Thanks so much for all the feedback and compliments, guys!

Theodoro wrote...
[...] I also like that you chose a white background this time, I think it suits Liara better this way, for this picture of course. Great job there, man.
[...]
Yeah, as I wrote on DA I had to 'fight' through quite a few iterations with this, trying different poses, etc. But the moment it really made *click* this time was when I tried the lighter background and turned the overall light level up. From there on the rest developed almost by itself ...
kumquats wrote...
@Ananas, nice to see you back and doing some fanart.
Hey kumquats! *waves*
PMC65 wrote...
[...]
I might use this as a inspiration in a much later chapter! Thanks!
Please feel free to do so! It would be an honor to have inspired what allready sounds like a sweet story!

lillitheris wrote...
Looks very nice! If you don’t mind a touch of critique, I think the nose is just a touch short (even ignoring the illusion from the spec, or maybe it just needs a deeper curve), and there’s something slightly off with the mouth. First I thought it was that the relative height was wrong (it is ever so slightly too high up) but I think it’s the actual shape (slightly longer and pointier corners, maybe?), and maybe the lack of curve between the chin and the lower lip. Did you tweak it from the last?
Nope, don't mind (constructive) critique at all! So let's see...
The curve above her chin was something I actually wondered about myself. But I never made real modifications to the model of Liara's face. The only thing I allways(!) use is a modifier that basically 'smoothes' the polygon mesh, to get rid of sharp corners and lines in the silhouette and shadows. It tends to 'tighten' shapes a bit (as if the skin was pulled down on the underlying structures) but the actual differences are marginal around her nose, mouth, chin.
And I changed Liara's neutral 'default' expression of course, but only by using the same mechanisms as the game itself does. So that shouldn't cause too much deviation from the original either.
Here's an earlier test rendering of the 100% vanilla model with Liara's 'default' mouth position for comparison:
(also: colors! ... yaay!

)

What might cause a bit of confusion though is the perspective. The camera sits actually well below Liara's face (below her collar bones even) and looks up. But it's not very obvious without a horizon or other objects in the scene. Maybe that's where some of these 'issues' come from?
CrimsonN7 wrote...
Thinking of who would replace Anderson as the human representative on the council, reading a fanfic the other day and I'm kinda sold on Miranda as a good choice,
[...]
Depends on how much of the (human) political 'caste' survived the fights on the Citadel I guess. If they're all still around even Miri might have a hard time to get past that network of suspicions and fights for personal
gain, at least in the short term.
If on the other hand the Reapers did level the playing field for her she might be an interesting alternative.
And I don't think my (canon) Shep would be able to settle for the quiet live either. She tends to get quite angry if she has to sit around for too long ...
Modifié par FdL_Ananas, 16 juillet 2012 - 06:26 .