Theodoro wrote...
MidnightRaith wrote...
On a side note, am I one of the few that absolutely cannot stand IT?
Why can't you stand it? It's about BioWare's only saving throw out of the much more horrible ending we have now.
Not MidnightRaith, but I'm just going to piggyback this a bit.
I've spent a few hours reading and absorbing IT, and it's never settled well with me. I'd prefer the current ending reworked and make sense than the real ending being tied to Indoctrination theory.
I would prefer to believe that Bioware was lazy in writing the last 10 or so minutes of the game, than to believe they were lazy writing the entirety of ME3 and the Arrival DLC for ME2. IT reads like a conspiracy theory to me; people tweaking what scraps of lore they can to make things fit. It screams of desperation, and works entirely against Occam's Razor, which I could accept for a few instances across a game, but not an entire game.
I would prefer to believe the ending was simply rushed, that they were intentionally vague to allow people to fill in the blanks, without actually considering if they left a strong enough foundation for people to do so.
I'd prefer to believe that my Shepard has the ability to end the war, rather than lying face down and haf-dead in some rubble on London's surface while the Reapers annihilate Hammer and Sword maliciously. I'd like to believe that the final act in the series has an end. An actual end according to normal plot progression.
If IT is real, I think I'd be incredibly more disgusted with Bioware than I am now. I understood why they did what they did(or at least, it makes sense to me), but they failed to provide enough lead-in and a way out in that final decision. I liked the idea of an unconventional sacrifice, I think it's only fitting that an unconventional device to destroy the reapers would provide an unconventional manner of victory over them. My heart broke at the cost, each time I played that ending, but I could understand it if it was just a rushed ending.
IT, to me, has too many inconsistencies and relies on single sample occurances that are heavily open to interpretation in order to be remotely consistent. It's not nearly as dug in and consistent as the organics vs synthetics theme that's been present throughout the entire series...constantly evolving as your Shep makes the decisions she or he makes. It just lacked a proper lead-in, more explanation of why the Catalyst is what it is, and it lacks a way out that is fitting for the character you've played.
I can handle the heartache of making hard, unexpected decisions in ME3. I don't know if I could handle being backhanded by Bioware overriding my experience in 1/3 of their series.
In the end, it's really personal preference, but I can't stand Indoc. Theory. Once upon a time I wanted to believe it, but the more I thought about it, the more I realized it would underminea lot of what I loved about the game.
I mean, I wouldn't blame Bioware for caving to the masses and making IT canon, retconning the original ending. God knows they need fan support. I just hope that if they do, they give gamers a choice of following that theory in the ending, depending on some in-game prompts/decisions throughout ME3, or even just giving other gamerrs a stripped down EC that revised the ending cinematic without delving into IT.
Otherwise I won't even touch the extended cut. I'll just keep my headcanon and dive back into fanfiction that provides more thorough, consistent, and satisfying epilogues.