Aristobulus500 wrote...
I mean, the characters have never felt more alive than in ME3, with how they roam the ship and everything, and if always had you have a dialogue wheel, they probably would've been much more confined to a single room and set of dialogue, just like in ME1/ME2.
Why couldn't it be both? So that you walk up to them like now in the game and instead of pressing spacebar and watching the characters speak without input just, you know, add the dialogue wheel?
On the ship it wasn't that much of a problem, but most of the games dialogue was on autoplay and when you had choices there was only paragon/renegade, why did they take out the "tell me more" or "neutral".
Like in ME1 saving the council decision. Save them / Focus on the Reaper / Don't save them. It was something like that. Focus on the reaper was the neutral choice, it had the same effect that the renegade choice had but it was still neutral. You didn't have to act like an ass or a saint. Well the renegade options are way more evil now in ME3 anyways, so a middle way would've been great sometimes. Even if it wouldn't have a third effect, it would feel "right". Hard to explain, feel free to flame.
Good night.
Modifié par Arcataye, 03 mai 2012 - 10:22 .