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E3 is (nearly) over. What have we seen? (AKA Where is the role playing?)


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#101
Kai Hohiro

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SalsaDMA wrote...
Yes, because people are oviously asking for the whole of E3 to be about this detail alone.

You are not even thinking about this. You're just firing off random sentences now. Any of the given demos where they showcased stuff were of enough length to have given a proper showcasing of roleplaying, behavioural attitude and choices.

And your comment about needing action to showcase something... Yes, if you are showcasing action stuff you need action. It's a game demo show. You showcase your games and illustrate their strong points, whatever they may be.

If anything, the constant churning out of forgettable action flickgames should be a note to people that something is wrong with trying only for that approach...

Have you ever been at a convention? There is really limited time to convey anything. It's also loud as ****. It's not the kind of enviroment where you can show of heaps of dialogue and expect people to be floored by it. Especially if people come to expect you to have dialogue and friggin choices because your name is Bioware.

I've been at enough conventions and when I go to a booth I dont want to check out 5 mins of talking, since I'm kinda just jumping into the middle of the game and don't know what's really going on anyways, what you really take away is the gameplay, where you are moving the joypad and pressing buttons.

Also 5 minutes of dialogue will not even give you the faintest idea how good the overall dialogue and story is in a massive game like ME. But showing off gameplay and combat does give people atleast a pretty good idea how it's going to play.

Modifié par Kai Hohiro, 14 juin 2011 - 09:26 .


#102
Pepper4

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The OP is trolling.
90% of the people around here loved what they saw in E3, RPG aspects included.

The comparsion to Crysis 2 is ridiculus.

Let me remind you what RolePlayingGames were all about in the beginning: Playing a role.
You don't do that in Crysis, you don't do that in Forza  and you don't do that in Pony World 3. This is what defines an RPG. Playing a role. Choosing who your character is, and what it's gonna do.

True, some elements of the old-school RPGs, like loot and dice rolls, have become an integral part of the genre, but the basic definiton of RPG remains the same.

Regardless, Mass Effect 3 specifically has deeper RPG aspects than ME2's. More items, more stats, more costumization (probably, no true confirmation for that, though some tweets refer to this topic). The fact that games like Crysis are using RPG elements as well is because the old-school RPGs did something right. In fact, they did it so right that it became part of games that are way far from being RPGs.

Mass Effect is not a pure RPG game. It is a shooter with heavy RPG elements. Or an RPG with heavy shooter elements. Take yuur pick. It is NOT Crysis 2. You don't see stats in Crysis 2, you don't see costumization in Crysis 2, and you definitely don't see choice-making in Crysis 2.

If you are afraid of playing something not traditional enough for you, I'd advice playing some D&D with I-don't-know-who. But don't come here and complain about things that are deep inside the consensus. What you are doing is similiar to asking Activison to make Call of Duty a tactical shooter. It might seem to you like the right thing to do, but this is not what the franchise is about.

I fed the troll once again... Image IPB

My english teacher would have been proud. Too bad it's holiday.
Nah, not too bad.

Modifié par Pepper4, 14 juin 2011 - 09:48 .


#103
JKoopman

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Things that I would've liked to see from ME3 at E3 which would've made me feel like it was actually more of an RPG and less of an action-shooter:

Do we get EXP from each enemy killed?
Do we get any sort of loot - be it money or items - from downed enemies?
Are the cheesy and immersion-breaking end-of-level wrap-up screens gone?
Are there going to be non-combat skills and abilities like a Persuasion skill or a Medicine skill?
Is there now an inventory?

What we got from E3:

Weapon mods (CoD has them too...)
Combat-related skill trees (see Crysis 2) that look functionally nearly identical to ME2
Focus on melee kills
Traditional grenades
Mechs
"More action-packed set pieces"
Combat, combat, combat!!!
Actions and dialog being forced on Shepard without player input (see lost child in vent)
More combat
"Holy crap look at that Reaper chasing us, let's PEW PEW it with the turret!"

So, no. I didn't leave E3 feeling like ME3 was significantly more of an RPG than ME2.

Modifié par JKoopman, 14 juin 2011 - 09:59 .


#104
Kai Hohiro

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[quote]Things that I would've liked to see from ME3 at E3 which would've made me feel like it was actually more of an RPG and less of an action-shooter:[/quote]

Alot of your questions can actually already be answered.

[quote]JKoopman wrote...
Do we get EXP from each enemy killed?
Do we get any sort of loot - be it money or items - from downed enemies?
[/quote]
You might wanna check out World of Warcraft :)
j/k, but from what I've seen no. They have contemplated allowing weapons as temporary pickups mid mission, but they havent decided if thats in the final game.

[quote]
Are there going to be non-combat skills and abilities like a Persuasion skill or a Medicine skill?[/quote]
No there isn't you could see the skill screen. The replacement for persuasion is still the class support skill (that increases your paragon/renegade rating)
[/quote]

[quote]
Is there now an inventory?[/quote]
No, there is none in the menu screen, and they already said weapons and weapon upgrades will work like in ME2 (what you get is available for everyone)

Modifié par Kai Hohiro, 14 juin 2011 - 10:00 .


#105
The Interloper

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I didn't leave E3 feeling like ME3 was significantly more of an RPG than ME2.


Exactly. It's in the same series, made by the same people. Why would it be different, especially as we have no other info?

We all know it'll probably be the same as ME2, or for that matter ME1. Take that as you will. Maybe it'll be better than either, since as it's the ending they don't have to worry about having a united jumping-off point of sequels and can go nuts, especially in the last act. But that would be major spoilers.

I doubt it will be worse. And while ME2 wasn't the best, it still did a decent job. That's not exactly a horrible baseline to have.

Also, did they show a lot of RPGing and spoilers in the ME2 demos and previews?

#106
JKoopman

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The Interloper wrote...

I didn't leave E3 feeling like ME3 was significantly more of an RPG than ME2.


Exactly. It's in the same series, made by the same people. Why would it be different, especially as we have no other info?


Maybe because BioWare have claimed numerous times that ME3 would totally be more of an RPG than ME2 (honest, you can believe us!) yet to date we've really seen nothing to indicate it as such.

The Interloper wrote...

Also, did they show a lot of RPGing and spoilers in the ME2 demos and previews?


No, but that's probably because there weren't any in the final product.

#107
Kai Hohiro

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JKoopman wrote...
Maybe because BioWare have claimed numerous times that ME3 would totally be more of an RPG than ME2 (honest, you can believe us!) yet to date we've really seen nothing to indicate it as such.

The Interloper wrote...

Also, did they show a lot of RPGing and spoilers in the ME2 demos and previews?


No, but that's probably because there weren't any in the final product.


To be honest it should be pretty damn clear by now what kind of game you are going to get. If you loved ME2 you will be really happy. If you didn't, then this game probably won't make you much happier than ME2 did.

So there is enough information for people to make up their mind if they're gonna look forward to the game, or if they maybe want to go looking for other games that might better fit their tastes.

#108
The Interloper

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JKoopman wrote...

Maybe because BioWare have claimed numerous times that ME3 would totally be more of an RPG than ME2 (honest, you can believe us!) yet to date we've really seen nothing to indicate it as such.


No, but that's probably because there weren't any in the final product.


Forget what they say in publicity blurbs. Focus on what they actually do-that is,Mass effect games. We should know how those work by now, since we've played two of them. And there is still the fact that all the places choice from previous games has a major effect would, by nature, be a major spoiler.

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Or lack thereof. No difference. Was the impression given by the demos an accurate reflection of the finished game, and what was the reaction? I wasn't around at the time but I for one heard that people were upset there were too many plot points revealed in the previews.

Modifié par The Interloper, 14 juin 2011 - 10:25 .