Daddy Bags wrote...
In ME1, Liara clearly states that Shepard's ability to understand, let alone, survive the Prothean Beacon experience and the effects of the Cipher is because he is "Extremely strong willed."
Given that information, the fact that he suffers from any type of War related disorders are highly unlikely IMO. He's pretty much unique to the point where he's probably immune to those disorders.
(I mean no offense to anyone who suffers from those disorders.)
Yep, IIRC there are couple of other references too in ME1 and ME2 regarding Shepard's strong will. Adding some trauma would go against consistency of established character.
Small things, like sequences in ME1 when Shepard and his/her squad mates were wondering the Citadel or passing Destiny Ascension in Citadel (sharing a moment) were imo good. Also example posted earlier regarding how Shepard reacted to grounding of Normandy. There were dialogue in those scenes and it was up to player to choose how to play those sequences. Lot's of things can be shown by just body language.
IMO Max Payne kind of nightmatre sequences don't work in game like ME. Nightmare sequences worked in Max Payne because character was created from to start to have issues. In ME they would IMO just break Shepard's character and game flow.
Also about heroes. Shepard for example is popular for a reason.
Avare gamer at these days is around 34 - 37 years old. I don't think most people of that age have much illusions left how perfect or almighty we are, or how perfect the world is. Not the best ambulance crew or doctor and save every person, the best police officers can't prevent every crime, social worker every kid, etc. We can't preven't earthquakes, people suffering... I think is safe to say that most have witnessed injustice and been unable to do much about it.
Except in a game world, well not always in game worlds either, but close enough.
Modifié par ZLurps, 16 juin 2011 - 10:37 .





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