Akernis wrote...
I will have to say though that without the reaper threat a lot of that interaction with the characters would have felt diminished
I disagree - at least in a sense. Obviously without the main conflict things would've played out differently and such, but I think the characters and the setting is strong enough to be very interesting even without a conflict.
As you said, all of your most memorable moments were just scenes shared with characters and about them, not times or scenes where you defeated a big bad villain, in and of itself.
Maybe I'm alone in this line of thought - but once I got introduced to the setting and the characters, I didn't need the Reapers to motivate me to keep playing anymore. My reasons for playing the trilogy, once I understood it, was entirely about getting do more with the characters I loved, and see more of the universe - just a chance to get to actually explore Thessia was enough motivation, for example.
And like - that's what I want to do. Just getting to run around Thessia as a hub would've been fascinating to me - even if I wasn't fighting my way through it and it wasn't a combat zone or anything, just seeing the sights and such would've been what I wanted, especially if it could've lead into more scenes with characters like Liara, just learning more about her and doing things with her on Thessia and such.
But this train of thought applies to all the characters and places, not just Liara and not just Thessia
For me, the Reapers...they were just something I wanted to stop so that I could preserve the galactic community I found so fascinating, and protect the characters I'd grown to care very much about. That was my goal, meaning it's met even if the Reapers blink out of existence instead of me actually defeating them - because I didn't really care about the conflict itself, I cared about the galaxy and the characters.





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