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E3 is (nearly) over. What have we seen? (AKA Where is the role playing?)


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#76
Phaedon

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Ixalmaris wrote...

Funny how certain persons say "No rpg to avoid spoilers" but they have no problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty gameplay...

The thing that bothers me is that you didn't bother to read a few posts under your own.

Bioware has already shown power evolution and weapon customization.

#77
Whatever42

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Ixalmaris wrote...

Funny how certain persons say "No rpg to avoid spoilers" but they have no problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty gameplay...


Knowing that you can jump or mod your weapons is not a spoiler most people worry about. Knowing how the story turns out, however, is what most people worry about.

#78
Ixalmaris

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Phaedon wrote...

Ixalmaris wrote...

Funny
how certain persons say "No rpg to avoid spoilers" but they have no
problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty gameplay...

The thing that bothers me is that you didn't bother to read a few posts under your own.

Bioware has already shown power evolution and weapon customization.


Because that is role playing...
I guess Crysis 2 is a rpg, too....

Whatever666343431431654324 wrote...

Ixalmaris wrote...

Funny how certain persons say "No rpg to avoid spoilers" but they have no problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty gameplay...


Knowing that you can jump or mod your weapons is not a spoiler most people worry about. Knowing how the story turns out, however, is what most people worry about.


Hmm, Krogan Princess, Shepards trial, Cerberus working for the reapers, the "surprise" when blowing up the reaper base,...

Modifié par Ixalmaris, 14 juin 2011 - 08:59 .


#79
CroGamer002

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Ixalmaris wrote...

Funny how certain persons say "No rpg to avoid spoilers" but they have no problems with all the spoilers Bioware did already show.
Guess spoilers don't matter when they are accompanied by twitchy shooty "Gears of Effect" gameplay...


What spoilers?

#80
Phaedon

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Ixalmaris wrote...

Phaedon wrote...
The thing that bothers me is that you didn't bother to read a few posts under your own.

Bioware has already shown power evolution and weapon customization.


Because that is role playing.
I guess Crysis 2 is a rpg, too....

Welp.

This is getting suspicious now.

#81
CroGamer002

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Ixalmaris wrote...


Hmm, Krogan Princess,



That tells me, nothing.

Shepards trial,


Arrival.

Cerberus working for the reapers,


Real spoiler would by WHY they're working with Reapers.

the "surprise" when blowing up the reaper base,...


Which tells me, nothing.

#82
Ixalmaris

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Phaedon wrote...

Ixalmaris wrote...

Phaedon wrote...
The thing that bothers me is that you didn't bother to read a few posts under your own.

Bioware has already shown power evolution and weapon customization.


Because that is role playing.
I guess Crysis 2 is a rpg, too....

Welp.

This is getting suspicious now.


Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.

#83
Il Divo

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I'm really curious why some posters expect Bioware to showcase the dialogue and interrupts which we've seen before. Unless Bioware has expanded these elements in some new fashion, I really don't need to see them until I'm playing Mass Effect 3. I want to see what's new.

#84
Phaedon

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The Cerberus one was revealed way before E3, so I don't see where you are getting at.

#85
Sidney

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aftohsix wrote...
This is a great question.  In the end this is simply another thread about someone expecting this game to be bad while trying very hard to find reasons for it to be bad.  Saying it's not an RPG is one of the easiest arguments to throw out there.  Just like DA2 critics love their "awesome button" argument.


Dialog, skills and powers aren't real RPG. RPG's need an inventory system that is cumbersome and immersion breaking. There has to be a mechanism to rob paltry amounts of money or worn equipment off the bad guys you shot/blew up/froze/incinerated just moments ago. If I can't add a V-TEC decals to my squad member's helmet - which I also selected- it isn't a role playing game. Man, haven't you been paying attention to what epople have been telling you an RPG IS for like 2 years now?

#86
CroGamer002

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Ixalmaris wrote...

Phaedon wrote...

Ixalmaris wrote...

Phaedon wrote...
The thing that bothers me is that you didn't bother to read a few posts under your own.

Bioware has already shown power evolution and weapon customization.


Because that is role playing.
I guess Crysis 2 is a rpg, too....

Welp.

This is getting suspicious now.


Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.



POWER EVOLUTION.

ME1 is lineral.

ME2 is too but has at least different upgrades.

ME3 has free roam upgrades for every level up!

#87
Phaedon

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Ixalmaris wrote...
Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.

You wanted to see the effects of your decisions?


...which decision exactly are we talking about? Which one would be safe to show without showing a major plot point?

#88
Kai Hohiro

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Ixalmaris wrote...
Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.

Well alotta people were afraid there wouldnt be enough equipment and stats customization (ie their definition of RPG aspects), so of course the standard response here is to highlight that yes there in fact is a lot of character customization.

So basically are you complaining that they didn't show off enough dialogue choices?
I mean the thing is that's nothing new. It's a Mass Effect game and there will be your good ol' dialogue wheel and choices to make, so of course they put more focus on the new gameplay aspects.

I mean I personally am glad that they didnt show more off in that regard, since Bioware game will have dialogue and that's good but nothing new. And I didn't care about all the spoilers they already showed off, so I could do without more.

Modifié par Kai Hohiro, 14 juin 2011 - 09:06 .


#89
Whatever42

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Mesina2 wrote...

Ixalmaris wrote...


Hmm, Krogan Princess,



That tells me, nothing.

Shepards trial,


Arrival.

Cerberus working for the reapers,


Real spoiler would by WHY they're working with Reapers.

the "surprise" when blowing up the reaper base,...


Which tells me, nothing.


And yes, those are minor spoilers. Some people are upset that we were told about Cerberus.

But its hard to show gameplay without spoilers of any sort in an RPG. However, deliberately spoiling things for the sake of prooving, as Divo pointed out, features that we already have seen is pointless and would only ****** people off.

#90
marshalleck

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Phaedon wrote...

Ixalmaris wrote...
Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.

You wanted to see the effects of your decisions?


...which decision exactly are we talking about? Which one would be safe to show without showing a major plot point?


Haha Phaedon, you obviously have no idea what you consider RPG. Good thing Ixalmaris is here to tell you what you think.

#91
Warkupo

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Being perfectly honesty, I am far more likely to play a game with gameplay than I am to play a game about talking to NPC no matter how good the story is. Because that's called a movie.

#92
Phaedon

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marshalleck wrote...

Phaedon wrote...

Ixalmaris wrote...
Suspicious that your idea of role playing is "We have stats and can customize weapons"?
Too bad that it isn't.

You wanted to see the effects of your decisions?


...which decision exactly are we talking about? Which one would be safe to show without showing a major plot point?


Haha Phaedon, you obviously have no idea what you consider RPG. Good thing Ixalmaris is here to tell you what you think.

:happy:
Fine, fine I just thought that he was another stereotypical poster who asked about stats.

#93
SalsaDMA

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Mesina2 wrote...

SalsaDMA wrote...

Mesina2 wrote...

SalsaDMA wrote...

They didn't show any roleplaying stuff, no.

They showed different aspects of the combat engine, but the only thing that was even close to show us something about roleplaying was a disheartening "doesn't matter which option you take, the outcome will be the same" sequence.

So... yeah.... Don't expect too much outside of a regular shooter :(


What did you expect?

To show entire unfinished game on E3?


No. I'd expect them to show a demonstration that choice actually matters. Instead they showed a choice that didn't matter at all. (the kid in the vent)

Don't tell me they need to finish the entire game in order to mash up one or two examples that could have been showcased for roleplayers. It's disingenious.


How about showing that without spoilers?

And for the kid, he's probably Shepard's imagination.


Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.

#94
sp0ck 06

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Sidney wrote...

aftohsix wrote...
This is a great question.  In the end this is simply another thread about someone expecting this game to be bad while trying very hard to find reasons for it to be bad.  Saying it's not an RPG is one of the easiest arguments to throw out there.  Just like DA2 critics love their "awesome button" argument.


Dialog, skills and powers aren't real RPG. RPG's need an inventory system that is cumbersome and immersion breaking. There has to be a mechanism to rob paltry amounts of money or worn equipment off the bad guys you shot/blew up/froze/incinerated just moments ago. If I can't add a V-TEC decals to my squad member's helmet - which I also selected- it isn't a role playing game. Man, haven't you been paying attention to what epople have been telling you an RPG IS for like 2 years now?


AMEN BROTHER

Also, there NEEDS to be a LOT more items to collect so I can properly role play.  Like, turian relics, prothean relics, asari relics, hanar relics, and more.  AND from the demo it seems like we have to follow andersen at the beginning of the game.  Where is the CHOICE in that?  I should be able to play like oblivion and have more freedom from the start.  That way, I could do things like collect prothean relics.  LETS HAVE IT FOR A REAL RPG  :wizard:

#95
CroGamer002

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SalsaDMA wrote...

Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.


Major decision that doesn't spoil anything?

Unless you count side quests to have major decisions, for Christ sake, you have no idea what are you trying to prove.

#96
Ixalmaris

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Mesina2 wrote...

SalsaDMA wrote...

Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.


Major decision that doesn't spoil anything?

Unless you count side quests to have major decisions, for Christ sake, you have no idea what are you trying to prove.


Where do you get the "major" from?
Starwman as otherwise your "argument" doesn't work?

#97
SalsaDMA

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Someone With Mass wrote...

SalsaDMA wrote...
No. I'd expect them to show a demonstration that choice actually matters. Instead they showed a choice that didn't matter at all. (the kid in the vent)

Don't tell me they need to finish the entire game in order to mash up one or two examples that could have been showcased for roleplayers. It's disingenious.


If they'd spent the whole E3 displaying only RPG things, like dialogues, choices and the likes, their demo would've been at the bottom of the list, because I bet most people at E3 don't want to sit for a half hour or even more, listening to some guy talking about how good and innovative their game is without showing them any action whatsoever.


Yes, because people are oviously asking for the whole of E3 to be about this detail alone.

You are not even thinking about this. You're just firing off random sentences now. Any of the given demos where they showcased stuff were of enough length to have given a proper showcasing of roleplaying, behavioural attitude and choices.

And your comment about needing action to showcase something... Yes, if you are showcasing action stuff you need action. It's a game demo show. You showcase your games and illustrate their strong points, whatever they may be.

If anything, the constant churning out of forgettable action flickgames should be a note to people that something is wrong with trying only for that approach...

#98
SalsaDMA

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Mesina2 wrote...

SalsaDMA wrote...

Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.


Major decision that doesn't spoil anything?

Unless you count side quests to have major decisions, for Christ sake, you have no idea what are you trying to prove.


From the sounds of it, it's more you that don't have an idea...:?

#99
CroGamer002

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Ixalmaris wrote...

Mesina2 wrote...

SalsaDMA wrote...

Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.


Major decision that doesn't spoil anything?

Unless you count side quests to have major decisions, for Christ sake, you have no idea what are you trying to prove.


Where do you get the "major" from?
Starwman as otherwise your "argument" doesn't work?


That what happens from arguing very late.

Besides, what the hell would be proven to show some side quest choice?
NOTHING MORE THEN THAT KID SCENE.

#100
sp0ck 06

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SalsaDMA wrote...

Mesina2 wrote...

SalsaDMA wrote...

Not every choice has to be a spoiler about the overall plot you know... ESPECIALLY not in a rpg...

That's a usually a failing of linear action shooters where everything is plotrelated or cut out.


Major decision that doesn't spoil anything?

Unless you count side quests to have major decisions, for Christ sake, you have no idea what are you trying to prove.


From the sounds of it, it's more you that don't have an idea...:?


So you think there will not be any meaningful choices in ME3 based off a 20 second scene in an E3 demo...?

Hurr dur.