@Aristobulus' suggestions to the dream sequences:
I can't agree with you more - having such a dream would have had a
much bigger impact on me personally, and I'm sure that it would have the same impact on most other players. The problem is that the game tries too hard to make you care for a child that you barely know when there was
so much potential to do a really disturbing nightmare revolving around Shepard's LI and crew that was basically wasted. Regardless of whether BioWare would try to go for the Indoctrination Theory or simply play around with Shepard's guilt and fears, such dreams would have worked much better.
To add to your suggestions, I would love it if the dreams are even more haunting if Shepard lost people during the Suicide Mission. The more people died during the attack on the Collector Base, the more disturbing the dream would be - each of them shown for a brief amount of time, perhaps a few seconds, in the Collector Base as they fall to their deaths. Wrex would appear if he died on Virmire, as well, taking a prominent role in the nightmare. Moreover, I had a suggestion earlier in the thread that if Shepard has the background of the butcher of Torfan, for example, he/she would see his/her squad that was sent to their deaths coming back to haunt him/her. Maybe even a few pictures from Mindoir if he/she is a colonist, as well? Basically, the more deaths on Shepard's head through ME1-ME3, the more effective the dream would be -
and it would be personalized for each player so that the dream would be able to affect precisely him or her.
And yes - since Shepard's LI is the dearest person to him/her, there
should be a big emphasis on them. If anything will affect Shepard the most, it would be seeing disturbing images of his/her LI similar to the ones that you have given as an example. Overall, there was just so much potential for BioWare to make a really nice dream sequence, and if they
really wanted to go for such an effect on the player, that's the route that they should have taken.
Modifié par Theodoro, 06 juin 2012 - 06:56 .