lillitheris wrote...
…And just brushing off your love isn’t nasty?
Maybe there is a person who would just accept their fate and leave, but I can’t relate to that in any way. Not if we’re talking about love. If your Shepard just boinked Liara and kinda likes her, that’s different.
So yeah, I’d demand an answer. Maybe that would end up in a bigger fight (which would be a good reason to leave) or then she would say she’s hunting the SB, and Eevs would say OK, let’s do it, I’ll book a table for us for when we’re done.
To review: Shepard has spent two years DEAD. Liara feels massive guilt over handing Shepard's body over to Ceberus (she explcitly states as much) . She also owes a massive debt to Feron for helping her with doing that and has a huge grudge against the Shadow Broker for what he did.
I'm honestly not sure if you're referring to Shepard or Liara with that brushing off comment. If Liara then it's hardly surprising and a little unfair given what she's been through. If Shepard then I hardly think her giving Liara space when she needs it is brushing off. I mean...it's not as if they're totally cold to each other on Illium.
Also what Aristobulus500 just said. Although I don't feel quite as extreme as that...but I'm dipping WAAAAY too close to fanfic stuff that I intend to write here and probably given away more hints than I should have. So I'll stop with commenting on it there.
LotSB can be played immediately when you get to Illium. Your assertion just isn’t true. If they intended it to only be playable after the SM, then it would be only playable after the SM.
This is exactly what I meant by headcanon: you have constructed yourself a restriction that it can only be done after. That’s absolutely fine and makes sense, but it’s not actually a part of the game.
But it IS part of the narrative structure design, the writers themselves stated as much. The game itself is kinda irrelevant compared to the underlying narrative structure because all three of the ME games are too flexible for a strict mission-by-mission narrative. And my assertion IS true. When the game was released LotSB just didn't exist, so you couldn't just do it immediately upon meeting Liara. That was factually a part of the game when it was released. LotSB came later and was based on the assumption everyone had already finished the game.
If you want the reason they allowed it earlier then the most likely answer is exactly as I said before: so people could play with their new DLC immediately rather than having to wait or reload old saves, regardless of how much sense that made to the narrative. Again the writers have stated that in terms of narrative it was designed in light of people doing it after the suicide mission; being physically able to do it earlier doesn't change the narrative design. The fact you can do Arrival so early is clear proof of that, putting that anywhere other than at the very end is mind-blowingly nonsensical. LotSB and Arrival information being sent so early is a case of complete narrative disconnect from the gameplay in order to allow people access to the content.
Hell if you want to be really, really picky about this narrative restriction stuff you could argue that literally absolutely every fanfic is totally screwed because you can do most missions in any order. Even most of ME1 is totally mix and match and you can meet Liara as late as after Virmire. Not to mention the absurd situation I already mentioned that Arrival can be done as early as Horizon which makes absolutely no sense whatsoever in terms of narrative.
I'm not just randomly making this up. I am being absolutely obsessive with how the narrative has been designed as best as possible working from in-game, DLC release timings and what the people writing the stuff have said. I am literally sacrificing optimal storytelling in some cases in order to be absolutely certain things fit with events in-game (after Virmire was particularly tough for ME1 because things moved so damn fast). This notion that I'm just "headcanon adjusting the storyline of it" is genuinly painful because I honestly don't think I can do MORE to fit it in with the optimal interpretation of the storyline based upon narrative design, writer's intentions and release order. Some things, like ME1's pick-and-mix approach to major mission plots of Feros/Therum/Noveria, meant a little more creative licence had to be taken than for other stuff. But by and large the narrative flow seems fairly clear; and the notion of breaking that is complete anathema to me.
I don’t ‘hate’ it. I don’t know how much clearer I can be but I’ll say it again: I’m absolutely certain that you can make it work.
You can even just make the initial meeting a little more intense (small change), and then move the SB info after the SM (another change). That works. There’s so many ways around it.
I have absolutely no intention of changing anything about the narrative as it stands to work around stuff. Because that'd just break the entire point of me doing any of this. Regardless of what happens the one demand I'm making of this is that it fits into the narrative structure that exists (that was a NIGHTMARE for certain parts of ME1, believe me). This isn't something to work around the narrative, this is something that should fit perfectly snugly into the existing narrative, which is why discontinuities are so important for me to fix (see that mild one up there regarding Wrex/Garrus for an example).
Modifié par The Lightspeaker, 07 mai 2012 - 02:56 .