calinstel_*

Guest_Calinstel_*
  • Guests
In ME1, with the requirement to purchase the really good weapons, an inventory was very useful for just that. Acquiring the funds, via selling, to buy the upgrades. (With a very poor inventory system)
ME2 went the exact opposite, limiting the player to one of each type of weapon, removing ammo mods and real combat suits.
Neither was perfect but I still much preferred the original way.

#33
MarloMarlo

MarloMarlo
  • Members
  • 199 messages
Without the kind of inventory system that will let players spend time on looting, carrying around and then selling off junk like rags and broken pelvises while in the middle of fighting for the survival of all life in the galaxy (except reaper life, I guess), can ME3 truly be a role playing game, or at least a game that that will force players to think? I think not, sirs and ladies! Nay and forsooth!