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E3 is (nearly) over. What have we seen? (AKA Where is the role playing?)


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#51
xSTONEYx187x

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candidate88766 wrote...

SalsaDMA wrote...

Thompson family wrote...

PlumPaul82393 wrote...

It was a little worrying during the mordin talk (sounded like what he said was very different than what you select). Although there are 8 months or so before it comes out so hopefully it's not a sign of things to come.


On the confirmed features thread (linked in signature) it's reported that the voice actor is a stand-in.


I would asume the guy asking shepard at the end of one of the trailers what to do is a stand in too. It didn't sound of the same quality as voice acting we would expect from Bioware. So I'm not fretting too much on that particular aspect.


Pretty sure it is a stand in, although some people have said it sounds a bit like the Salarian Councilor.


It was Mark Meer. 

#52
aftohsix

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Ixalmaris wrote...

So, what have we seen from ME3?
1. Faster, more mobile combat.
2. Canon breaking lightsaber.
3. Shepard can roll.
4. ...
5. ...

Well, that really was it.
To go back a few days, the first post I made in this sub-forum was "Where is the role playing?".
In it there was of course the usual flaming by twitch kiddies but in the end the official response was "E3 is not over. We will show role playing later".

That "later" would be "now" (if not "yesterday"). Still, the only word on roleplaying is weapon customization and skill tree.
So I repeat the question, where is the role playing?

Or does Bioware now think role playing is weapon  customization and skill trees? (If yes, Crysis 2 is a RP game...)


Still confused.  Help me understand.  How is the omni blade "canon breaking."  Specifically I would like someone explain to me in detail how a high tech holographic blade is somehow breaking the established "rules" in a science fiction series that has given us giant robots, aliens with pleasant American accents and physics breaking space travel.

Or is it a case of Sci Fi "rules" x and y apply but not rule z because I think it's stupid and don't like it but instead of just saying I think it's stupid and I don't like it I need to somehow "prove" it doesn't fit and maybe they'll take it out?

Modifié par aftohsix, 13 juin 2011 - 05:54 .


#53
Niulus Kriyk

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Captain Iglo wrote...

Showing roleplaying on E3 is like turning up with a basket of vegetables on a Burger King convention. Seriously events like E3 are all about the SHINY and the BOOM! "Boring" stuff like roleplaying can all be shown over time in the process of marketing. But you gotta kick off with a Bang to get the mainstream crowd hyped.

Exactly!

#54
Someone With Mass

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They'll have plenty of opportunities to show off the RPG elements in the future (or like next month), so I wouldn't worry so much about it.

#55
CroGamer002

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SalsaDMA wrote...

They didn't show any roleplaying stuff, no.

They showed different aspects of the combat engine, but the only thing that was even close to show us something about roleplaying was a disheartening "doesn't matter which option you take, the outcome will be the same" sequence.

So... yeah.... Don't expect too much outside of a regular shooter :(


What did you expect?

To show entire unfinished game on E3?

#56
Thompson family

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With much thanks to Bogsnort!:

Image IPB

Modifié par Thompson family, 13 juin 2011 - 06:16 .


#57
CroGamer002

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YungD815 wrote...

Captain Iglo wrote...

Showing roleplaying on E3 is like turning up with a basket of vegetables on a Burger King convention. Seriously events like E3 are all about the SHINY and the BOOM! "Boring" stuff like roleplaying can all be shown over time in the process of marketing. But you gotta kick off with a Bang to get the mainstream crowd hyped.

Exactly!


I lol'd and it makes a lot of sense.

#58
Jzadek72

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Some people just need something to complain about. They've already labelled ME3 as a lost cause, so try to back that up with whatever "evidence" they can get their hands on.

#59
Someone With Mass

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Mesina2 wrote...

What did you expect?

To show entire unfinished game on E3?


Apparently so.

People are stupid that way.

#60
aftohsix

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Jzadek72 wrote...

Some people just need something to complain about. They've already labelled ME3 as a lost cause, so try to back that up with whatever "evidence" they can get their hands on.


Agreed.  Mark your calendars people.  March 6th 2012.  Confirmation Bias Day on the Bioware Social Network.

#61
Crackseed

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I'm trying to figure out what RPG elements Salsa is talking about "missing" from the ME3 stuff shown so far. We've been shown some of the returning RPG elements, we know the conversation system is alive and well and Casey/other devs have been steadily updating us about the return of better squad convos, etc. - so besides a lack of conversations/story shown [for obvious reasons], what RPG elements were we missing from the E3 footage? We got to see the mods/improved stats which are the 2 bigger items everyone always clamored about, so - yeah - what was "left out" that is making the E3 reveals such a downer?

#62
aftohsix

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crackseed wrote...

I'm trying to figure out what RPG elements Salsa is talking about "missing" from the ME3 stuff shown so far. We've been shown some of the returning RPG elements, we know the conversation system is alive and well and Casey/other devs have been steadily updating us about the return of better squad convos, etc. - so besides a lack of conversations/story shown [for obvious reasons], what RPG elements were we missing from the E3 footage? We got to see the mods/improved stats which are the 2 bigger items everyone always clamored about, so - yeah - what was "left out" that is making the E3 reveals such a downer?


This is a great question.  In the end this is simply another thread about someone expecting this game to be bad while trying very hard to find reasons for it to be bad.  Saying it's not an RPG is one of the easiest arguments to throw out there.  Just like DA2 critics love their "awesome button" argument.

#63
SalsaDMA

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Captain Iglo wrote...

Showing roleplaying on E3 is like turning up with a basket of vegetables on a Burger King convention. Seriously events like E3 are all about the SHINY and the BOOM! "Boring" stuff like roleplaying can all be shown over time in the process of marketing. But you gotta kick off with a Bang to get the mainstream crowd hyped.


rpg stuff is only boring if you are not into that kind of thing.

For people looking for rpg stuff it is not boring.

It's entirely dependant on target groups.

By claiming rpg stuff would be boring to the target audience of ME3, you are claiming that ME3 is not targeted at rpg audience, and thus shouldn't be a rpg to maximize target potential...

#64
SalsaDMA

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Mesina2 wrote...

SalsaDMA wrote...

They didn't show any roleplaying stuff, no.

They showed different aspects of the combat engine, but the only thing that was even close to show us something about roleplaying was a disheartening "doesn't matter which option you take, the outcome will be the same" sequence.

So... yeah.... Don't expect too much outside of a regular shooter :(


What did you expect?

To show entire unfinished game on E3?


No. I'd expect them to show a demonstration that choice actually matters. Instead they showed a choice that didn't matter at all. (the kid in the vent)

Don't tell me they need to finish the entire game in order to mash up one or two examples that could have been showcased for roleplayers. It's disingenious.

#65
Phaedon

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2. Canon breaking lightsaber.

no

#66
SalsaDMA

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crackseed wrote...

I'm trying to figure out what RPG elements Salsa is talking about "missing" from the ME3 stuff shown so far. We've been shown some of the returning RPG elements, we know the conversation system is alive and well and Casey/other devs have been steadily updating us about the return of better squad convos, etc. - so besides a lack of conversations/story shown [for obvious reasons], what RPG elements were we missing from the E3 footage? We got to see the mods/improved stats which are the 2 bigger items everyone always clamored about, so - yeah - what was "left out" that is making the E3 reveals such a downer?


It's very simple: Make choice matter and affect the story.

Problem is, they pigeonholed themselves into the opposite with their early announcement that choices wouldn't "punish" players, so nobody would "loose out" on anything irregardless of their choices. In short, doesn't matter what you choose, the game is gonna play the same and unfold the same way anyway.

#67
CroGamer002

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SalsaDMA wrote...

Mesina2 wrote...

SalsaDMA wrote...

They didn't show any roleplaying stuff, no.

They showed different aspects of the combat engine, but the only thing that was even close to show us something about roleplaying was a disheartening "doesn't matter which option you take, the outcome will be the same" sequence.

So... yeah.... Don't expect too much outside of a regular shooter :(


What did you expect?

To show entire unfinished game on E3?


No. I'd expect them to show a demonstration that choice actually matters. Instead they showed a choice that didn't matter at all. (the kid in the vent)

Don't tell me they need to finish the entire game in order to mash up one or two examples that could have been showcased for roleplayers. It's disingenious.


How about showing that without spoilers?

And for the kid, he's probably Shepard's imagination.

#68
Someone With Mass

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SalsaDMA wrote...
No. I'd expect them to show a demonstration that choice actually matters. Instead they showed a choice that didn't matter at all. (the kid in the vent)

Don't tell me they need to finish the entire game in order to mash up one or two examples that could have been showcased for roleplayers. It's disingenious.


If they'd spent the whole E3 displaying only RPG things, like dialogues, choices and the likes, their demo would've been at the bottom of the list, because I bet most people at E3 don't want to sit for a half hour or even more, listening to some guy talking about how good and innovative their game is without showing them any action whatsoever.

#69
Sir Edric

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First we want no spoilers, then BW shows their videos, people start complaining that they should.

#70
Whatever42

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Sorry, but Bioware isn't going to spill important story decisions just to prove they have important story decisions.

#71
BlackwindTheCommander

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Oh and for the record, the Omni-Blade can canonically be explained. In fact devs have on more then one occasion.

#72
Kai Hohiro

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SalsaDMA wrote...

It's very simple: Make choice matter and affect the story.

Problem is, they pigeonholed themselves into the opposite with their early announcement that choices wouldn't "punish" players, so nobody would "loose out" on anything irregardless of their choices. In short, doesn't matter what you choose, the game is gonna play the same and unfold the same way anyway.

Well I'll make it simple for you.

Do you want a RPG that gives you massively game altering choices with divergent storylines that is 10 hours long?

Or do you want a RPG that gives you moderately game altering choices that is 35 hours long?

Modifié par Kai Hohiro, 14 juin 2011 - 08:38 .


#73
Warkupo

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Just show a conversation that has a renegade interrupt. RPG crowd will see Shepard talking to things and have their social anxiety disorder pacified for the day, and the gun-nut crowd will see Shepard head butting a Reaper and have their homicidal impulses satisfied for the moment.

Everyone wins.

#74
Nashiktal

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The omni blade doesn't break canon. Wish people would read the codex more than once at least.

In any case I assume the story RP aspects are kept under wraps (thankfully) considering how bad spoilers had been for ME2. Now we just have to hope marketing doesn't go overboard.

As for gameplay aspects, we saw some small things about RP gameplay that sate my curiosity until more meaty aspects can be shown.

#75
Ixalmaris

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Funny how certain persons say "No rpg to avoid spoilers" but they have no problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty "Gears of Effect" gameplay...

Modifié par Ixalmaris, 14 juin 2011 - 08:55 .