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Shephard Psyche


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#101
ZLurps

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Daddy Bags wrote...

In ME1, Liara clearly states that Shepard's ability to understand, let alone, survive the Prothean Beacon experience and the effects of the Cipher is because he is "Extremely strong willed."

Given that information, the fact that he suffers from any type of War related disorders are highly unlikely IMO. He's pretty much unique to the point where he's probably immune to those disorders.

(I mean no offense to anyone who suffers from those disorders.)


Yep, IIRC there are couple of other references too in ME1 and ME2 regarding Shepard's strong will. Adding some trauma would go against consistency of established character.

Small things, like sequences in ME1 when Shepard and his/her squad mates were wondering the Citadel or passing Destiny Ascension in Citadel (sharing a moment) were imo good. Also example posted earlier regarding how Shepard reacted to grounding of Normandy. There were dialogue in those scenes and it was up to player to choose how to play those sequences. Lot's of things can be shown by just body language.

IMO Max Payne kind of nightmatre sequences don't work in game like ME. Nightmare sequences worked in Max Payne because character was created from to start to have issues. In ME they would IMO just break Shepard's character and game flow.

Also about heroes. Shepard for example is popular for a reason.
Avare gamer at these days is around 34 - 37 years old. I don't think most people of that age have much illusions left how perfect or almighty we are, or how perfect the world is. Not the best ambulance crew or doctor and save every person, the best police officers can't prevent every crime, social worker every kid, etc. We can't preven't earthquakes, people suffering... I think is safe to say that most have witnessed injustice and been unable to do much about it.

Except in a game world, well not always in game worlds either, but close enough.

Modifié par ZLurps, 16 juin 2011 - 10:37 .


#102
78stonewobble

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Hmmm it's a matter of how you play and see your character I guess...

My shephard is friendly with the crew... Falls in love and so forth... I see that as a sign that he has reached a point of being able to trust others and don't feel as much fear as loosing as maybe the ordeal on akuze would incite.

However playing ruthless and all business could be seen as a sign of being a mental "crutch" to lean on and not having to deal with emotions at all.

#103
Chiramu

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At least Shepard doesn't suffer from PTSD. Would make an interesting non-canon story though if there were a PTSD Shepard.

#104
Eternalsteelfan

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Daddy Bags wrote...

In ME1, Liara clearly states that Shepard's ability to understand, let alone, survive the Prothean Beacon experience and the effects of the Cipher is because he is "Extremely strong willed."

Given that information, the fact that he suffers from any type of War related disorders are highly unlikely IMO. He's pretty much unique to the point where he's probably immune to those disorders.

(I mean no offense to anyone who suffers from those disorders.)


So it would be all the more poignant for the strong willed protagonist to to show the cracks.

I don't believe "strong willed" ever crosses into feelingless and inhuman unless one is already a sociopath.

#105
Gabey5

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it should be up to the role player.. i don't want shepard going in to random dream states or crying..

#106
Medhia Nox

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LOL So - being "strong willed" means a person won't show any emotions at all now.

#107
blind black

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Medhia Nox wrote...

LOL So - being "strong willed" means a person won't show any emotions at all now.


yeah really shepard shows about as much emotion as a rock.

#108
blind black

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Gabey5 wrote...

it should be up to the role player.. i don't want shepard going in to random dream states or crying..


ok i agree that it should be player option but i wish people would stop saying things like schizophrenia or emotinal breakdowns. I dont want  my shepard seeing random stuff either. they could have more moments like in LOTSB and that would be good enough for me. 

#109
Medhia Nox

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That's because rocks are very strong willed - blind black

#110
AshleyS3

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Medhia Nox wrote...

LOL So - being "strong willed" means a person won't show any emotions at all now.


I'm with you. Being strong isn't about not having emotions, it's about having emotions but pushing through them. Shepard has made a lot of sacrifices and has been through more **** than probably any other being in the ME universe. But he/she will continue in the struggle to save the galaxy - at the expense of his/her own well-being - because he/she is strong (and courageous). But that doesn't mean that he/she doesn't badly suffer.

Modifié par AshleyS3, 16 juin 2011 - 01:49 .


#111
Dexi

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Ah, so this is the new "lets nitpick-**** about something based on my opinion" thread?

Weak.

#112
elearon1

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Not everyone suffers PTSD and some of Shep's backgrounds would make it less likely than others. (your likelihood to suffer PTSD is directly related to stress coping mechanisms you develop previously in your life) Personally, I think it would be silly for Shep to start developing delusions at this point, and make the character much less efficient in the game.

Personally, I wouldn't want to see the boy again ... my Shep wouldn't be fantasizing about random children even if she did start suffering delusions ... there are many more appropriate things for her to fixate on, impo.

#113
Medhia Nox

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I just feel that all this talk about how Shepard should never feel anything because he's "strong" or "worked through it" - is a disservice to people who have actually seen combat.

I know of a man who fought in WWII - he was a mechanic on the bombers. He described his first night before getting into the bomber to participate in one of the greatest air battles in human history (albeit - for planes that not a very long time yet).

The man cried the night before he went into battle for the first time - he had to try to scoop a friend out of the gunnery ball - he saw another man get his leg ripped off by bullets that tore through the side of the bomber.

It took him decades to eventually get it out - but he told his story only a year or two before he passed.

You hold on to this stuff your hole life - and I'm glad I will never experience it.

To say someone like Shepard who has the entire galaxy on his hands - and has watched friends die - is just "cool with it" isn't just poor writing and childish superhero wish fulfillment. It's a missed opportunity to turn video games into something better.

====

And for everyone that suggests showing emotion is weakness (and that has been said in this thread) - I guess Batman is a major wuss.

If Shepard showed at least as much emotion as Batman does when he becomes Bruce Wayne again... I'd be pleased as punch. Because there's been MANY times when the man has broken down... and, he's at least as insane as the criminals he captures.

#114
ZLurps

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78stonewobble wrote...

Hmmm it's a matter of how you play and see your character I guess...

My shephard is friendly with the crew... Falls in love and so forth... I see that as a sign that he has reached a point of being able to trust others and don't feel as much fear as loosing as maybe the ordeal on akuze would incite.

However playing ruthless and all business could be seen as a sign of being a mental "crutch" to lean on and not having to deal with emotions at all.


Indeed.

I wonder where's the imagination? Why wouldn't Shepard deal with emotional stress, pondering things like
saving inhabitants of industrial or residential area on Watson in his
own quarters. We don't see Shepard sleep, eat or taking a leak either. I think it's up to players imagination what kind of character their Shepard is, how he/she manages the stress, loss, frustration etc. and IMO it's a good thing.

#115
Medhia Nox

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@ZLurps - then I want my Shepard to solve his issues without constantly resorting to pew pew. Why isn't that left up to my imagination then?

===

I bet I could crash this whole forum if I suggested that LI's should be left up to Shepard's imagination.

#116
ZLurps

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Medhia Nox wrote...

@ZLurps - then I want my Shepard to solve his issues without constantly resorting to pew pew. Why isn't that left up to my imagination then?


Is Shepard solving _his_ issues by resorting to pew pew? Or is there something else happening, like mission?


Medhia Nox wrote...
I bet I could crash this whole forum if I suggested that LI's should be left up to Shepard's imagination.


Helluva lot of that is left up to players imagination. Say sex scene in ME1. We see bit of nudity, but essentially it's showing two persons situation where they are both vulnerable with each others. What kind of sex it was then, how it felt for them to make love? Was it desperate, passionate... how long it lasted, did they talk, if they did how what they said to each others, were there gentle moments between passion.. "Just hold me, hold me for a moment" or "**** me harder" or both? Something else entirely?
Script doesn't say anything about that, there is fade out and then fade in at the "morning". What exactly happened is up to players to imagine and that made that scene work so well.

Modifié par ZLurps, 16 juin 2011 - 02:24 .


#117
Dexi

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Medhia Nox wrote...

blabla

The man cried the night before he went into battle for the first time - he had to try to scoop a friend out of the gunnery ball - he saw another man get his leg ripped off by bullets that tore through the side of the bomber.

blabla  



Shep probably cried before his first battle too... But by the time we hit the galactic war, Shepard fought his own two wars: against the Geth and against the Collectors... 

And by the time you get to control him in ME1, he already had been hit by life's sh!t ( pre-service history and psychological profile). 

#118
VolusNamedBob

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I would like to see this, as for the most part Shepard shows next to no signs of Humanity or mortality. Hell, The Terminator showed more signs of emotion than him. In a game like Mass Effect where we control what the character says, it'd be a good idea to add a bit of trauma to that character. Make the player think, feel an emotional connection. We're talking about someone who's seen loved ones die and even die himself. He's seen things nobody would believe, things that would turn almost anyone insane. It would add to the story and the character if we were to touch on Shepard's psyche.

Speaking of Terminator, I just realised something.

Image IPB
Image IPB

#119
BloodySerpent

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Dexi wrote...

Ah, so this is the new "lets nitpick-**** about something based on my opinion" thread?

Weak.


So I assume Bioware is nitpicking when they said they want to better establish an emotional connection to Sheperd this time around...

Any suggestions to improve this game is "nitpicking" to some people.

#120
olymind1

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watch again the kinect vid:
when he speaks to mordin and to the krogan, his expressions are dark and depressed, when he talks it sounds like even he can't believe it. sometimes he is worn out, sometimes he is full of energy

#121
Eternalsteelfan

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VolusNamedBob wrote...

I would like to see this, as for the most part Shepard shows next to no signs of Humanity or mortality. Hell, The Terminator showed more signs of emotion than him. In a game like Mass Effect where we control what the character says, it'd be a good idea to add a bit of trauma to that character. Make the player think, feel an emotional connection. We're talking about someone who's seen loved ones die and even die himself. He's seen things nobody would believe, things that would turn almost anyone insane. It would add to the story and the character if we were to touch on Shepard's psyche.

Speaking of Terminator, I just realised something.

Image IPB
Image IPB


I can't stay on topic with a post like this; it scares the bejesus out of me.

#122
Dexi

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BloodySerpent wrote...

Dexi wrote...

Ah, so this is the new "lets nitpick-**** about something based on my opinion" thread?

Weak.


So I assume Bioware is nitpicking when they said they want to better establish an emotional connection to Sheperd this time around...

Any suggestions to improve this game is "nitpicking" to some people.


I was talking about saying how a whole game will lack emotions based on 20 seconds worth of gameplay which is still in the alpha stage...

#123
Eternalsteelfan

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Dexi wrote...

BloodySerpent wrote...

Dexi wrote...

Ah, so this is the new "lets nitpick-**** about something based on my opinion" thread?

Weak.


So I assume Bioware is nitpicking when they said they want to better establish an emotional connection to Sheperd this time around...

Any suggestions to improve this game is "nitpicking" to some people.


I was talking about saying how a whole game will lack emotions based on 20 seconds worth of gameplay which is still in the alpha stage...


Perhaps you didn't notice, but most of the examples (or lack thereof) are from Mass Effect 1&2.

#124
Spiratic

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It makes sense that shep isn't showing signs of psychological trauma. For those of you who don't understand the difference between a regular grunt(my great uncle) and a special ops soldier (my grandfather) the distinction is simple, special forces/snipers/fighter pilots require having an alpha personality, grunts/bombers/sailors don't. Now having an alpha doesn't mean you won't suffer PTSD just that it won't happen while the mission going. They tend to be the kind of people who hump that ruck no matter how morally/ethically/emotionally difficult until the end.'granted after the missions accomplished is an entirely different matter, but while there's the mission in front of them the most you'll usually see are signs of fatigue.

#125
Guest_SwobyJ_*

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He already shows signs of 'weakness'. Right before Ilos, for example. I think ME3 will have him emote more than ever, where ME2 rather hobbled him emotionally (EXCEPT for Lair of the Shadow Broker conversation with Liara, which was very well done). (ME1 was good when it was good, but deadpan and bland most of the time)