TheDonk95 wrote...
This picture is from LotSB. Mass Effect 3, through the entire game (atleast for me), had a sad and depressing atmosphere. Not just talking about Liara now. Everything is just involved with a sad feeling of "This is it". A feeling that everybody knows what lies ahead of them, and that they are all probably won't gonna survive. That's the feeling that I felt during the entire game. That wasn't the feeling I had in ME2, although I did know that everybody can die, including Shepard.
Now about Liara, from the moment I met her on Mars, untill the final goodbye with her, there wasn't even one moment that there wasn't sadness in the air when they were meeting. The romance scene was basically just to have a final moment with Liara, because in a few hours they're gonna enter the Sol System and the final fight for Earth will begin, so there won't be any more time to say goodbye to each other (except that they did eventually find a time to do this). Even when Liara was showing her time capsule to Shepard, there was this sad atmosphere in the air, that basically she and he knows that this time capsule is for when everybody will die, and nobody could tell the story and warn about the Reapers. They both know that this is gonna happen.
This was also the atmosphere for me in LotSB, especially at the end, when Liara is crying. I just couldn't handle myself and I almost cried myself. It's very hard for me to see her cry.
So as I said, there is something sad about Liara in Mass Effect 3, that wasn't there in Mass Effect 1.
Everything you're saying is spot in, and it's all because of the major shift in tone in the series as it went on. ME1 was much more about just being hopeful, adventurous, and just letting you explore and enjoy the galaxy and setting without feeling like impending death was coming.
As the series goes on, the atmosphere DOES get a lot darker and more oppressive and exhausting, and thus more sad. It's because the Reapers are getting closer.
It's kindof like how in Majora's Mask, on day 1 people are happy and not really concerned and just going about their business, by day 3 people are breaking down and are panicking and depressed and things are just really bleak and tragic.
Liara is no exception - in ME1 she has the time and opportunity to just talk about her life, and her work, but as the Reapers get closer and things get rougher, her talks with Shepard have to focus more and more on the war and possibility of death and all that. The galaxy and places she loves and cares about take hits too, with Thessia and the Citadel being invaded, it's really hard to just ignore all of the negatives going on.
It's why there so strongly needed to be a happy ending though - there was supposed to be some
catharsis, a
release from all this negativity. It wasn't supposed to just be bleak and depressing from start to finish, there's supposed to be a moment of triumph, a light at the end of the tunnel - and especially for Liara and Shepard that light does not exist and it's horrible for a player to go through.
Instead it's like you start out at a light, but the tunnel just gets darker and darker until in pure darkness you hit a dead end and the tunnel caves in behind you. That's not how things are supposed to be.